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Use opposite_color_squares() instead of same_color_squares()

It is almost alwasy the requested test and is a bit faster too.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba 2011-01-19 13:43:07 +01:00
parent 4f3fe89fb6
commit 324ca87aff
3 changed files with 13 additions and 35 deletions

View file

@ -155,7 +155,7 @@ Value EvaluationFunction<KBNK>::apply(const Position& pos) const {
// kbnk_mate_table() tries to drive toward corners A1 or H8, // kbnk_mate_table() tries to drive toward corners A1 or H8,
// if we have a bishop that cannot reach the above squares we // if we have a bishop that cannot reach the above squares we
// mirror the kings so to drive enemy toward corners A8 or H1. // mirror the kings so to drive enemy toward corners A8 or H1.
if (!same_color_squares(bishopSquare, SQ_A1)) if (opposite_color_squares(bishopSquare, SQ_A1))
{ {
winnerKSq = flop_square(winnerKSq); winnerKSq = flop_square(winnerKSq);
loserKSq = flop_square(loserKSq); loserKSq = flop_square(loserKSq);
@ -401,7 +401,7 @@ ScaleFactor ScalingFunction<KBPsK>::apply(const Position& pos) const {
Square queeningSq = relative_square(strongerSide, make_square(pawnFile, RANK_8)); Square queeningSq = relative_square(strongerSide, make_square(pawnFile, RANK_8));
Square kingSq = pos.king_square(weakerSide); Square kingSq = pos.king_square(weakerSide);
if ( !same_color_squares(queeningSq, bishopSq) if ( opposite_color_squares(queeningSq, bishopSq)
&& file_distance(square_file(kingSq), pawnFile) <= 1) && file_distance(square_file(kingSq), pawnFile) <= 1)
{ {
// The bishop has the wrong color, and the defending king is on the // The bishop has the wrong color, and the defending king is on the
@ -678,12 +678,12 @@ ScaleFactor ScalingFunction<KBPKB>::apply(const Position& pos) const {
// Case 1: Defending king blocks the pawn, and cannot be driven away // Case 1: Defending king blocks the pawn, and cannot be driven away
if ( square_file(weakerKingSq) == square_file(pawnSq) if ( square_file(weakerKingSq) == square_file(pawnSq)
&& relative_rank(strongerSide, pawnSq) < relative_rank(strongerSide, weakerKingSq) && relative_rank(strongerSide, pawnSq) < relative_rank(strongerSide, weakerKingSq)
&& ( !same_color_squares(weakerKingSq, strongerBishopSq) && ( opposite_color_squares(weakerKingSq, strongerBishopSq)
|| relative_rank(strongerSide, weakerKingSq) <= RANK_6)) || relative_rank(strongerSide, weakerKingSq) <= RANK_6))
return SCALE_FACTOR_ZERO; return SCALE_FACTOR_ZERO;
// Case 2: Opposite colored bishops // Case 2: Opposite colored bishops
if (!same_color_squares(strongerBishopSq, weakerBishopSq)) if (opposite_color_squares(strongerBishopSq, weakerBishopSq))
{ {
// We assume that the position is drawn in the following three situations: // We assume that the position is drawn in the following three situations:
// //
@ -728,8 +728,7 @@ ScaleFactor ScalingFunction<KBPPKB>::apply(const Position& pos) const {
Square wbsq = pos.piece_list(strongerSide, BISHOP, 0); Square wbsq = pos.piece_list(strongerSide, BISHOP, 0);
Square bbsq = pos.piece_list(weakerSide, BISHOP, 0); Square bbsq = pos.piece_list(weakerSide, BISHOP, 0);
if (same_color_squares(wbsq, bbsq)) if (!opposite_color_squares(wbsq, bbsq))
// Not opposite-colored bishops, no scaling
return SCALE_FACTOR_NONE; return SCALE_FACTOR_NONE;
Square ksq = pos.king_square(weakerSide); Square ksq = pos.king_square(weakerSide);
@ -757,7 +756,7 @@ ScaleFactor ScalingFunction<KBPPKB>::apply(const Position& pos) const {
// some square in the frontmost pawn's path. // some square in the frontmost pawn's path.
if ( square_file(ksq) == square_file(blockSq1) if ( square_file(ksq) == square_file(blockSq1)
&& relative_rank(strongerSide, ksq) >= relative_rank(strongerSide, blockSq1) && relative_rank(strongerSide, ksq) >= relative_rank(strongerSide, blockSq1)
&& !same_color_squares(ksq, wbsq)) && opposite_color_squares(ksq, wbsq))
return SCALE_FACTOR_ZERO; return SCALE_FACTOR_ZERO;
else else
return SCALE_FACTOR_NONE; return SCALE_FACTOR_NONE;
@ -767,14 +766,14 @@ ScaleFactor ScalingFunction<KBPPKB>::apply(const Position& pos) const {
// in front of the frontmost pawn's path, and the square diagonally behind // in front of the frontmost pawn's path, and the square diagonally behind
// this square on the file of the other pawn. // this square on the file of the other pawn.
if ( ksq == blockSq1 if ( ksq == blockSq1
&& !same_color_squares(ksq, wbsq) && opposite_color_squares(ksq, wbsq)
&& ( bbsq == blockSq2 && ( bbsq == blockSq2
|| (pos.attacks_from<BISHOP>(blockSq2) & pos.pieces(BISHOP, weakerSide)) || (pos.attacks_from<BISHOP>(blockSq2) & pos.pieces(BISHOP, weakerSide))
|| rank_distance(r1, r2) >= 2)) || rank_distance(r1, r2) >= 2))
return SCALE_FACTOR_ZERO; return SCALE_FACTOR_ZERO;
else if ( ksq == blockSq2 else if ( ksq == blockSq2
&& !same_color_squares(ksq, wbsq) && opposite_color_squares(ksq, wbsq)
&& ( bbsq == blockSq1 && ( bbsq == blockSq1
|| (pos.attacks_from<BISHOP>(blockSq1) & pos.pieces(BISHOP, weakerSide)))) || (pos.attacks_from<BISHOP>(blockSq1) & pos.pieces(BISHOP, weakerSide))))
return SCALE_FACTOR_ZERO; return SCALE_FACTOR_ZERO;
@ -808,7 +807,7 @@ ScaleFactor ScalingFunction<KBPKN>::apply(const Position& pos) const {
if ( square_file(weakerKingSq) == square_file(pawnSq) if ( square_file(weakerKingSq) == square_file(pawnSq)
&& relative_rank(strongerSide, pawnSq) < relative_rank(strongerSide, weakerKingSq) && relative_rank(strongerSide, pawnSq) < relative_rank(strongerSide, weakerKingSq)
&& ( !same_color_squares(weakerKingSq, strongerBishopSq) && ( opposite_color_squares(weakerKingSq, strongerBishopSq)
|| relative_rank(strongerSide, weakerKingSq) <= RANK_6)) || relative_rank(strongerSide, weakerKingSq) <= RANK_6))
return SCALE_FACTOR_ZERO; return SCALE_FACTOR_ZERO;

View file

@ -17,14 +17,9 @@
along with this program. If not, see <http://www.gnu.org/licenses/>. along with this program. If not, see <http://www.gnu.org/licenses/>.
*/ */
#if !defined(POSITION_H_INCLUDED) #if !defined(POSITION_H_INCLUDED)
#define POSITION_H_INCLUDED #define POSITION_H_INCLUDED
////
//// Includes
////
#include "bitboard.h" #include "bitboard.h"
#include "color.h" #include "color.h"
#include "move.h" #include "move.h"
@ -32,21 +27,11 @@
#include "square.h" #include "square.h"
#include "value.h" #include "value.h"
////
//// Constants
////
/// Maximum number of plies per game (220 should be enough, because the /// Maximum number of plies per game (220 should be enough, because the
/// maximum search depth is 100, and during position setup we reset the /// maximum search depth is 100, and during position setup we reset the
/// move counter for every non-reversible move). /// move counter for every non-reversible move).
const int MaxGameLength = 220; const int MaxGameLength = 220;
////
//// Types
////
class Position; class Position;
/// struct checkInfo is initialized at c'tor time and keeps /// struct checkInfo is initialized at c'tor time and keeps
@ -339,11 +324,6 @@ private:
static const Value PieceValueEndgame[17]; static const Value PieceValueEndgame[17];
}; };
////
//// Inline functions
////
inline int64_t Position::nodes_searched() const { inline int64_t Position::nodes_searched() const {
return nodes; return nodes;
} }
@ -538,9 +518,8 @@ inline int Position::startpos_ply_counter() const {
inline bool Position::opposite_colored_bishops() const { inline bool Position::opposite_colored_bishops() const {
return piece_count(WHITE, BISHOP) == 1 return piece_count(WHITE, BISHOP) == 1 && piece_count(BLACK, BISHOP) == 1
&& piece_count(BLACK, BISHOP) == 1 && opposite_color_squares(piece_list(WHITE, BISHOP, 0), piece_list(BLACK, BISHOP, 0));
&& !same_color_squares(piece_list(WHITE, BISHOP, 0), piece_list(BLACK, BISHOP, 0));
} }
inline bool Position::has_pawn_on_7th(Color c) const { inline bool Position::has_pawn_on_7th(Color c) const {

View file

@ -107,9 +107,9 @@ inline SquareColor square_color(Square s) {
return SquareColor((int(square_file(s)) + int(square_rank(s))) & 1); return SquareColor((int(square_file(s)) + int(square_rank(s))) & 1);
} }
inline bool same_color_squares(Square s1, Square s2) { inline bool opposite_color_squares(Square s1, Square s2) {
int s = int(s1) ^ int(s2); int s = int(s1) ^ int(s2);
return (((s >> 3) ^ s) & 1) == 0; return ((s >> 3) ^ s) & 1;
} }
inline int file_distance(File f1, File f2) { inline int file_distance(File f1, File f2) {