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https://github.com/sockspls/badfish
synced 2025-04-30 08:43:09 +00:00
Move ThreadsManager::exit() to d'tor
And add final touches to this long patch series. All the series has been verified against regression with 20K games at fast TC. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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b978eb05dc
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32d3a07c67
4 changed files with 61 additions and 65 deletions
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@ -55,6 +55,4 @@ int main(int argc, char* argv[]) {
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cerr << "\nUsage: stockfish bench [hash size = 128] [threads = 1] "
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<< "[limit = 12] [fen positions file = default] "
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<< "[limited by depth, time, nodes or perft = depth]" << endl;
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Threads.exit();
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}
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112
src/thread.cpp
112
src/thread.cpp
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@ -32,7 +32,7 @@ ThreadsManager Threads; // Global object
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namespace { extern "C" {
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// start_routine() is the C function which is called when a new thread
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// is launched. It is a wrapper to member function pointed by start_fn
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// is launched. It is a wrapper to member function pointed by start_fn.
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long start_routine(Thread* th) { (th->*(th->start_fn))(); return 0; }
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@ -49,7 +49,8 @@ Thread::Thread(Fn fn) {
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curSplitPoint = NULL;
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start_fn = fn;
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threadID = Threads.size();
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do_sleep = (threadID != 0); // Avoid a race with start_thinking()
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do_sleep = (fn != &Thread::main_loop); // Avoid a race with start_thinking()
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lock_init(sleepLock);
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cond_init(sleepCond);
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@ -65,7 +66,7 @@ Thread::Thread(Fn fn) {
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}
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// Thread d'tor will wait for thread termination before to return.
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// Thread d'tor waits for thread termination before to return.
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Thread::~Thread() {
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@ -85,7 +86,7 @@ Thread::~Thread() {
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// Thread::timer_loop() is where the timer thread waits maxPly milliseconds and
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// then calls do_timer_event(). If maxPly is 0 thread sleeps until is woken up.
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// then calls check_time(). If maxPly is 0 thread sleeps until is woken up.
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extern void check_time();
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void Thread::timer_loop() {
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@ -131,7 +132,7 @@ void Thread::main_loop() {
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// Thread::wake_up() wakes up the thread, normally at the beginning of the search
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// or, if "sleeping threads" is used, when there is some work to do.
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// or, if "sleeping threads" is used at split time.
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void Thread::wake_up() {
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@ -161,8 +162,8 @@ void Thread::wait_for_stop_or_ponderhit() {
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}
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// cutoff_occurred() checks whether a beta cutoff has occurred in the current
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// active split point, or in some ancestor of the split point.
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// Thread::cutoff_occurred() checks whether a beta cutoff has occurred in the
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// current active split point, or in some ancestor of the split point.
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bool Thread::cutoff_occurred() const {
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@ -174,12 +175,12 @@ bool Thread::cutoff_occurred() const {
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}
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// is_available_to() checks whether the thread is available to help the thread with
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// threadID "master" at a split point. An obvious requirement is that thread must be
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// idle. With more than two threads, this is not by itself sufficient: If the thread
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// is the master of some active split point, it is only available as a slave to the
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// threads which are busy searching the split point at the top of "slave"'s split
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// point stack (the "helpful master concept" in YBWC terminology).
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// Thread::is_available_to() checks whether the thread is available to help the
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// thread with threadID "master" at a split point. An obvious requirement is that
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// thread must be idle. With more than two threads, this is not sufficient: If
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// the thread is the master of some active split point, it is only available as a
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// slave to the threads which are busy searching the split point at the top of
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// "slave"'s split point stack (the "helpful master concept" in YBWC terminology).
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bool Thread::is_available_to(int master) const {
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@ -196,6 +197,34 @@ bool Thread::is_available_to(int master) const {
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}
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// init() is called at startup. Initializes lock and condition variable and
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// launches requested threads sending them immediately to sleep. We cannot use
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// a c'tor becuase Threads is a static object and we need a fully initialized
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// engine at this point due to allocation of endgames in Thread c'tor.
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void ThreadsManager::init() {
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cond_init(sleepCond);
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lock_init(splitLock);
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timer = new Thread(&Thread::timer_loop);
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threads.push_back(new Thread(&Thread::main_loop));
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read_uci_options();
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}
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// d'tor cleanly terminates the threads when the program exits.
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ThreadsManager::~ThreadsManager() {
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for (int i = 0; i < size(); i++)
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delete threads[i];
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delete timer;
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lock_destroy(splitLock);
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cond_destroy(sleepCond);
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}
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// read_uci_options() updates internal threads parameters from the corresponding
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// UCI options and creates/destroys threads to match the requested number. Thread
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// objects are dynamically allocated to avoid creating in advance all possible
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@ -222,10 +251,10 @@ void ThreadsManager::read_uci_options() {
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// wake_up() is called before a new search to start the threads that are waiting
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// on the sleep condition. If useSleepingThreads is set threads will be woken up
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// at split time.
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// on the sleep condition and to reset maxPly. When useSleepingThreads is set
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// threads will be woken up at split time.
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void ThreadsManager::wake_up() {
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void ThreadsManager::wake_up() const {
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for (int i = 0; i < size(); i++)
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{
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@ -238,42 +267,16 @@ void ThreadsManager::wake_up() {
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}
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// sleep() is called after the search to ask all the threads but the main to go
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// waiting on a sleep condition.
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// sleep() is called after the search finishes to ask all the threads but the
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// main one to go waiting on a sleep condition.
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void ThreadsManager::sleep() {
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void ThreadsManager::sleep() const {
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for (int i = 1; i < size(); i++) // Main thread will go to sleep by itself
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threads[i]->do_sleep = true; // to avoid a race with start_thinking()
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}
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// init() is called during startup. Initializes locks and condition variables
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// and launches all threads sending them immediately to sleep.
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void ThreadsManager::init() {
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cond_init(sleepCond);
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lock_init(splitLock);
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timer = new Thread(&Thread::timer_loop);
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threads.push_back(new Thread(&Thread::main_loop));
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read_uci_options();
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}
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// exit() is called to cleanly terminate the threads before the program finishes
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void ThreadsManager::exit() {
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for (int i = 0; i < size(); i++)
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delete threads[i];
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delete timer;
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lock_destroy(splitLock);
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cond_destroy(sleepCond);
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}
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// available_slave_exists() tries to find an idle thread which is available as
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// a slave for the thread with threadID 'master'.
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@ -413,7 +416,7 @@ void ThreadsManager::set_timer(int msec) {
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// ThreadsManager::start_thinking() is used by UI thread to wake up the main
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// thread parked in main_loop() and starting a new search. If asyncMode is true
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// thread parked in main_loop() and starting a new search. If async is true
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// then function returns immediately, otherwise caller is blocked waiting for
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// the search to finish.
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@ -423,25 +426,20 @@ void ThreadsManager::start_thinking(const Position& pos, const LimitsType& limit
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lock_grab(main.sleepLock);
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// Wait main thread has finished before to launch a new search
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while (!main.do_sleep)
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cond_wait(sleepCond, main.sleepLock);
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cond_wait(sleepCond, main.sleepLock); // Wait main thread has finished
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Signals.stopOnPonderhit = Signals.firstRootMove = false;
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Signals.stop = Signals.failedLowAtRoot = false;
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// Copy input arguments to initialize the search
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RootPosition.copy(pos, 0);
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Limits = limits;
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RootMoves.clear();
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// Populate RootMoves with all the legal moves (default) or, if a searchMoves
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// set is given, with the subset of legal moves to search.
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for (MoveList<MV_LEGAL> ml(pos); !ml.end(); ++ml)
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if (searchMoves.empty() || searchMoves.count(ml.move()))
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RootMoves.push_back(RootMove(ml.move()));
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// Reset signals before to start the new search
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Signals.stopOnPonderhit = Signals.firstRootMove = false;
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Signals.stop = Signals.failedLowAtRoot = false;
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main.do_sleep = false;
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cond_signal(main.sleepCond); // Wake up main thread and start searching
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@ -454,8 +452,8 @@ void ThreadsManager::start_thinking(const Position& pos, const LimitsType& limit
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// ThreadsManager::stop_thinking() is used by UI thread to raise a stop request
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// and to wait for the main thread finishing the search. Needed to wait exiting
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// and terminate the threads after a 'quit' command.
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// and to wait for the main thread finishing the search. We cannot return before
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// main has finished to avoid a crash in case of a 'quit' command.
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void ThreadsManager::stop_thinking() {
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@ -112,16 +112,16 @@ class ThreadsManager {
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static storage duration are automatically set to zero before enter main()
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*/
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public:
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void init();
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void exit();
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void init(); // No c'tor becuase Threads is static and we need stuff initialized
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~ThreadsManager();
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Thread& operator[](int id) { return *threads[id]; }
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bool use_sleeping_threads() const { return useSleepingThreads; }
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int min_split_depth() const { return minimumSplitDepth; }
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int size() const { return (int)threads.size(); }
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void wake_up();
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void sleep();
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void wake_up() const;
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void sleep() const;
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void read_uci_options();
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bool available_slave_exists(int master) const;
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void set_timer(int msec);
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4
src/tt.h
4
src/tt.h
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@ -139,7 +139,7 @@ inline void TranspositionTable::refresh(const TTEntry* tte) const {
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/// A simple fixed size hash table used to store pawns and material
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/// configurations. It is basically just an array of Entry objects.
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/// Without cluster concept or overwrite policy.
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/// Without cluster concept, overwrite policy nor resizing.
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template<class Entry, int HashSize>
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struct SimpleHash {
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@ -153,7 +153,7 @@ struct SimpleHash {
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{
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std::cerr << "Failed to allocate " << HashSize * sizeof(Entry)
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<< " bytes for hash table." << std::endl;
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exit(EXIT_FAILURE);
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::exit(EXIT_FAILURE);
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}
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memset(entries, 0, HashSize * sizeof(Entry));
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}
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