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Merge all move generators
Merging `generate<EVASIONS>` and `generate<QUIET_CHECKS>` into `generate_all()`. verified to yield correct perft results, even though bench changes due to different order of generated moves. No regresion playing games: passed STC: LLR: 2.94 (-2.94,2.94) {-1.00,0.20} Total: 161800 W: 14585 L: 14624 D: 132591 Ptnml(0-2): 577, 11681, 56451, 11586, 605 https://tests.stockfishchess.org/tests/view/606532732b2df919fd5f026d passed LTC: LLR: 2.98 (-2.94,2.94) {-0.70,0.20} Total: 188504 W: 6906 L: 6961 D: 174637 Ptnml(0-2): 87, 6272, 81610, 6175, 108 https://tests.stockfishchess.org/tests/view/6065b0772b2df919fd5f02ae closes https://github.com/official-stockfish/Stockfish/pull/3418 Bench: 4536129
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1 changed files with 31 additions and 88 deletions
119
src/movegen.cpp
119
src/movegen.cpp
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@ -63,8 +63,8 @@ namespace {
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Bitboard pawnsOn7 = pos.pieces(Us, PAWN) & TRank7BB;
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Bitboard pawnsNotOn7 = pos.pieces(Us, PAWN) & ~TRank7BB;
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Bitboard enemies = (Type == EVASIONS ? pos.checkers():
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Type == CAPTURES ? target : pos.pieces(Them));
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Bitboard enemies = (Type == EVASIONS ? pos.checkers()
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: Type == CAPTURES ? target : pos.pieces(Them));
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// Single and double pawn pushes, no promotions
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if (Type != CAPTURES)
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@ -175,19 +175,19 @@ namespace {
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}
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template<PieceType Pt, bool Checks>
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ExtMove* generate_moves(const Position& pos, ExtMove* moveList, Bitboard piecesToMove, Bitboard target) {
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template<Color Us, PieceType Pt, bool Checks>
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ExtMove* generate_moves(const Position& pos, ExtMove* moveList, Bitboard target) {
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static_assert(Pt != KING && Pt != PAWN, "Unsupported piece type in generate_moves()");
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Bitboard bb = piecesToMove & pos.pieces(Pt);
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Bitboard bb = pos.pieces(Us, Pt);
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while (bb)
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{
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Square from = pop_lsb(bb);
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Bitboard b = attacks_bb<Pt>(from, pos.pieces()) & target;
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if constexpr (Checks)
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if (Checks && (Pt == QUEEN || !(pos.blockers_for_king(~Us) & from)))
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b &= pos.check_squares(Pt);
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while (b)
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@ -204,42 +204,34 @@ namespace {
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static_assert(Type != LEGAL, "Unsupported type in generate_all()");
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constexpr bool Checks = Type == QUIET_CHECKS; // Reduce template instantiations
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Bitboard target, piecesToMove = pos.pieces(Us);
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const Square ksq = pos.square<KING>(Us);
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Bitboard target;
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if(Type == QUIET_CHECKS)
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piecesToMove &= ~pos.blockers_for_king(~Us);
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if (Type == EVASIONS && more_than_one(pos.checkers()))
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goto kingMoves; // Double check, only a king move can save the day
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switch (Type)
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{
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case CAPTURES:
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target = pos.pieces(~Us);
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break;
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case QUIETS:
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case QUIET_CHECKS:
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target = ~pos.pieces();
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break;
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case EVASIONS:
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target = between_bb(pos.square<KING>(Us), lsb(pos.checkers()));
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break;
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case NON_EVASIONS:
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target = ~pos.pieces(Us);
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break;
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}
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target = Type == EVASIONS ? between_bb(ksq, lsb(pos.checkers()))
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: Type == NON_EVASIONS ? ~pos.pieces( Us)
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: Type == CAPTURES ? pos.pieces(~Us)
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: ~pos.pieces( ); // QUIETS || QUIET_CHECKS
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moveList = generate_pawn_moves<Us, Type>(pos, moveList, target);
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moveList = generate_moves<KNIGHT, Checks>(pos, moveList, piecesToMove, target);
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moveList = generate_moves<BISHOP, Checks>(pos, moveList, piecesToMove, target);
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moveList = generate_moves< ROOK, Checks>(pos, moveList, piecesToMove, target);
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moveList = generate_moves< QUEEN, Checks>(pos, moveList, piecesToMove, target);
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moveList = generate_moves<Us, KNIGHT, Checks>(pos, moveList, target);
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moveList = generate_moves<Us, BISHOP, Checks>(pos, moveList, target);
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moveList = generate_moves<Us, ROOK, Checks>(pos, moveList, target);
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moveList = generate_moves<Us, QUEEN, Checks>(pos, moveList, target);
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if (Type != QUIET_CHECKS && Type != EVASIONS)
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kingMoves:
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if (!Checks || pos.blockers_for_king(~Us) & ksq)
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{
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Square ksq = pos.square<KING>(Us);
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Bitboard b = attacks_bb<KING>(ksq) & target;
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Bitboard b = attacks_bb<KING>(ksq) & (Type == EVASIONS ? ~pos.pieces(Us) : target);
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if (Checks)
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b &= ~attacks_bb<QUEEN>(pos.square<KING>(~Us));
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while (b)
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*moveList++ = make_move(ksq, pop_lsb(b));
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if ((Type != CAPTURES) && pos.can_castle(Us & ANY_CASTLING))
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if ((Type == QUIETS || Type == NON_EVASIONS) && pos.can_castle(Us & ANY_CASTLING))
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for (CastlingRights cr : { Us & KING_SIDE, Us & QUEEN_SIDE } )
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if (!pos.castling_impeded(cr) && pos.can_castle(cr))
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*moveList++ = make<CASTLING>(ksq, pos.castling_rook_square(cr));
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@ -253,6 +245,8 @@ namespace {
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/// <CAPTURES> Generates all pseudo-legal captures plus queen and checking knight promotions
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/// <QUIETS> Generates all pseudo-legal non-captures and underpromotions (except checking knight)
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/// <EVASIONS> Generates all pseudo-legal check evasions when the side to move is in check
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/// <QUIET_CHECKS> Generates all pseudo-legal non-captures giving check, except castling
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/// <NON_EVASIONS> Generates all pseudo-legal captures and non-captures
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///
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/// Returns a pointer to the end of the move list.
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@ -260,8 +254,8 @@ namespace {
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template<GenType Type>
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ExtMove* generate(const Position& pos, ExtMove* moveList) {
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static_assert(Type == CAPTURES || Type == QUIETS || Type == NON_EVASIONS, "Unsupported type in generate()");
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assert(!pos.checkers());
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static_assert(Type != LEGAL, "Unsupported type in generate()");
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assert((Type == EVASIONS) == (bool)pos.checkers());
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Color us = pos.side_to_move();
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@ -272,62 +266,11 @@ ExtMove* generate(const Position& pos, ExtMove* moveList) {
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// Explicit template instantiations
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template ExtMove* generate<CAPTURES>(const Position&, ExtMove*);
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template ExtMove* generate<QUIETS>(const Position&, ExtMove*);
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template ExtMove* generate<EVASIONS>(const Position&, ExtMove*);
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template ExtMove* generate<QUIET_CHECKS>(const Position&, ExtMove*);
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template ExtMove* generate<NON_EVASIONS>(const Position&, ExtMove*);
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/// generate<QUIET_CHECKS> generates all pseudo-legal non-captures giving check,
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/// except castling. Returns a pointer to the end of the move list.
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template<>
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ExtMove* generate<QUIET_CHECKS>(const Position& pos, ExtMove* moveList) {
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assert(!pos.checkers());
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Color us = pos.side_to_move();
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Bitboard dc = pos.blockers_for_king(~us) & pos.pieces(us) & ~pos.pieces(PAWN);
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while (dc)
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{
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Square from = pop_lsb(dc);
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PieceType pt = type_of(pos.piece_on(from));
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Bitboard b = attacks_bb(pt, from, pos.pieces()) & ~pos.pieces();
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if (pt == KING)
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b &= ~attacks_bb<QUEEN>(pos.square<KING>(~us));
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while (b)
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*moveList++ = make_move(from, pop_lsb(b));
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}
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return us == WHITE ? generate_all<WHITE, QUIET_CHECKS>(pos, moveList)
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: generate_all<BLACK, QUIET_CHECKS>(pos, moveList);
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}
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/// generate<EVASIONS> generates all pseudo-legal check evasions when the side
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/// to move is in check. Returns a pointer to the end of the move list.
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template<>
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ExtMove* generate<EVASIONS>(const Position& pos, ExtMove* moveList) {
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assert(pos.checkers());
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Color us = pos.side_to_move();
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Square ksq = pos.square<KING>(us);
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// Generate evasions for king
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Bitboard b = attacks_bb<KING>(ksq) & ~pos.pieces(us);
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while (b)
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*moveList++ = make_move(ksq, pop_lsb(b));
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if (more_than_one(pos.checkers()))
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return moveList; // Double check, only a king move can save the day
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// Generate blocking interpositions or captures of the checking piece
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return us == WHITE ? generate_all<WHITE, EVASIONS>(pos, moveList)
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: generate_all<BLACK, EVASIONS>(pos, moveList);
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}
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/// generate<LEGAL> generates all the legal moves in the given position
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template<>
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