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Simplify pieceValue to one phase.

Simplifies the usage of pieceValues to mg values with the exception of pawnValues, After the removal of PSQT.

passed STC:
https://tests.stockfishchess.org/tests/view/64d147845b17f7c21c0dd86c
LLR: 2.94 (-2.94,2.94) <-1.75,0.25>
Total: 197248 W: 50168 L: 50125 D: 96955
Ptnml(0-2): 651, 23029, 51222, 23070, 652

passed LTC:
https://tests.stockfishchess.org/tests/view/64d212de5b17f7c21c0debbb
LLR: 2.94 (-2.94,2.94) <-1.75,0.25>
Total: 181170 W: 45949 L: 45893 D: 89328
Ptnml(0-2): 84, 19656, 51052, 19706, 87

closes https://github.com/official-stockfish/Stockfish/pull/4734

Bench: 1494401
This commit is contained in:
Shahin M. Shahin 2023-08-07 22:27:12 +03:00 committed by Disservin
parent 495852fecd
commit 3322349c1a
5 changed files with 24 additions and 32 deletions

View file

@ -122,7 +122,7 @@ void MovePicker::score() {
for (auto& m : *this)
if constexpr (Type == CAPTURES)
m.value = (7 * int(PieceValue[MG][pos.piece_on(to_sq(m))])
m.value = (7 * int(PieceValue[pos.piece_on(to_sq(m))])
+ (*captureHistory)[pos.moved_piece(m)][to_sq(m)][type_of(pos.piece_on(to_sq(m)))]) / 16;
else if constexpr (Type == QUIETS)
@ -165,7 +165,7 @@ void MovePicker::score() {
else // Type == EVASIONS
{
if (pos.capture_stage(m))
m.value = PieceValue[MG][pos.piece_on(to_sq(m))]
m.value = PieceValue[pos.piece_on(to_sq(m))]
- Value(type_of(pos.moved_piece(m)))
+ (1 << 28);
else

View file

@ -347,7 +347,7 @@ void Position::set_state() const {
st->key ^= Zobrist::psq[pc][s];
if (type_of(pc) != KING && type_of(pc) != PAWN)
st->nonPawnMaterial[color_of(pc)] += PieceValue[MG][pc];
st->nonPawnMaterial[color_of(pc)] += PieceValue[pc];
}
if (st->epSquare != SQ_NONE)
@ -742,7 +742,7 @@ void Position::do_move(Move m, StateInfo& newSt, bool givesCheck) {
}
}
else
st->nonPawnMaterial[them] -= PieceValue[MG][captured];
st->nonPawnMaterial[them] -= PieceValue[captured];
dp.dirty_num = 2; // 1 piece moved, 1 piece captured
dp.piece[1] = captured;
@ -822,7 +822,7 @@ void Position::do_move(Move m, StateInfo& newSt, bool givesCheck) {
^ Zobrist::psq[pc][pieceCount[pc]];
// Update material
st->nonPawnMaterial[us] += PieceValue[MG][promotion];
st->nonPawnMaterial[us] += PieceValue[promotion];
}
// Reset rule 50 draw counter
@ -1048,11 +1048,11 @@ bool Position::see_ge(Move m, Bitboard& occupied, Value threshold) const {
Square from = from_sq(m), to = to_sq(m);
int swap = PieceValue[MG][piece_on(to)] - threshold;
int swap = PieceValue[piece_on(to)] - threshold;
if (swap < 0)
return false;
swap = PieceValue[MG][piece_on(from)] - swap;
swap = PieceValue[piece_on(from)] - swap;
if (swap <= 0)
return true;
@ -1089,7 +1089,7 @@ bool Position::see_ge(Move m, Bitboard& occupied, Value threshold) const {
if ((bb = stmAttackers & pieces(PAWN)))
{
occupied ^= least_significant_square_bb(bb);
if ((swap = PawnValueMg - swap) < res)
if ((swap = PawnValue - swap) < res)
break;
attackers |= attacks_bb<BISHOP>(to, occupied) & pieces(BISHOP, QUEEN);
@ -1098,14 +1098,14 @@ bool Position::see_ge(Move m, Bitboard& occupied, Value threshold) const {
else if ((bb = stmAttackers & pieces(KNIGHT)))
{
occupied ^= least_significant_square_bb(bb);
if ((swap = KnightValueMg - swap) < res)
if ((swap = KnightValue - swap) < res)
break;
}
else if ((bb = stmAttackers & pieces(BISHOP)))
{
occupied ^= least_significant_square_bb(bb);
if ((swap = BishopValueMg - swap) < res)
if ((swap = BishopValue - swap) < res)
break;
attackers |= attacks_bb<BISHOP>(to, occupied) & pieces(BISHOP, QUEEN);
@ -1114,7 +1114,7 @@ bool Position::see_ge(Move m, Bitboard& occupied, Value threshold) const {
else if ((bb = stmAttackers & pieces(ROOK)))
{
occupied ^= least_significant_square_bb(bb);
if ((swap = RookValueMg - swap) < res)
if ((swap = RookValue - swap) < res)
break;
attackers |= attacks_bb<ROOK>(to, occupied) & pieces(ROOK, QUEEN);
@ -1123,7 +1123,7 @@ bool Position::see_ge(Move m, Bitboard& occupied, Value threshold) const {
else if ((bb = stmAttackers & pieces(QUEEN)))
{
occupied ^= least_significant_square_bb(bb);
if ((swap = QueenValueMg - swap) < res)
if ((swap = QueenValue - swap) < res)
break;
attackers |= (attacks_bb<BISHOP>(to, occupied) & pieces(BISHOP, QUEEN))

View file

@ -985,7 +985,7 @@ moves_loop: // When in check, search starts here
if ( !givesCheck
&& lmrDepth < 7
&& !ss->inCheck
&& ss->staticEval + 197 + 248 * lmrDepth + PieceValue[EG][pos.piece_on(to_sq(move))]
&& ss->staticEval + 197 + 248 * lmrDepth + PieceValue[pos.piece_on(to_sq(move))]
+ captureHistory[movedPiece][to_sq(move)][type_of(pos.piece_on(to_sq(move)))] / 7 < alpha)
continue;
@ -1535,7 +1535,7 @@ moves_loop: // When in check, search starts here
if (moveCount > 2)
continue;
futilityValue = futilityBase + PieceValue[EG][pos.piece_on(to_sq(move))];
futilityValue = futilityBase + PieceValue[pos.piece_on(to_sq(move))];
if (futilityValue <= alpha)
{
@ -1783,7 +1783,7 @@ moves_loop: // When in check, search starts here
// RootMoves are already sorted by score in descending order
Value topScore = rootMoves[0].score;
int delta = std::min(topScore - rootMoves[multiPV - 1].score, PawnValueMg);
int delta = std::min(topScore - rootMoves[multiPV - 1].score, PawnValue);
int maxScore = -VALUE_INFINITE;
double weakness = 120 - 2 * level;

View file

@ -1573,9 +1573,9 @@ bool Tablebases::root_probe(Position& pos, Search::RootMoves& rootMoves) {
// 1 cp to cursed wins and let it grow to 49 cp as the positions gets
// closer to a real win.
m.tbScore = r >= bound ? VALUE_MATE - MAX_PLY - 1
: r > 0 ? Value((std::max( 3, r - (MAX_DTZ - 200)) * int(PawnValueEg)) / 200)
: r > 0 ? Value((std::max( 3, r - (MAX_DTZ - 200)) * int(PawnValue)) / 200)
: r == 0 ? VALUE_DRAW
: r > -bound ? Value((std::min(-3, r + (MAX_DTZ - 200)) * int(PawnValueEg)) / 200)
: r > -bound ? Value((std::min(-3, r + (MAX_DTZ - 200)) * int(PawnValue)) / 200)
: -VALUE_MATE + MAX_PLY + 1;
}

View file

@ -153,10 +153,6 @@ enum CastlingRights {
CASTLING_RIGHT_NB = 16
};
enum Phase {
MG = 0, EG = 1, PHASE_NB = 2
};
enum Bound {
BOUND_NONE,
BOUND_UPPER,
@ -180,11 +176,11 @@ enum Value : int {
// In the code, we make the assumption that these values
// are such that non_pawn_material() can be used to uniquely
// identify the material on the board.
PawnValueMg = 126, PawnValueEg = 208,
KnightValueMg = 781, KnightValueEg = 854,
BishopValueMg = 825, BishopValueEg = 915,
RookValueMg = 1276, RookValueEg = 1380,
QueenValueMg = 2538, QueenValueEg = 2682,
PawnValue = 208,
KnightValue = 781,
BishopValue = 825,
RookValue = 1276,
QueenValue = 2538,
};
enum PieceType {
@ -200,12 +196,8 @@ enum Piece {
PIECE_NB = 16
};
constexpr Value PieceValue[PHASE_NB][PIECE_NB] = {
{ VALUE_ZERO, PawnValueMg, KnightValueMg, BishopValueMg, RookValueMg, QueenValueMg, VALUE_ZERO, VALUE_ZERO,
VALUE_ZERO, PawnValueMg, KnightValueMg, BishopValueMg, RookValueMg, QueenValueMg, VALUE_ZERO, VALUE_ZERO },
{ VALUE_ZERO, PawnValueEg, KnightValueEg, BishopValueEg, RookValueEg, QueenValueEg, VALUE_ZERO, VALUE_ZERO,
VALUE_ZERO, PawnValueEg, KnightValueEg, BishopValueEg, RookValueEg, QueenValueEg, VALUE_ZERO, VALUE_ZERO }
};
constexpr Value PieceValue[PIECE_NB] = { VALUE_ZERO, PawnValue, KnightValue, BishopValue, RookValue, QueenValue, VALUE_ZERO, VALUE_ZERO,
VALUE_ZERO, PawnValue, KnightValue, BishopValue, RookValue, QueenValue, VALUE_ZERO, VALUE_ZERO };
using Depth = int;