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https://github.com/sockspls/badfish
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Simplify pieceValue to one phase.
Simplifies the usage of pieceValues to mg values with the exception of pawnValues, After the removal of PSQT. passed STC: https://tests.stockfishchess.org/tests/view/64d147845b17f7c21c0dd86c LLR: 2.94 (-2.94,2.94) <-1.75,0.25> Total: 197248 W: 50168 L: 50125 D: 96955 Ptnml(0-2): 651, 23029, 51222, 23070, 652 passed LTC: https://tests.stockfishchess.org/tests/view/64d212de5b17f7c21c0debbb LLR: 2.94 (-2.94,2.94) <-1.75,0.25> Total: 181170 W: 45949 L: 45893 D: 89328 Ptnml(0-2): 84, 19656, 51052, 19706, 87 closes https://github.com/official-stockfish/Stockfish/pull/4734 Bench: 1494401
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495852fecd
commit
3322349c1a
5 changed files with 24 additions and 32 deletions
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@ -122,7 +122,7 @@ void MovePicker::score() {
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for (auto& m : *this)
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if constexpr (Type == CAPTURES)
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m.value = (7 * int(PieceValue[MG][pos.piece_on(to_sq(m))])
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m.value = (7 * int(PieceValue[pos.piece_on(to_sq(m))])
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+ (*captureHistory)[pos.moved_piece(m)][to_sq(m)][type_of(pos.piece_on(to_sq(m)))]) / 16;
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else if constexpr (Type == QUIETS)
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@ -165,7 +165,7 @@ void MovePicker::score() {
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else // Type == EVASIONS
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{
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if (pos.capture_stage(m))
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m.value = PieceValue[MG][pos.piece_on(to_sq(m))]
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m.value = PieceValue[pos.piece_on(to_sq(m))]
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- Value(type_of(pos.moved_piece(m)))
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+ (1 << 28);
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else
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@ -347,7 +347,7 @@ void Position::set_state() const {
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st->key ^= Zobrist::psq[pc][s];
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if (type_of(pc) != KING && type_of(pc) != PAWN)
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st->nonPawnMaterial[color_of(pc)] += PieceValue[MG][pc];
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st->nonPawnMaterial[color_of(pc)] += PieceValue[pc];
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}
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if (st->epSquare != SQ_NONE)
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@ -742,7 +742,7 @@ void Position::do_move(Move m, StateInfo& newSt, bool givesCheck) {
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}
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}
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else
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st->nonPawnMaterial[them] -= PieceValue[MG][captured];
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st->nonPawnMaterial[them] -= PieceValue[captured];
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dp.dirty_num = 2; // 1 piece moved, 1 piece captured
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dp.piece[1] = captured;
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@ -822,7 +822,7 @@ void Position::do_move(Move m, StateInfo& newSt, bool givesCheck) {
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^ Zobrist::psq[pc][pieceCount[pc]];
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// Update material
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st->nonPawnMaterial[us] += PieceValue[MG][promotion];
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st->nonPawnMaterial[us] += PieceValue[promotion];
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}
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// Reset rule 50 draw counter
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@ -1048,11 +1048,11 @@ bool Position::see_ge(Move m, Bitboard& occupied, Value threshold) const {
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Square from = from_sq(m), to = to_sq(m);
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int swap = PieceValue[MG][piece_on(to)] - threshold;
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int swap = PieceValue[piece_on(to)] - threshold;
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if (swap < 0)
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return false;
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swap = PieceValue[MG][piece_on(from)] - swap;
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swap = PieceValue[piece_on(from)] - swap;
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if (swap <= 0)
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return true;
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@ -1089,7 +1089,7 @@ bool Position::see_ge(Move m, Bitboard& occupied, Value threshold) const {
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if ((bb = stmAttackers & pieces(PAWN)))
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{
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occupied ^= least_significant_square_bb(bb);
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if ((swap = PawnValueMg - swap) < res)
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if ((swap = PawnValue - swap) < res)
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break;
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attackers |= attacks_bb<BISHOP>(to, occupied) & pieces(BISHOP, QUEEN);
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@ -1098,14 +1098,14 @@ bool Position::see_ge(Move m, Bitboard& occupied, Value threshold) const {
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else if ((bb = stmAttackers & pieces(KNIGHT)))
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{
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occupied ^= least_significant_square_bb(bb);
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if ((swap = KnightValueMg - swap) < res)
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if ((swap = KnightValue - swap) < res)
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break;
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}
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else if ((bb = stmAttackers & pieces(BISHOP)))
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{
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occupied ^= least_significant_square_bb(bb);
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if ((swap = BishopValueMg - swap) < res)
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if ((swap = BishopValue - swap) < res)
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break;
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attackers |= attacks_bb<BISHOP>(to, occupied) & pieces(BISHOP, QUEEN);
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@ -1114,7 +1114,7 @@ bool Position::see_ge(Move m, Bitboard& occupied, Value threshold) const {
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else if ((bb = stmAttackers & pieces(ROOK)))
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{
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occupied ^= least_significant_square_bb(bb);
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if ((swap = RookValueMg - swap) < res)
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if ((swap = RookValue - swap) < res)
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break;
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attackers |= attacks_bb<ROOK>(to, occupied) & pieces(ROOK, QUEEN);
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@ -1123,7 +1123,7 @@ bool Position::see_ge(Move m, Bitboard& occupied, Value threshold) const {
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else if ((bb = stmAttackers & pieces(QUEEN)))
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{
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occupied ^= least_significant_square_bb(bb);
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if ((swap = QueenValueMg - swap) < res)
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if ((swap = QueenValue - swap) < res)
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break;
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attackers |= (attacks_bb<BISHOP>(to, occupied) & pieces(BISHOP, QUEEN))
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@ -985,7 +985,7 @@ moves_loop: // When in check, search starts here
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if ( !givesCheck
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&& lmrDepth < 7
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&& !ss->inCheck
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&& ss->staticEval + 197 + 248 * lmrDepth + PieceValue[EG][pos.piece_on(to_sq(move))]
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&& ss->staticEval + 197 + 248 * lmrDepth + PieceValue[pos.piece_on(to_sq(move))]
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+ captureHistory[movedPiece][to_sq(move)][type_of(pos.piece_on(to_sq(move)))] / 7 < alpha)
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continue;
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@ -1535,7 +1535,7 @@ moves_loop: // When in check, search starts here
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if (moveCount > 2)
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continue;
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futilityValue = futilityBase + PieceValue[EG][pos.piece_on(to_sq(move))];
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futilityValue = futilityBase + PieceValue[pos.piece_on(to_sq(move))];
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if (futilityValue <= alpha)
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{
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@ -1783,7 +1783,7 @@ moves_loop: // When in check, search starts here
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// RootMoves are already sorted by score in descending order
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Value topScore = rootMoves[0].score;
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int delta = std::min(topScore - rootMoves[multiPV - 1].score, PawnValueMg);
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int delta = std::min(topScore - rootMoves[multiPV - 1].score, PawnValue);
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int maxScore = -VALUE_INFINITE;
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double weakness = 120 - 2 * level;
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@ -1573,9 +1573,9 @@ bool Tablebases::root_probe(Position& pos, Search::RootMoves& rootMoves) {
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// 1 cp to cursed wins and let it grow to 49 cp as the positions gets
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// closer to a real win.
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m.tbScore = r >= bound ? VALUE_MATE - MAX_PLY - 1
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: r > 0 ? Value((std::max( 3, r - (MAX_DTZ - 200)) * int(PawnValueEg)) / 200)
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: r > 0 ? Value((std::max( 3, r - (MAX_DTZ - 200)) * int(PawnValue)) / 200)
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: r == 0 ? VALUE_DRAW
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: r > -bound ? Value((std::min(-3, r + (MAX_DTZ - 200)) * int(PawnValueEg)) / 200)
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: r > -bound ? Value((std::min(-3, r + (MAX_DTZ - 200)) * int(PawnValue)) / 200)
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: -VALUE_MATE + MAX_PLY + 1;
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}
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22
src/types.h
22
src/types.h
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@ -153,10 +153,6 @@ enum CastlingRights {
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CASTLING_RIGHT_NB = 16
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};
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enum Phase {
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MG = 0, EG = 1, PHASE_NB = 2
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};
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enum Bound {
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BOUND_NONE,
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BOUND_UPPER,
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@ -180,11 +176,11 @@ enum Value : int {
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// In the code, we make the assumption that these values
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// are such that non_pawn_material() can be used to uniquely
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// identify the material on the board.
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PawnValueMg = 126, PawnValueEg = 208,
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KnightValueMg = 781, KnightValueEg = 854,
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BishopValueMg = 825, BishopValueEg = 915,
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RookValueMg = 1276, RookValueEg = 1380,
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QueenValueMg = 2538, QueenValueEg = 2682,
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PawnValue = 208,
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KnightValue = 781,
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BishopValue = 825,
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RookValue = 1276,
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QueenValue = 2538,
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};
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enum PieceType {
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@ -200,12 +196,8 @@ enum Piece {
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PIECE_NB = 16
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};
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constexpr Value PieceValue[PHASE_NB][PIECE_NB] = {
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{ VALUE_ZERO, PawnValueMg, KnightValueMg, BishopValueMg, RookValueMg, QueenValueMg, VALUE_ZERO, VALUE_ZERO,
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VALUE_ZERO, PawnValueMg, KnightValueMg, BishopValueMg, RookValueMg, QueenValueMg, VALUE_ZERO, VALUE_ZERO },
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{ VALUE_ZERO, PawnValueEg, KnightValueEg, BishopValueEg, RookValueEg, QueenValueEg, VALUE_ZERO, VALUE_ZERO,
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VALUE_ZERO, PawnValueEg, KnightValueEg, BishopValueEg, RookValueEg, QueenValueEg, VALUE_ZERO, VALUE_ZERO }
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};
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constexpr Value PieceValue[PIECE_NB] = { VALUE_ZERO, PawnValue, KnightValue, BishopValue, RookValue, QueenValue, VALUE_ZERO, VALUE_ZERO,
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VALUE_ZERO, PawnValue, KnightValue, BishopValue, RookValue, QueenValue, VALUE_ZERO, VALUE_ZERO };
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using Depth = int;
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