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Micro-optmize castling moves
Pre compute castle path so to quickly test for impeded rule. This speeds up perft on starting position of more than 2%. No functional change Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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3 changed files with 29 additions and 19 deletions
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@ -40,7 +40,7 @@ namespace {
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const CastleRight CR[] = { Side ? WHITE_OOO : WHITE_OO,
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Side ? BLACK_OOO : BLACK_OO };
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if (!pos.can_castle(CR[us]))
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if (pos.castle_impeded(CR[us]) || !pos.can_castle(CR[us]))
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return mlist;
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// After castling, the rook and king final positions are the same in Chess960
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@ -48,24 +48,15 @@ namespace {
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Square kfrom = pos.king_square(us);
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Square rfrom = pos.castle_rook_square(CR[us]);
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Square kto = relative_square(us, Side == KING_SIDE ? SQ_G1 : SQ_C1);
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Square rto = relative_square(us, Side == KING_SIDE ? SQ_F1 : SQ_D1);
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Bitboard enemies = pos.pieces(~us);
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assert(!pos.in_check());
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assert(pos.piece_on(kfrom) == make_piece(us, KING));
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assert(pos.piece_on(rfrom) == make_piece(us, ROOK));
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// Unimpeded rule: All the squares between the king's initial and final squares
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// (including the final square), and all the squares between the rook's initial
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// and final squares (including the final square), must be vacant except for
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// the king and castling rook.
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for (Square s = std::min(rfrom, rto), e = std::max(rfrom, rto); s <= e; s++)
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if (s != kfrom && s != rfrom && !pos.square_is_empty(s))
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return mlist;
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for (Square s = std::min(kfrom, kto), e = std::max(kfrom, kto); s <= e; s++)
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if ( (s != kfrom && s != rfrom && !pos.square_is_empty(s))
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||(pos.attackers_to(s) & enemies))
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if ( s != kfrom // We are not in check
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&& (pos.attackers_to(s) & enemies))
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return mlist;
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// Because we generate only legal castling moves we need to verify that
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@ -242,14 +242,27 @@ void Position::from_fen(const string& fenStr, bool isChess960) {
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/// Position::set_castle_right() is an helper function used to set castling
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/// rights given the corresponding color and the rook starting square.
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void Position::set_castle_right(Color c, Square rsq) {
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void Position::set_castle_right(Color c, Square rfrom) {
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int f = (rsq < king_square(c) ? WHITE_OOO : WHITE_OO) << c;
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Square kfrom = king_square(c);
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bool kingSide = kfrom < rfrom;
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int cr = (kingSide ? WHITE_OO : WHITE_OOO) << c;
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st->castleRights |= f;
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castleRightsMask[king_square(c)] |= f;
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castleRightsMask[rsq] |= f;
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castleRookSquare[f] = rsq;
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st->castleRights |= cr;
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castleRightsMask[kfrom] |= cr;
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castleRightsMask[rfrom] |= cr;
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castleRookSquare[cr] = rfrom;
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Square kto = relative_square(c, kingSide ? SQ_G1 : SQ_C1);
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Square rto = relative_square(c, kingSide ? SQ_F1 : SQ_D1);
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for (Square s = std::min(rfrom, rto); s <= std::max(rfrom, rto); s++)
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if (s != kfrom && s != rfrom)
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castlePath[cr] |= s;
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for (Square s = std::min(kfrom, kto); s <= std::max(kfrom, kto); s++)
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if (s != kfrom && s != rfrom)
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castlePath[cr] |= s;
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}
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@ -127,6 +127,7 @@ public:
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// Castling rights
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bool can_castle(CastleRight f) const;
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bool can_castle(Color c) const;
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bool castle_impeded(CastleRight f) const;
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Square castle_rook_square(CastleRight f) const;
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// Bitboards for pinned pieces and discovered check candidates
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@ -207,7 +208,7 @@ private:
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// Initialization helper functions (used while setting up a position)
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void clear();
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void put_piece(Piece p, Square s);
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void set_castle_right(Color c, Square rsq);
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void set_castle_right(Color c, Square rfrom);
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bool move_is_legal(const Move m) const;
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// Helper template functions
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@ -242,6 +243,7 @@ private:
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// Other info
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int castleRightsMask[64]; // [square]
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Square castleRookSquare[16]; // [castleRight]
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Bitboard castlePath[16]; // [castleRight]
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StateInfo startState;
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int64_t nodes;
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int startPosPly;
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@ -331,6 +333,10 @@ inline bool Position::can_castle(Color c) const {
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return st->castleRights & ((WHITE_OO | WHITE_OOO) << c);
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}
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inline bool Position::castle_impeded(CastleRight f) const {
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return occupied & castlePath[f];
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}
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inline Square Position::castle_rook_square(CastleRight f) const {
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return castleRookSquare[f];
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}
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