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Micro-optmize castling moves

Pre compute castle path so to quickly test
for impeded rule.

This speeds up perft on starting position
of more than 2%.

No functional change

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba 2012-02-27 12:11:18 +01:00
parent 5bb766e826
commit 34178205fc
3 changed files with 29 additions and 19 deletions

View file

@ -40,7 +40,7 @@ namespace {
const CastleRight CR[] = { Side ? WHITE_OOO : WHITE_OO,
Side ? BLACK_OOO : BLACK_OO };
if (!pos.can_castle(CR[us]))
if (pos.castle_impeded(CR[us]) || !pos.can_castle(CR[us]))
return mlist;
// After castling, the rook and king final positions are the same in Chess960
@ -48,24 +48,15 @@ namespace {
Square kfrom = pos.king_square(us);
Square rfrom = pos.castle_rook_square(CR[us]);
Square kto = relative_square(us, Side == KING_SIDE ? SQ_G1 : SQ_C1);
Square rto = relative_square(us, Side == KING_SIDE ? SQ_F1 : SQ_D1);
Bitboard enemies = pos.pieces(~us);
assert(!pos.in_check());
assert(pos.piece_on(kfrom) == make_piece(us, KING));
assert(pos.piece_on(rfrom) == make_piece(us, ROOK));
// Unimpeded rule: All the squares between the king's initial and final squares
// (including the final square), and all the squares between the rook's initial
// and final squares (including the final square), must be vacant except for
// the king and castling rook.
for (Square s = std::min(rfrom, rto), e = std::max(rfrom, rto); s <= e; s++)
if (s != kfrom && s != rfrom && !pos.square_is_empty(s))
return mlist;
for (Square s = std::min(kfrom, kto), e = std::max(kfrom, kto); s <= e; s++)
if ( (s != kfrom && s != rfrom && !pos.square_is_empty(s))
||(pos.attackers_to(s) & enemies))
if ( s != kfrom // We are not in check
&& (pos.attackers_to(s) & enemies))
return mlist;
// Because we generate only legal castling moves we need to verify that

View file

@ -242,14 +242,27 @@ void Position::from_fen(const string& fenStr, bool isChess960) {
/// Position::set_castle_right() is an helper function used to set castling
/// rights given the corresponding color and the rook starting square.
void Position::set_castle_right(Color c, Square rsq) {
void Position::set_castle_right(Color c, Square rfrom) {
int f = (rsq < king_square(c) ? WHITE_OOO : WHITE_OO) << c;
Square kfrom = king_square(c);
bool kingSide = kfrom < rfrom;
int cr = (kingSide ? WHITE_OO : WHITE_OOO) << c;
st->castleRights |= f;
castleRightsMask[king_square(c)] |= f;
castleRightsMask[rsq] |= f;
castleRookSquare[f] = rsq;
st->castleRights |= cr;
castleRightsMask[kfrom] |= cr;
castleRightsMask[rfrom] |= cr;
castleRookSquare[cr] = rfrom;
Square kto = relative_square(c, kingSide ? SQ_G1 : SQ_C1);
Square rto = relative_square(c, kingSide ? SQ_F1 : SQ_D1);
for (Square s = std::min(rfrom, rto); s <= std::max(rfrom, rto); s++)
if (s != kfrom && s != rfrom)
castlePath[cr] |= s;
for (Square s = std::min(kfrom, kto); s <= std::max(kfrom, kto); s++)
if (s != kfrom && s != rfrom)
castlePath[cr] |= s;
}

View file

@ -127,6 +127,7 @@ public:
// Castling rights
bool can_castle(CastleRight f) const;
bool can_castle(Color c) const;
bool castle_impeded(CastleRight f) const;
Square castle_rook_square(CastleRight f) const;
// Bitboards for pinned pieces and discovered check candidates
@ -207,7 +208,7 @@ private:
// Initialization helper functions (used while setting up a position)
void clear();
void put_piece(Piece p, Square s);
void set_castle_right(Color c, Square rsq);
void set_castle_right(Color c, Square rfrom);
bool move_is_legal(const Move m) const;
// Helper template functions
@ -242,6 +243,7 @@ private:
// Other info
int castleRightsMask[64]; // [square]
Square castleRookSquare[16]; // [castleRight]
Bitboard castlePath[16]; // [castleRight]
StateInfo startState;
int64_t nodes;
int startPosPly;
@ -331,6 +333,10 @@ inline bool Position::can_castle(Color c) const {
return st->castleRights & ((WHITE_OO | WHITE_OOO) << c);
}
inline bool Position::castle_impeded(CastleRight f) const {
return occupied & castlePath[f];
}
inline Square Position::castle_rook_square(CastleRight f) const {
return castleRookSquare[f];
}