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https://github.com/sockspls/badfish
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Remove redundant argument from hidden_checkers()
No functional change.
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2 changed files with 9 additions and 8 deletions
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@ -415,20 +415,21 @@ const string Position::pretty(Move move) const {
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/// pieces, according to the call parameters. Pinned pieces protect our king and
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/// discovered check pieces attack the enemy king.
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Bitboard Position::hidden_checkers(Square ksq, Color c, Color toMove) const {
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Bitboard Position::hidden_checkers(Color c, Color kingColor) const {
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Bitboard b, pinners, result = 0;
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Square ksq = king_square(kingColor);
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// Pinners are sliders that give check when a pinned piece is removed
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pinners = ( (pieces( ROOK, QUEEN) & PseudoAttacks[ROOK ][ksq])
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| (pieces(BISHOP, QUEEN) & PseudoAttacks[BISHOP][ksq])) & pieces(c);
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| (pieces(BISHOP, QUEEN) & PseudoAttacks[BISHOP][ksq])) & pieces(~kingColor);
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while (pinners)
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{
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b = between_bb(ksq, pop_lsb(&pinners)) & pieces();
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if (!more_than_one(b))
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result |= b & pieces(toMove);
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result |= b & pieces(c);
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}
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return result;
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}
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@ -108,7 +108,7 @@ public:
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// Checking
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Bitboard checkers() const;
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Bitboard discovered_check_candidates() const;
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Bitboard pinned_pieces(Color toMove) const;
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Bitboard pinned_pieces(Color c) const;
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// Attacks to/from a given square
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Bitboard attackers_to(Square s) const;
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@ -174,7 +174,7 @@ private:
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// Helper functions
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void do_castling(Square kfrom, Square kto, Square rfrom, Square rto);
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Bitboard hidden_checkers(Square ksq, Color c, Color toMove) const;
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Bitboard hidden_checkers(Color c, Color kingColor) const;
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void put_piece(Square s, Color c, PieceType pt);
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void remove_piece(Square s, Color c, PieceType pt);
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void move_piece(Square from, Square to, Color c, PieceType pt);
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@ -315,11 +315,11 @@ inline Bitboard Position::checkers() const {
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}
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inline Bitboard Position::discovered_check_candidates() const {
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return hidden_checkers(king_square(~sideToMove), sideToMove, sideToMove);
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return hidden_checkers(sideToMove, ~sideToMove);
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}
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inline Bitboard Position::pinned_pieces(Color toMove) const {
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return hidden_checkers(king_square(toMove), ~toMove, toMove);
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inline Bitboard Position::pinned_pieces(Color c) const {
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return hidden_checkers(c, c);
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}
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inline bool Position::pawn_passed(Color c, Square s) const {
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