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https://github.com/sockspls/badfish
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Use the map type template parameter to access map()
It is more natural than using the family subtype and also use two single maps instead of a std::pair. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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2 changed files with 22 additions and 28 deletions
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@ -93,16 +93,13 @@ namespace {
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return Position(fen, false, 0).get_material_key();
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}
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typedef Endgames::EMap<Value>::type EFMap;
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typedef Endgames::EMap<ScaleFactor>::type SFMap;
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} // namespace
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/// Endgames member definitions
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template<> const EFMap& Endgames::map<Value>() const { return maps.first; }
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template<> const SFMap& Endgames::map<ScaleFactor>() const { return maps.second; }
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template<> const Endgames::M1& Endgames::map<Endgames::M1>() const { return m1; }
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template<> const Endgames::M2& Endgames::map<Endgames::M2>() const { return m2; }
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Endgames::Endgames() {
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@ -125,10 +122,10 @@ Endgames::Endgames() {
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Endgames::~Endgames() {
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for (EFMap::const_iterator it = map<Value>().begin(); it != map<Value>().end(); ++it)
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for (M1::const_iterator it = m1.begin(); it != m1.end(); ++it)
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delete it->second;
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for (SFMap::const_iterator it = map<ScaleFactor>().begin(); it != map<ScaleFactor>().end(); ++it)
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for (M2::const_iterator it = m2.begin(); it != m2.end(); ++it)
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delete it->second;
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}
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@ -136,23 +133,12 @@ template<EndgameType E>
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void Endgames::add(const string& keyCode) {
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typedef typename eg_family<E>::type T;
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typedef typename EMap<T>::type M;
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typedef typename Map<T>::type M;
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const_cast<M&>(map<T>()).insert(std::make_pair(mat_key(keyCode), new Endgame<E>(WHITE)));
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const_cast<M&>(map<T>()).insert(std::make_pair(mat_key(swap_colors(keyCode)), new Endgame<E>(BLACK)));
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const_cast<M&>(map<M>()).insert(std::make_pair(mat_key(keyCode), new Endgame<E>(WHITE)));
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const_cast<M&>(map<M>()).insert(std::make_pair(mat_key(swap_colors(keyCode)), new Endgame<E>(BLACK)));
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}
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template<typename T>
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EndgameBase<T>* Endgames::get(Key key) const {
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typename EMap<T>::type::const_iterator it = map<T>().find(key);
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return it != map<T>().end() ? it->second : NULL;
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}
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// Explicit template instantiations
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template EndgameBase<Value>* Endgames::get<Value>(Key key) const;
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template EndgameBase<ScaleFactor>* Endgames::get<ScaleFactor>(Key key) const;
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/// Mate with KX vs K. This function is used to evaluate positions with
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/// King and plenty of material vs a lone king. It simply gives the
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@ -98,20 +98,28 @@ private:
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struct Endgames {
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template<typename T>
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struct EMap { typedef std::map<Key, EndgameBase<T>*> type; };
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struct Map { typedef std::map<Key, EndgameBase<T>*> type; };
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typedef Map<Value>::type M1;
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typedef Map<ScaleFactor>::type M2;
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Endgames();
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~Endgames();
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template<typename T> EndgameBase<T>* get(Key key) const;
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template<typename T>
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EndgameBase<T>* get(Key key) const {
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typedef typename Map<T>::type M;
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typename M::const_iterator it = map<M>().find(key);
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return it != map<M>().end() ? it->second : NULL;
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}
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private:
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template<EndgameType E> void add(const std::string& keyCode);
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template<typename M> const M& map() const;
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// Here we store two maps, for evaluate and scaling functions...
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std::pair<EMap<Value>::type, EMap<ScaleFactor>::type> maps;
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// ...and here is the accessing template function
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template<typename T> const typename EMap<T>::type& map() const;
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M1 m1;
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M2 m2;
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};
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#endif // !defined(ENDGAME_H_INCLUDED)
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