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Use the map type template parameter to access map()

It is more natural than using the family subtype and also
use two single maps instead of a std::pair.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba 2011-09-11 10:45:59 +01:00
parent b706165527
commit 35018fa307
2 changed files with 22 additions and 28 deletions

View file

@ -93,16 +93,13 @@ namespace {
return Position(fen, false, 0).get_material_key();
}
typedef Endgames::EMap<Value>::type EFMap;
typedef Endgames::EMap<ScaleFactor>::type SFMap;
} // namespace
/// Endgames member definitions
template<> const EFMap& Endgames::map<Value>() const { return maps.first; }
template<> const SFMap& Endgames::map<ScaleFactor>() const { return maps.second; }
template<> const Endgames::M1& Endgames::map<Endgames::M1>() const { return m1; }
template<> const Endgames::M2& Endgames::map<Endgames::M2>() const { return m2; }
Endgames::Endgames() {
@ -125,10 +122,10 @@ Endgames::Endgames() {
Endgames::~Endgames() {
for (EFMap::const_iterator it = map<Value>().begin(); it != map<Value>().end(); ++it)
for (M1::const_iterator it = m1.begin(); it != m1.end(); ++it)
delete it->second;
for (SFMap::const_iterator it = map<ScaleFactor>().begin(); it != map<ScaleFactor>().end(); ++it)
for (M2::const_iterator it = m2.begin(); it != m2.end(); ++it)
delete it->second;
}
@ -136,23 +133,12 @@ template<EndgameType E>
void Endgames::add(const string& keyCode) {
typedef typename eg_family<E>::type T;
typedef typename EMap<T>::type M;
typedef typename Map<T>::type M;
const_cast<M&>(map<T>()).insert(std::make_pair(mat_key(keyCode), new Endgame<E>(WHITE)));
const_cast<M&>(map<T>()).insert(std::make_pair(mat_key(swap_colors(keyCode)), new Endgame<E>(BLACK)));
const_cast<M&>(map<M>()).insert(std::make_pair(mat_key(keyCode), new Endgame<E>(WHITE)));
const_cast<M&>(map<M>()).insert(std::make_pair(mat_key(swap_colors(keyCode)), new Endgame<E>(BLACK)));
}
template<typename T>
EndgameBase<T>* Endgames::get(Key key) const {
typename EMap<T>::type::const_iterator it = map<T>().find(key);
return it != map<T>().end() ? it->second : NULL;
}
// Explicit template instantiations
template EndgameBase<Value>* Endgames::get<Value>(Key key) const;
template EndgameBase<ScaleFactor>* Endgames::get<ScaleFactor>(Key key) const;
/// Mate with KX vs K. This function is used to evaluate positions with
/// King and plenty of material vs a lone king. It simply gives the

View file

@ -98,20 +98,28 @@ private:
struct Endgames {
template<typename T>
struct EMap { typedef std::map<Key, EndgameBase<T>*> type; };
struct Map { typedef std::map<Key, EndgameBase<T>*> type; };
typedef Map<Value>::type M1;
typedef Map<ScaleFactor>::type M2;
Endgames();
~Endgames();
template<typename T> EndgameBase<T>* get(Key key) const;
template<typename T>
EndgameBase<T>* get(Key key) const {
typedef typename Map<T>::type M;
typename M::const_iterator it = map<M>().find(key);
return it != map<M>().end() ? it->second : NULL;
}
private:
template<EndgameType E> void add(const std::string& keyCode);
template<typename M> const M& map() const;
// Here we store two maps, for evaluate and scaling functions...
std::pair<EMap<Value>::type, EMap<ScaleFactor>::type> maps;
// ...and here is the accessing template function
template<typename T> const typename EMap<T>::type& map() const;
M1 m1;
M2 m2;
};
#endif // !defined(ENDGAME_H_INCLUDED)