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Small cleanups
closes https://github.com/official-stockfish/Stockfish/pull/2628 No functional change
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4776dc0e12
commit
353e20674b
6 changed files with 17 additions and 15 deletions
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@ -740,7 +740,7 @@ namespace {
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// Now apply the bonus: note that we find the attacking side by extracting the
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// sign of the midgame or endgame values, and that we carefully cap the bonus
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// so that the midgame and endgame scores do not change sign after the bonus.
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int u = ((mg > 0) - (mg < 0)) * std::max(std::min(complexity + 50, 0), -abs(mg));
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int u = ((mg > 0) - (mg < 0)) * Utility::clamp(complexity + 50, -abs(mg), 0);
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int v = ((eg > 0) - (eg < 0)) * std::max(complexity, -abs(eg));
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if (T)
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@ -815,7 +815,8 @@ namespace {
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initialize<WHITE>();
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initialize<BLACK>();
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// Pieces should be evaluated first (populate attack tables)
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// Pieces evaluated first (also populates attackedBy, attackedBy2).
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// Note that the order of evaluation of the terms is left unspecified
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score += pieces<WHITE, KNIGHT>() - pieces<BLACK, KNIGHT>()
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+ pieces<WHITE, BISHOP>() - pieces<BLACK, BISHOP>()
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+ pieces<WHITE, ROOK >() - pieces<BLACK, ROOK >()
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@ -823,6 +824,7 @@ namespace {
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score += mobility[WHITE] - mobility[BLACK];
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// More complex interactions that require fully populated attack bitboards
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score += king< WHITE>() - king< BLACK>()
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+ threats<WHITE>() - threats<BLACK>()
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+ passed< WHITE>() - passed< BLACK>()
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@ -86,7 +86,6 @@ namespace {
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e->passedPawns[Us] = 0;
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e->kingSquares[Us] = SQ_NONE;
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e->pawnAttacks[Us] = e->pawnAttacksSpan[Us] = pawn_attacks_bb<Us>(ourPawns);
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e->blockedCount[Us] = 0;
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// Loop through all pawns of the current color and score each pawn
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while ((s = *pl++) != SQ_NONE)
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@ -106,7 +105,7 @@ namespace {
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phalanx = neighbours & rank_bb(s);
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support = neighbours & rank_bb(s - Up);
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e->blockedCount[Us] += blocked || more_than_one(leverPush);
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e->blockedCount += blocked || more_than_one(leverPush);
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// A pawn is backward when it is behind all pawns of the same color on
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// the adjacent files and cannot safely advance.
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@ -178,6 +177,7 @@ Entry* probe(const Position& pos) {
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return e;
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e->key = key;
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e->blockedCount = 0;
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e->scores[WHITE] = evaluate<WHITE>(pos, e);
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e->scores[BLACK] = evaluate<BLACK>(pos, e);
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@ -38,7 +38,7 @@ struct Entry {
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Bitboard passed_pawns(Color c) const { return passedPawns[c]; }
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Bitboard pawn_attacks_span(Color c) const { return pawnAttacksSpan[c]; }
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int passed_count() const { return popcount(passedPawns[WHITE] | passedPawns[BLACK]); }
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int blocked_count() const { return blockedCount[WHITE] + blockedCount[BLACK]; }
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int blocked_count() const { return blockedCount; }
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template<Color Us>
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Score king_safety(const Position& pos) {
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@ -60,7 +60,7 @@ struct Entry {
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Square kingSquares[COLOR_NB];
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Score kingSafety[COLOR_NB];
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int castlingRights[COLOR_NB];
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int blockedCount[COLOR_NB];
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int blockedCount;
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};
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typedef HashTable<Entry, 131072> Table;
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@ -306,7 +306,7 @@ void Position::set_castling_right(Color c, Square rfrom) {
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Square rto = relative_square(c, cr & KING_SIDE ? SQ_F1 : SQ_D1);
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castlingPath[cr] = (between_bb(rfrom, rto) | between_bb(kfrom, kto) | rto | kto)
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& ~(square_bb(kfrom) | rfrom);
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& ~(kfrom | rfrom);
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}
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@ -269,7 +269,7 @@ inline bool Position::can_castle(CastlingRights cr) const {
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}
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inline int Position::castling_rights(Color c) const {
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return st->castlingRights & (c == WHITE ? WHITE_CASTLING : BLACK_CASTLING);
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return c & CastlingRights(st->castlingRights);
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}
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inline bool Position::castling_impeded(CastlingRights cr) const {
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@ -61,8 +61,8 @@ namespace {
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// Different node types, used as a template parameter
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enum NodeType { NonPV, PV };
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constexpr uint64_t ttHitAverageWindow = 4096;
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constexpr uint64_t ttHitAverageResolution = 1024;
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constexpr uint64_t TtHitAverageWindow = 4096;
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constexpr uint64_t TtHitAverageResolution = 1024;
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// Razor and futility margins
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constexpr int RazorMargin = 531;
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@ -378,7 +378,7 @@ void Thread::search() {
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multiPV = std::max(multiPV, (size_t)4);
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multiPV = std::min(multiPV, rootMoves.size());
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ttHitAverage = ttHitAverageWindow * ttHitAverageResolution / 2;
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ttHitAverage = TtHitAverageWindow * TtHitAverageResolution / 2;
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int ct = int(Options["Contempt"]) * PawnValueEg / 100; // From centipawns
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@ -702,8 +702,8 @@ namespace {
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thisThread->lowPlyHistory[ss->ply - 1][from_to((ss-1)->currentMove)] << stat_bonus(depth - 5);
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// thisThread->ttHitAverage can be used to approximate the running average of ttHit
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thisThread->ttHitAverage = (ttHitAverageWindow - 1) * thisThread->ttHitAverage / ttHitAverageWindow
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+ ttHitAverageResolution * ttHit;
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thisThread->ttHitAverage = (TtHitAverageWindow - 1) * thisThread->ttHitAverage / TtHitAverageWindow
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+ TtHitAverageResolution * ttHit;
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// At non-PV nodes we check for an early TT cutoff
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if ( !PvNode
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@ -1170,12 +1170,12 @@ moves_loop: // When in check, search starts from here
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|| moveCountPruning
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|| ss->staticEval + PieceValue[EG][pos.captured_piece()] <= alpha
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|| cutNode
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|| thisThread->ttHitAverage < 375 * ttHitAverageResolution * ttHitAverageWindow / 1024))
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|| thisThread->ttHitAverage < 375 * TtHitAverageResolution * TtHitAverageWindow / 1024))
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{
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Depth r = reduction(improving, depth, moveCount);
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// Decrease reduction if the ttHit running average is large
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if (thisThread->ttHitAverage > 500 * ttHitAverageResolution * ttHitAverageWindow / 1024)
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if (thisThread->ttHitAverage > 500 * TtHitAverageResolution * TtHitAverageWindow / 1024)
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r--;
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// Reduction if other threads are searching this position.
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