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Debug counters don't need to be global
No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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commit
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2 changed files with 2 additions and 5 deletions
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@ -67,8 +67,8 @@ static const string AppTag = "";
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//// Variables
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////
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uint64_t dbg_cnt0 = 0;
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uint64_t dbg_cnt1 = 0;
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static uint64_t dbg_cnt0 = 0;
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static uint64_t dbg_cnt1 = 0;
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bool dbg_show_mean = false;
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bool dbg_show_hit_rate = false;
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@ -59,9 +59,6 @@ extern void prefetchPawn(Key, int);
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extern bool dbg_show_mean;
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extern bool dbg_show_hit_rate;
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extern uint64_t dbg_cnt0;
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extern uint64_t dbg_cnt1;
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extern void dbg_hit_on(bool b);
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extern void dbg_hit_on_c(bool c, bool b);
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extern void dbg_before();
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