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Removes useless templates, some of which lead to code duplication: is_K*() functions.
No functional change Resolves #245
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18b0809639
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1 changed files with 27 additions and 38 deletions
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@ -64,31 +64,28 @@ namespace {
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Endgame<KPsK> ScaleKPsK[] = { Endgame<KPsK>(WHITE), Endgame<KPsK>(BLACK) };
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Endgame<KPKP> ScaleKPKP[] = { Endgame<KPKP>(WHITE), Endgame<KPKP>(BLACK) };
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// Helper templates used to detect a given material distribution
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template<Color Us> bool is_KXK(const Position& pos) {
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const Color Them = (Us == WHITE ? BLACK : WHITE);
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return !more_than_one(pos.pieces(Them))
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&& pos.non_pawn_material(Us) >= RookValueMg;
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// Helper used to detect a given material distribution
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bool is_KXK(const Position& pos, Color us) {
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return !more_than_one(pos.pieces(~us))
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&& pos.non_pawn_material(us) >= RookValueMg;
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}
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template<Color Us> bool is_KBPsKs(const Position& pos) {
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return pos.non_pawn_material(Us) == BishopValueMg
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&& pos.count<BISHOP>(Us) == 1
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&& pos.count<PAWN >(Us) >= 1;
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bool is_KBPsKs(const Position& pos, Color us) {
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return pos.non_pawn_material(us) == BishopValueMg
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&& pos.count<BISHOP>(us) == 1
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&& pos.count<PAWN >(us) >= 1;
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}
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template<Color Us> bool is_KQKRPs(const Position& pos) {
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const Color Them = (Us == WHITE ? BLACK : WHITE);
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return !pos.count<PAWN>(Us)
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&& pos.non_pawn_material(Us) == QueenValueMg
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&& pos.count<QUEEN>(Us) == 1
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&& pos.count<ROOK>(Them) == 1
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&& pos.count<PAWN>(Them) >= 1;
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bool is_KQKRPs(const Position& pos, Color us) {
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return !pos.count<PAWN>(us)
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&& pos.non_pawn_material(us) == QueenValueMg
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&& pos.count<QUEEN>(us) == 1
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&& pos.count<ROOK>(~us) == 1
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&& pos.count<PAWN>(~us) >= 1;
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}
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/// imbalance() calculates the imbalance by comparing the piece count of each
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/// piece type for both colors.
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template<Color Us>
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int imbalance(const int pieceCount[][PIECE_TYPE_NB]) {
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@ -142,17 +139,12 @@ Entry* probe(const Position& pos) {
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if (pos.this_thread()->endgames.probe(key, e->evaluationFunction))
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return e;
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if (is_KXK<WHITE>(pos))
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{
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e->evaluationFunction = &EvaluateKXK[WHITE];
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return e;
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}
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if (is_KXK<BLACK>(pos))
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{
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e->evaluationFunction = &EvaluateKXK[BLACK];
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return e;
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}
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for (Color c = WHITE; c <= BLACK; ++c)
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if (is_KXK(pos, c))
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{
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e->evaluationFunction = &EvaluateKXK[c];
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return e;
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}
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// OK, we didn't find any special evaluation function for the current material
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// configuration. Is there a suitable specialized scaling function?
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@ -167,17 +159,14 @@ Entry* probe(const Position& pos) {
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// We didn't find any specialized scaling function, so fall back on generic
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// ones that refer to more than one material distribution. Note that in this
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// case we don't return after setting the function.
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if (is_KBPsKs<WHITE>(pos))
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e->scalingFunction[WHITE] = &ScaleKBPsK[WHITE];
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for (Color c = WHITE; c <= BLACK; ++c)
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{
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if (is_KBPsKs(pos, c))
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e->scalingFunction[c] = &ScaleKBPsK[c];
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if (is_KBPsKs<BLACK>(pos))
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e->scalingFunction[BLACK] = &ScaleKBPsK[BLACK];
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if (is_KQKRPs<WHITE>(pos))
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e->scalingFunction[WHITE] = &ScaleKQKRPs[WHITE];
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else if (is_KQKRPs<BLACK>(pos))
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e->scalingFunction[BLACK] = &ScaleKQKRPs[BLACK];
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else if (is_KQKRPs(pos, c))
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e->scalingFunction[c] = &ScaleKQKRPs[c];
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}
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Value npm_w = pos.non_pawn_material(WHITE);
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Value npm_b = pos.non_pawn_material(BLACK);
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