1
0
Fork 0
mirror of https://github.com/sockspls/badfish synced 2025-04-29 16:23:09 +00:00

Better document and reshuffle stuff in think()

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba 2011-11-06 13:13:54 +01:00
parent 8fa53a5b92
commit 369789b426

View file

@ -355,13 +355,14 @@ bool think(Position& pos, const SearchLimits& limits, Move searchMoves[]) {
static Book book; // Defined static to initialize the PRNG only once
// Save "search start" time and reset elapsed time to zero
elapsed_search_time(get_system_time());
// Initialize global search-related variables
StopOnPonderhit = StopRequest = QuitRequest = AspirationFailLow = false;
elapsed_search_time(get_system_time());
Limits = limits;
TimeMgr.init(Limits, pos.startpos_ply_counter());
// Set output stream in normal or chess960 mode
// Set output stream mode: normal or chess960. Castling notation is different
cout << set960(pos.is_chess960());
// Look for a book move
@ -381,17 +382,7 @@ bool think(Position& pos, const SearchLimits& limits, Move searchMoves[]) {
}
}
// Set best timer interval to avoid lagging under time pressure. Timer is
// used to check for remaining available thinking time.
if (TimeMgr.available_time())
Threads.set_timer(std::min(100, std::max(TimeMgr.available_time() / 8, 20)));
else
Threads.set_timer(100);
// Read UCI options
UCIMultiPV = Options["MultiPV"].value<int>();
SkillLevel = Options["Skill Level"].value<int>();
// Read UCI options: GUI could change UCI parameters during the game
read_evaluation_uci_options(pos.side_to_move());
Threads.read_uci_options();
@ -404,22 +395,14 @@ bool think(Position& pos, const SearchLimits& limits, Move searchMoves[]) {
TT.clear();
}
UCIMultiPV = Options["MultiPV"].value<int>();
SkillLevel = Options["Skill Level"].value<int>();
// Do we have to play with skill handicap? In this case enable MultiPV that
// we will use behind the scenes to retrieve a set of possible moves.
SkillLevelEnabled = (SkillLevel < 20);
MultiPV = (SkillLevelEnabled ? std::max(UCIMultiPV, 4) : UCIMultiPV);
// Wake up needed threads and reset maxPly counter
for (int i = 0; i < Threads.size(); i++)
{
Threads[i].wake_up();
Threads[i].maxPly = 0;
}
// Start async mode to catch UCI commands sent to us while searching,
// like "quit", "stop", etc.
Threads.start_listener();
// Write current search header to log file
if (Options["Use Search Log"].value<bool>())
{
@ -433,10 +416,39 @@ bool think(Position& pos, const SearchLimits& limits, Move searchMoves[]) {
<< endl;
}
// Wake up needed threads and reset maxPly counter
for (int i = 0; i < Threads.size(); i++)
{
Threads[i].maxPly = 0;
Threads[i].wake_up();
}
// Set best timer interval to avoid lagging under time pressure. Timer is
// used to check for remaining available thinking time.
TimeMgr.init(Limits, pos.startpos_ply_counter());
if (TimeMgr.available_time())
Threads.set_timer(std::min(100, std::max(TimeMgr.available_time() / 8, 20)));
else
Threads.set_timer(100);
// Start async mode to catch UCI commands sent to us while searching,
// like "quit", "stop", etc.
Threads.start_listener();
// We're ready to start thinking. Call the iterative deepening loop function
Move ponderMove = MOVE_NONE;
Move bestMove = id_loop(pos, searchMoves, &ponderMove);
// From now on any UCI command will be read in-sync with Threads.getline()
Threads.stop_listener();
// Stop timer, no need to check for available time any more
Threads.set_timer(0);
// This makes all the slave threads to go to sleep, if not already sleeping
Threads.set_size(1);
// Write current search final statistics to log file
if (Options["Use Search Log"].value<bool>())
{
@ -453,17 +465,8 @@ bool think(Position& pos, const SearchLimits& limits, Move searchMoves[]) {
pos.undo_move(bestMove); // Return from think() with unchanged position
}
// This makes all the threads to go to sleep
Threads.set_size(1);
// From now on any UCI command will be read in-sync with Threads.getline()
Threads.stop_listener();
// Stop timer, no need to check for available time any more
Threads.set_timer(0);
// If we are pondering or in infinite search, we shouldn't print the
// best move before we are told to do so.
// If we are pondering or in infinite search, we shouldn't print the best move
// before we are told to do so.
if (Limits.ponder || Limits.infinite)
wait_for_stop_or_ponderhit();
@ -1780,6 +1783,7 @@ split_point_start: // At split points actual search starts from here
return s.str();
}
// pv_to_uci() returns a string with information on the current PV line
// formatted according to UCI specification.
@ -1795,6 +1799,7 @@ split_point_start: // At split points actual search starts from here
return s.str();
}
// depth_to_uci() returns a string with information on the current depth and
// seldepth formatted according to UCI specification.
@ -1845,6 +1850,7 @@ split_point_start: // At split points actual search starts from here
return s.str();
}
// pretty_pv() creates a human-readable string from a position and a PV.
// It is used to write search information to the log file (which is created
// when the UCI parameter "Use Search Log" is "true").
@ -1920,6 +1926,7 @@ split_point_start: // At split points actual search starts from here
// When playing with strength handicap choose best move among the MultiPV set
// using a statistical rule dependent on SkillLevel. Idea by Heinz van Saanen.
void do_skill_level(Move* best, Move* ponder) {
assert(MultiPV > 1);
@ -1998,6 +2005,7 @@ split_point_start: // At split points actual search starts from here
return NULL;
}
// extract_pv_from_tt() builds a PV by adding moves from the transposition table.
// We consider also failing high nodes and not only VALUE_TYPE_EXACT nodes. This
// allow to always have a ponder move even when we fail high at root and also a
@ -2032,6 +2040,7 @@ split_point_start: // At split points actual search starts from here
do pos.undo_move(pv[--ply]); while (ply);
}
// insert_pv_in_tt() is called at the end of a search iteration, and inserts
// the PV back into the TT. This makes sure the old PV moves are searched
// first, even if the old TT entries have been overwritten.