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Double Impact of Gain tables
Very unorthodox idea. After 16000 games at 60"+0.05 ELO: 3.14 +-3.4 (95%) LOS: 96.6% Total: 13407 W: 2278 L: 2157 D: 8972 bench: 4705335
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@ -875,7 +875,7 @@ split_point_start: // At split points actual search starts from here
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// but fixing this made program slightly weaker.
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Depth predictedDepth = newDepth - reduction<PvNode>(depth, moveCount);
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futilityValue = ss->staticEval + ss->evalMargin + futility_margin(predictedDepth, moveCount)
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+ Gain[pos.piece_moved(move)][to_sq(move)];
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+ 2 * Gain[pos.piece_moved(move)][to_sq(move)];
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if (futilityValue < beta)
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{
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