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https://github.com/sockspls/badfish
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Unify sp_search() and search() step 1
Rewrite sp_search() to have same signature of search() This is the first prerequistite step toward unification. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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79a7647fe0
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2 changed files with 42 additions and 24 deletions
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@ -287,11 +287,14 @@ namespace {
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template <NodeType PvNode>
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Value search(Position& pos, SearchStack* ss, Value alpha, Value beta, Depth depth, int ply);
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template <NodeType PvNode>
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void sp_search(Position& pos, SearchStack* ss, Value dumy, Value beta, Depth depth, int ply);
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template <NodeType PvNode>
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Value qsearch(Position& pos, SearchStack* ss, Value alpha, Value beta, Depth depth, int ply);
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template <NodeType PvNode>
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void sp_search(SplitPoint* sp, int threadID);
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void do_sp_search(SplitPoint* sp, int threadID);
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template <NodeType PvNode>
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Depth extension(const Position& pos, Move m, bool captureOrPromotion, bool moveIsCheck, bool singleEvasion, bool mateThreat, bool* dangerous);
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@ -1555,11 +1558,21 @@ namespace {
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// care of after we return from the split point.
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template <NodeType PvNode>
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void sp_search(SplitPoint* sp, int threadID) {
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void do_sp_search(SplitPoint* sp, int threadID) {
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assert(threadID >= 0 && threadID < ThreadsMgr.active_threads());
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assert(ThreadsMgr.active_threads() > 1);
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Position pos(*sp->pos, threadID);
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SearchStack* ss = sp->sstack[threadID] + 1;
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ss->sp = sp;
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sp_search<PvNode>(pos, ss, Value(threadID), sp->beta, sp->depth, sp->ply);
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}
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template <NodeType PvNode>
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void sp_search(Position& pos, SearchStack* ss, Value, Value beta, Depth depth, int ply) {
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StateInfo st;
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Move move;
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Depth ext, newDepth;
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@ -1568,18 +1581,20 @@ namespace {
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bool isCheck, moveIsCheck, captureOrPromotion, dangerous;
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int moveCount;
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value = -VALUE_INFINITE;
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SplitPoint* sp = ss->sp;
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Move threatMove = sp->threatMove;
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MovePicker& mp = *sp->mp;
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int threadID = pos.thread();
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Position pos(*sp->pos, threadID);
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CheckInfo ci(pos);
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SearchStack* ss = sp->sstack[threadID] + 1;
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isCheck = pos.is_check();
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// Step 10. Loop through moves
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// Loop through all legal moves until no moves remain or a beta cutoff occurs
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lock_grab(&(sp->lock));
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while ( sp->bestValue < sp->beta
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&& (move = sp->mp->get_next_move()) != MOVE_NONE
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while ( sp->bestValue < beta
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&& (move = mp.get_next_move()) != MOVE_NONE
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&& !ThreadsMgr.thread_should_stop(threadID))
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{
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moveCount = ++sp->moveCount;
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@ -1592,7 +1607,7 @@ namespace {
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// Step 11. Decide the new search depth
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ext = extension<PvNode>(pos, move, captureOrPromotion, moveIsCheck, false, sp->mateThreat, &dangerous);
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newDepth = sp->depth - ONE_PLY + ext;
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newDepth = depth - ONE_PLY + ext;
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// Update current move
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ss->currentMove = move;
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@ -1605,8 +1620,8 @@ namespace {
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&& !move_is_castle(move))
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{
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// Move count based pruning
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if ( moveCount >= futility_move_count(sp->depth)
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&& !(sp->threatMove && connected_threat(pos, move, sp->threatMove))
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if ( moveCount >= futility_move_count(depth)
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&& !(threatMove && connected_threat(pos, move, threatMove))
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&& sp->bestValue > value_mated_in(PLY_MAX))
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{
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lock_grab(&(sp->lock));
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@ -1614,11 +1629,11 @@ namespace {
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}
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// Value based pruning
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Depth predictedDepth = newDepth - reduction<NonPV>(sp->depth, moveCount);
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Depth predictedDepth = newDepth - reduction<NonPV>(depth, moveCount);
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futilityValueScaled = ss->eval + futility_margin(predictedDepth, moveCount)
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+ H.gain(pos.piece_on(move_from(move)), move_to(move));
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if (futilityValueScaled < sp->beta)
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if (futilityValueScaled < beta)
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{
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lock_grab(&(sp->lock));
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@ -1640,13 +1655,13 @@ namespace {
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&& !move_is_castle(move)
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&& !move_is_killer(move, ss))
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{
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ss->reduction = reduction<PvNode>(sp->depth, moveCount);
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ss->reduction = reduction<PvNode>(depth, moveCount);
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if (ss->reduction)
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{
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Value localAlpha = sp->alpha;
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Depth d = newDepth - ss->reduction;
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value = d < ONE_PLY ? -qsearch<NonPV>(pos, ss+1, -(localAlpha+1), -localAlpha, DEPTH_ZERO, sp->ply+1)
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: - search<NonPV>(pos, ss+1, -(localAlpha+1), -localAlpha, d, sp->ply+1);
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value = d < ONE_PLY ? -qsearch<NonPV>(pos, ss+1, -(localAlpha+1), -localAlpha, DEPTH_ZERO, ply+1)
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: - search<NonPV>(pos, ss+1, -(localAlpha+1), -localAlpha, d, ply+1);
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doFullDepthSearch = (value > localAlpha);
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}
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@ -1660,7 +1675,7 @@ namespace {
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ss->reduction = ONE_PLY;
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Value localAlpha = sp->alpha;
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value = -search<NonPV>(pos, ss+1, -(localAlpha+1), -localAlpha, newDepth-ss->reduction, sp->ply+1);
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value = -search<NonPV>(pos, ss+1, -(localAlpha+1), -localAlpha, newDepth-ss->reduction, ply+1);
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doFullDepthSearch = (value > localAlpha);
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}
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ss->reduction = DEPTH_ZERO; // Restore original reduction
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@ -1670,15 +1685,15 @@ namespace {
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if (doFullDepthSearch)
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{
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Value localAlpha = sp->alpha;
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value = newDepth < ONE_PLY ? -qsearch<NonPV>(pos, ss+1, -(localAlpha+1), -localAlpha, DEPTH_ZERO, sp->ply+1)
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: - search<NonPV>(pos, ss+1, -(localAlpha+1), -localAlpha, newDepth, sp->ply+1);
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value = newDepth < ONE_PLY ? -qsearch<NonPV>(pos, ss+1, -(localAlpha+1), -localAlpha, DEPTH_ZERO, ply+1)
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: - search<NonPV>(pos, ss+1, -(localAlpha+1), -localAlpha, newDepth, ply+1);
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// Step extra. pv search (only in PV nodes)
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// Search only for possible new PV nodes, if instead value >= beta then
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// parent node fails low with value <= alpha and tries another move.
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if (PvNode && value > localAlpha && value < sp->beta)
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value = newDepth < ONE_PLY ? -qsearch<PV>(pos, ss+1, -sp->beta, -sp->alpha, DEPTH_ZERO, sp->ply+1)
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: - search<PV>(pos, ss+1, -sp->beta, -sp->alpha, newDepth, sp->ply+1);
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if (PvNode && value > localAlpha && value < beta)
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value = newDepth < ONE_PLY ? -qsearch<PV>(pos, ss+1, -beta, -sp->alpha, DEPTH_ZERO, ply+1)
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: - search<PV>(pos, ss+1, -beta, -sp->alpha, newDepth, ply+1);
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}
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// Step 16. Undo move
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@ -1694,10 +1709,10 @@ namespace {
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sp->bestValue = value;
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if (value > sp->alpha)
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{
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if (!PvNode || value >= sp->beta)
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if (!PvNode || value >= beta)
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sp->stopRequest = true;
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if (PvNode && value < sp->beta) // We want always sp->alpha < sp->beta
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if (PvNode && value < beta) // We want always sp->alpha < beta
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sp->alpha = value;
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sp->parentSstack->bestMove = ss->bestMove = move;
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@ -2150,6 +2165,7 @@ namespace {
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ss->excludedMove = MOVE_NONE;
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ss->skipNullMove = false;
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ss->reduction = DEPTH_ZERO;
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ss->sp = NULL;
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if (i < 3)
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ss->killers[0] = ss->killers[1] = ss->mateKiller = MOVE_NONE;
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@ -2362,9 +2378,9 @@ namespace {
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threads[threadID].state = THREAD_SEARCHING;
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if (threads[threadID].splitPoint->pvNode)
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sp_search<PV>(threads[threadID].splitPoint, threadID);
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do_sp_search<PV>(threads[threadID].splitPoint, threadID);
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else
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sp_search<NonPV>(threads[threadID].splitPoint, threadID);
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do_sp_search<NonPV>(threads[threadID].splitPoint, threadID);
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assert(threads[threadID].state == THREAD_SEARCHING);
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@ -47,6 +47,7 @@ const int PLY_MAX_PLUS_2 = 102;
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/// search thread has its own array of SearchStack objects, indexed by the
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/// current ply.
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struct EvalInfo;
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struct SplitPoint;
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struct SearchStack {
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Move currentMove;
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@ -57,6 +58,7 @@ struct SearchStack {
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Depth reduction;
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Value eval;
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bool skipNullMove;
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SplitPoint* sp;
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};
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