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Add more detailed pawn shelter/storm evaluation

This commit is contained in:
Gary Linscott 2012-03-26 07:52:10 -04:00
parent 32d3a07c67
commit 374c9e6b63
3 changed files with 102 additions and 16 deletions

View file

@ -58,6 +58,7 @@ namespace {
CACHE_LINE_ALIGNMENT CACHE_LINE_ALIGNMENT
int BSFTable[64]; int BSFTable[64];
int MS1BTable[256];
Bitboard RTable[0x19000]; // Storage space for rook attacks Bitboard RTable[0x19000]; // Storage space for rook attacks
Bitboard BTable[0x1480]; // Storage space for bishop attacks Bitboard BTable[0x1480]; // Storage space for bishop attacks
@ -140,6 +141,26 @@ Square pop_1st_bit(Bitboard* b) {
#endif // !defined(USE_BSFQ) #endif // !defined(USE_BSFQ)
#if !defined(USE_BSFQ)
Square last_1(Bitboard b) {
int result = 0;
if (b > 0xFFFFFFFF) {
b >>= 32;
result = 32;
}
if (b > 0xFFFF) {
b >>= 16;
result += 16;
}
if (b > 0xFF) {
b >>= 8;
result += 8;
}
return Square(result + MS1BTable[b]);
}
#endif // !defined(USE_BSFQ)
/// bitboards_init() initializes various bitboard arrays. It is called during /// bitboards_init() initializes various bitboard arrays. It is called during
/// program initialization. /// program initialization.
@ -196,6 +217,11 @@ void bitboards_init() {
else else
BSFTable[((1ULL << i) * 0x218A392CD3D5DBFULL) >> 58] = i; BSFTable[((1ULL << i) * 0x218A392CD3D5DBFULL) >> 58] = i;
MS1BTable[0] = 0;
for (int i = 0, k = 1; i < 8; i++)
for (int j = 0; j < (1 << i); j++)
MS1BTable[k++] = i;
int steps[][9] = { {}, { 7, 9 }, { 17, 15, 10, 6, -6, -10, -15, -17 }, int steps[][9] = { {}, { 7, 9 }, { 17, 15, 10, 6, -6, -10, -15, -17 },
{}, {}, {}, { 9, 7, -7, -9, 8, 1, -1, -8 } }; {}, {}, {}, { 9, 7, -7, -9, 8, 1, -1, -8 } };

View file

@ -214,7 +214,6 @@ inline bool single_bit(Bitboard b) {
return !(b & (b - 1)); return !(b & (b - 1));
} }
/// first_1() finds the least significant nonzero bit in a nonzero bitboard. /// first_1() finds the least significant nonzero bit in a nonzero bitboard.
/// pop_1st_bit() finds and clears the least significant nonzero bit in a /// pop_1st_bit() finds and clears the least significant nonzero bit in a
/// nonzero bitboard. /// nonzero bitboard.
@ -224,9 +223,15 @@ inline bool single_bit(Bitboard b) {
#if defined(_MSC_VER) && !defined(__INTEL_COMPILER) #if defined(_MSC_VER) && !defined(__INTEL_COMPILER)
FORCE_INLINE Square first_1(Bitboard b) { FORCE_INLINE Square first_1(Bitboard b) {
unsigned long index; unsigned long index;
_BitScanForward64(&index, b); _BitScanForward64(&index, b);
return (Square) index; return (Square) index;
}
FORCE_INLINE Square last_1(Bitboard b) {
unsigned long index;
_BitScanReverse64(&index, b);
return (Square) index;
} }
#else #else
@ -235,6 +240,12 @@ FORCE_INLINE Square first_1(Bitboard b) { // Assembly code by Heinz van Saanen
__asm__("bsfq %1, %0": "=r"(dummy): "rm"(b) ); __asm__("bsfq %1, %0": "=r"(dummy): "rm"(b) );
return (Square) dummy; return (Square) dummy;
} }
FORCE_INLINE Square last_1(Bitboard b) {
Bitboard dummy;
__asm__("bsrq %1, %0": "=r"(dummy): "rm"(b) );
return (Square) dummy;
}
#endif #endif
FORCE_INLINE Square pop_1st_bit(Bitboard* b) { FORCE_INLINE Square pop_1st_bit(Bitboard* b) {
@ -246,10 +257,20 @@ FORCE_INLINE Square pop_1st_bit(Bitboard* b) {
#else // if !defined(USE_BSFQ) #else // if !defined(USE_BSFQ)
extern Square first_1(Bitboard b); extern Square first_1(Bitboard b);
extern Square last_1(Bitboard b);
extern Square pop_1st_bit(Bitboard* b); extern Square pop_1st_bit(Bitboard* b);
#endif #endif
// relative_rank() returns the relative rank of the closest bit set on the Bitboard.
// Only to be used with bitboards that contain a single file.
template<Color Us>
inline Rank relative_rank(Bitboard b) {
Square s = Us == WHITE ? first_1(b)
: ~last_1(b);
return rank_of(s);
}
extern void print_bitboard(Bitboard b); extern void print_bitboard(Bitboard b);
extern void bitboards_init(); extern void bitboards_init();

View file

@ -65,6 +65,19 @@ namespace {
#undef S #undef S
const File ShelterFile[8] = { FILE_B, FILE_B, FILE_C, FILE_D, FILE_E, FILE_F, FILE_G, FILE_G };
inline Value score_non_center_file(const Value v) {
return Value(v * 7 / 16);
}
typedef Value V;
// Arrays are indexed by rank. Zeroth value is for when no pawn on that file.
const Value PawnShelter[8] = { V(141), V(0), V( 38), V(102), V(128), V(141), V(141), V(141) };
const Value PawnStorm[8] = { V( 26), V(0), V(128), V( 51), V( 26), V( 0), V( 0), V( 0) };
// We compute shelter as a penalty for the given color, but shelter is used as a bonus, so we invert it using this as the basis.
const Value PawnShelterBasis = PawnShelter[0] + score_non_center_file(PawnShelter[0]) * 2;
inline Score apply_weight(Score v, Score w) { inline Score apply_weight(Score v, Score w) {
return make_score((int(mg_value(v)) * mg_value(w)) / 0x100, return make_score((int(mg_value(v)) * mg_value(w)) / 0x100,
(int(eg_value(v)) * eg_value(w)) / 0x100); (int(eg_value(v)) * eg_value(w)) / 0x100);
@ -209,27 +222,53 @@ Score PawnInfoTable::evaluate_pawns(const Position& pos, Bitboard ourPawns,
return value; return value;
} }
template<Color Us>
int computePawnShelter(const Position &pos, Square ksq) {
const Color Them = (Us == WHITE ? BLACK : WHITE);
const File kingFile = ShelterFile[file_of(ksq)];
const Bitboard ourPawns = pos.pieces(PAWN, Us) & in_front_bb(Us, ksq);
const Bitboard theirPawns = pos.pieces(PAWN, Them) & (RankBB[rank_of(ksq)] | in_front_bb(Us, ksq));
int shelter = 0;
// Compute king shelter and storm values for the file the king is on, as well as the two adjacent files.
for (int fileOffset = -1; fileOffset <= 1; fileOffset++) {
// Shelter takes full penalty for center file, otherwise it's half penalty
Bitboard shelterFile = ourPawns & FileBB[kingFile + fileOffset];
Rank shelterClosest = shelterFile ? relative_rank<Us>(shelterFile)
: RANK_1;
shelter += fileOffset == 0 ? PawnShelter[shelterClosest]
: score_non_center_file(PawnShelter[shelterClosest]);
// Storm takes full penalty, unless there is an enemy pawn blocking us
Bitboard stormFile = theirPawns & FileBB[kingFile + fileOffset];
Rank stormClosest = stormFile ? relative_rank<Us>(stormFile)
: RANK_1;
shelter += shelterClosest + 1 == stormClosest ? PawnStorm[stormClosest] / 2
: PawnStorm[stormClosest];
}
return shelter;
}
/// PawnInfo::updateShelter() calculates and caches king shelter. It is called /// PawnInfo::updateShelter() calculates and caches king shelter. It is called
/// only when king square changes, about 20% of total king_shelter() calls. /// only when king square changes, about 20% of total king_shelter() calls.
template<Color Us> template<Color Us>
Score PawnInfo::updateShelter(const Position& pos, Square ksq) { Score PawnInfo::updateShelter(const Position& pos, Square ksq) {
int shelter = 0;
const int Shift = (Us == WHITE ? 8 : -8);
Bitboard pawns;
int r, shelter = 0;
if (relative_rank(Us, ksq) <= RANK_4) if (relative_rank(Us, ksq) <= RANK_4)
{ {
pawns = pos.pieces(PAWN, Us) & this_and_adjacent_files_bb(file_of(ksq)); shelter = computePawnShelter<Us>(pos, ksq);
r = ksq & (7 << 3); if (pos.can_castle(Us == WHITE ? WHITE_OO : BLACK_OO))
for (int i = 0; i < 3; i++) shelter = std::min(shelter, computePawnShelter<Us>(pos, relative_square(Us, SQ_G1)));
{ if (pos.can_castle(Us == WHITE ? WHITE_OOO : BLACK_OOO))
r += Shift; shelter = std::min(shelter, computePawnShelter<Us>(pos, relative_square(Us, SQ_C1)));
shelter += BitCount8Bit[(pawns >> r) & 0xFF] << (6 - i); shelter = PawnShelterBasis - shelter;
}
} }
kingSquares[Us] = ksq; kingSquares[Us] = ksq;
kingShelters[Us] = make_score(shelter, 0); kingShelters[Us] = make_score(shelter, 0);
return kingShelters[Us]; return kingShelters[Us];