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Distinct iteration paths for Lazy SMP threads
STC 5+0.1, threads 7 LLR: 2.96 (-2.94,2.94) [0.00,5.00] Total: 6026 W: 1047 L: 901 D: 4078 LTC: 20+0.2, threads 7 LLR: 2.95 (-2.94,2.94) [0.00,5.00] Total: 19739 W: 2910 L: 2721 D: 14108 STC 5+0.1, threads 20 LLR: 2.95 (-2.94,2.94) [0.00,5.00] Total: 2493 W: 462 L: 331 D: 1700 LTC 30+0.3, threads 20 ELO: 8.86 +-3.7 (95%) LOS: 100.0% Total: 8000 W: 1076 L: 872 D: 6052 Bench: 8012530 Resolves #525
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1 changed files with 22 additions and 2 deletions
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@ -387,9 +387,29 @@ void Thread::search() {
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// Iterative deepening loop until requested to stop or target depth reached
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while (++rootDepth < DEPTH_MAX && !Signals.stop && (!Limits.depth || rootDepth <= Limits.depth))
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{
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// Set up the new depth for the helper threads
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// Set up the new depth for the helper threads skipping in average each
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// 2nd ply (using a half density map similar to a Hadamard matrix).
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if (!isMainThread)
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rootDepth = std::min(DEPTH_MAX - ONE_PLY, Threads.main()->rootDepth + Depth(int(2.2 * log(1 + this->idx))));
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{
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int d = rootDepth + rootPos.game_ply();
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if (idx <= 6 || idx > 24)
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{
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if (((d + idx) >> (msb(idx + 1) - 1)) % 2)
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continue;
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}
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else
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{
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// Table of values of 6 bits with 3 of them set
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static const int HalfDensityMap[] = {
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0x07, 0x0b, 0x0d, 0x0e, 0x13, 0x16, 0x19, 0x1a, 0x1c,
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0x23, 0x25, 0x26, 0x29, 0x2c, 0x31, 0x32, 0x34, 0x38
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};
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if ((HalfDensityMap[idx - 7] >> (d % 6)) & 1)
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continue;
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}
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}
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// Age out PV variability metric
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if (isMainThread)
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