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Improve the anti-shuffling policy
We replace the current decrease of the complexity term in initiative when shuffling by a direct damping of the evaluation. This scheme may have two benefits over the initiative approach: a) the damping effect is more brutal for fortresses with heavy pieces on the board, because the initiative term is almost an endgame term; b) the initiative implementation had a funny side effect, almost a bug, in the rare positions where mg > 0, eg < 0 and the tampered eval returned a positive value (ie with heavy pieces still on the board): sending eg to zero via shuffling would **increase** the tampered eval instead of decreasing it, which is somewhat illogical. This patch avoids this phenomenon. STC: LLR: 2.94 (-2.94,2.94) {-0.50,1.50} Total: 43072 W: 8373 L: 8121 D: 26578 Ptnml(0-2): 729, 4954, 9940, 5162, 751 https://tests.stockfishchess.org/tests/view/5ee008ebf29b40b0fc95ade2 LTC: LLR: 2.94 (-2.94,2.94) {0.25,1.75} Total: 37376 W: 4816 L: 4543 D: 28017 Ptnml(0-2): 259, 3329, 11286, 3508, 306 https://tests.stockfishchess.org/tests/view/5ee03b06f29b40b0fc95ae0c Closes https://github.com/official-stockfish/Stockfish/pull/2727 Bench: 4757174
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1 changed files with 6 additions and 2 deletions
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@ -743,7 +743,6 @@ namespace {
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+ 24 * infiltration
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+ 51 * !pos.non_pawn_material()
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- 43 * almostUnwinnable
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- 2 * pos.rule50_count()
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-110 ;
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Value mg = mg_value(score);
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@ -857,7 +856,12 @@ namespace {
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}
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// Side to move point of view
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return (pos.side_to_move() == WHITE ? v : -v) + Tempo;
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v = (pos.side_to_move() == WHITE ? v : -v) + Tempo;
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// Damp down the evaluation linearly when shuffling
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v = v * (100 - pos.rule50_count()) / 100;
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return v;
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}
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} // namespace
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