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https://github.com/sockspls/badfish
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Small code style massage in uci.cpp
No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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1 changed files with 38 additions and 44 deletions
64
src/uci.cpp
64
src/uci.cpp
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@ -38,6 +38,7 @@
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#include "uci.h"
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#include "uci.h"
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#include "ucioption.h"
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#include "ucioption.h"
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using namespace std;
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////
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////
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//// Local definitions:
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//// Local definitions:
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@ -48,7 +49,7 @@ namespace {
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// UCIInputParser is a class for parsing UCI input. The class
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// UCIInputParser is a class for parsing UCI input. The class
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// is actually a string stream built on a given input string.
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// is actually a string stream built on a given input string.
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typedef std::istringstream UCIInputParser;
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typedef istringstream UCIInputParser;
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// The root position. This is set up when the user (or in practice, the GUI)
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// The root position. This is set up when the user (or in practice, the GUI)
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// sends the "position" UCI command. The root position is sent to the think()
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// sends the "position" UCI command. The root position is sent to the think()
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@ -56,7 +57,7 @@ namespace {
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Position RootPosition;
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Position RootPosition;
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// Local functions
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// Local functions
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bool handle_command(const std::string& command);
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bool handle_command(const string& command);
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void set_option(UCIInputParser& uip);
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void set_option(UCIInputParser& uip);
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void set_position(UCIInputParser& uip);
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void set_position(UCIInputParser& uip);
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bool go(UCIInputParser& uip);
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bool go(UCIInputParser& uip);
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@ -78,11 +79,11 @@ namespace {
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void uci_main_loop() {
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void uci_main_loop() {
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RootPosition.from_fen(StartPosition);
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RootPosition.from_fen(StartPosition);
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std::string command;
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string command;
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do {
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do {
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// Wait for a command from stdin
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// Wait for a command from stdin
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if (!std::getline(std::cin, command))
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if (!getline(cin, command))
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command = "quit";
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command = "quit";
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} while (handle_command(command));
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} while (handle_command(command));
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@ -100,12 +101,12 @@ namespace {
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// and calls the appropriate functions. In addition to the UCI
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// and calls the appropriate functions. In addition to the UCI
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// commands, the function also supports a few debug commands.
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// commands, the function also supports a few debug commands.
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bool handle_command(const std::string& command) {
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bool handle_command(const string& command) {
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UCIInputParser uip(command);
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UCIInputParser uip(command);
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std::string token;
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string token;
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uip >> token; // operator >> skips any whitespace
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uip >> token; // operator>>() skips any whitespace
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if (token == "quit")
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if (token == "quit")
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return false;
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return false;
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@ -115,11 +116,10 @@ namespace {
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if (token == "uci")
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if (token == "uci")
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{
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{
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std::cout << "id name " << engine_name() << std::endl
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cout << "id name " << engine_name()
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<< "id author Tord Romstad, Marco Costalba"
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<< "\nid author Tord Romstad, Marco Costalba\n";
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<< std::endl;
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print_uci_options();
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print_uci_options();
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std::cout << "uciok" << std::endl;
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cout << "uciok" << endl;
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}
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}
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else if (token == "ucinewgame")
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else if (token == "ucinewgame")
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{
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{
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@ -128,7 +128,7 @@ namespace {
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RootPosition.from_fen(StartPosition);
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RootPosition.from_fen(StartPosition);
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}
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}
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else if (token == "isready")
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else if (token == "isready")
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std::cout << "readyok" << std::endl;
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cout << "readyok" << endl;
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else if (token == "position")
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else if (token == "position")
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set_position(uip);
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set_position(uip);
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else if (token == "setoption")
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else if (token == "setoption")
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@ -147,28 +147,21 @@ namespace {
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else if (token == "eval")
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else if (token == "eval")
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{
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{
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EvalInfo ei;
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EvalInfo ei;
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std::cout << "Incremental mg: " << RootPosition.mg_value()
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cout << "Incremental mg: " << RootPosition.mg_value()
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<< std::endl;
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<< "\nIncremental eg: " << RootPosition.eg_value()
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std::cout << "Incremental eg: " << RootPosition.eg_value()
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<< "\nFull eval: " << evaluate(RootPosition, ei, 0) << endl;
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<< std::endl;
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std::cout << "Full eval: "
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<< evaluate(RootPosition, ei, 0)
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<< std::endl;
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}
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}
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else if (token == "key")
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else if (token == "key")
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{
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cout << "key: " << hex << RootPosition.get_key()
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std::cout << "key: " << std::hex << RootPosition.get_key()
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<< "\nmaterial key: " << RootPosition.get_material_key()
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<< " material key: " << RootPosition.get_material_key()
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<< "\npawn key: " << RootPosition.get_pawn_key() << endl;
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<< " pawn key: " << RootPosition.get_pawn_key()
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<< std::endl;
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}
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else
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else
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{
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{
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std::cout << "Unknown command: " << command << std::endl;
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cout << "Unknown command: " << command << endl;
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while (!uip.eof())
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while (!uip.eof())
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{
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{
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uip >> token;
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uip >> token;
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std::cout << token << std::endl;
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cout << token << endl;
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}
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}
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}
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}
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return true;
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return true;
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@ -183,15 +176,15 @@ namespace {
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void set_position(UCIInputParser& uip) {
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void set_position(UCIInputParser& uip) {
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std::string token;
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string token;
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uip >> token; // operator >> skips any whitespace
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uip >> token; // operator>>() skips any whitespace
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if (token == "startpos")
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if (token == "startpos")
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RootPosition.from_fen(StartPosition);
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RootPosition.from_fen(StartPosition);
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else if (token == "fen")
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else if (token == "fen")
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{
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{
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std::string fen;
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string fen;
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while (token != "moves" && !uip.eof())
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while (token != "moves" && !uip.eof())
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{
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{
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uip >> token;
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uip >> token;
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@ -233,7 +226,7 @@ namespace {
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void set_option(UCIInputParser& uip) {
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void set_option(UCIInputParser& uip) {
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std::string token, name;
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string token, name;
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uip >> token;
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uip >> token;
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if (token == "name")
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if (token == "name")
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@ -249,7 +242,7 @@ namespace {
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}
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}
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if (token == "value")
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if (token == "value")
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{
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{
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std::getline(uip, token); // reads until end of line
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getline(uip, token); // reads until end of line
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set_option_value(name, token);
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set_option_value(name, token);
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} else
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} else
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push_button(name);
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push_button(name);
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@ -268,7 +261,7 @@ namespace {
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bool go(UCIInputParser& uip) {
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bool go(UCIInputParser& uip) {
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std::string token;
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string token;
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int time[2] = {0, 0}, inc[2] = {0, 0};
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int time[2] = {0, 0}, inc[2] = {0, 0};
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int movesToGo = 0, depth = 0, nodes = 0, moveTime = 0;
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int movesToGo = 0, depth = 0, nodes = 0, moveTime = 0;
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@ -318,7 +311,8 @@ namespace {
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assert(RootPosition.is_ok());
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assert(RootPosition.is_ok());
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return think(RootPosition, infinite, ponder, RootPosition.side_to_move(), time,
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return think(RootPosition, infinite, ponder, RootPosition.side_to_move(),
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inc, movesToGo, depth, nodes, moveTime, searchMoves);
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time, inc, movesToGo, depth, nodes, moveTime, searchMoves);
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}
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}
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}
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}
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