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Small code style massage in uci.cpp

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba 2009-05-20 12:40:07 +02:00
parent 72ecd9e20d
commit 3b1e64ab72

View file

@ -38,6 +38,7 @@
#include "uci.h" #include "uci.h"
#include "ucioption.h" #include "ucioption.h"
using namespace std;
//// ////
//// Local definitions: //// Local definitions:
@ -48,7 +49,7 @@ namespace {
// UCIInputParser is a class for parsing UCI input. The class // UCIInputParser is a class for parsing UCI input. The class
// is actually a string stream built on a given input string. // is actually a string stream built on a given input string.
typedef std::istringstream UCIInputParser; typedef istringstream UCIInputParser;
// The root position. This is set up when the user (or in practice, the GUI) // The root position. This is set up when the user (or in practice, the GUI)
// sends the "position" UCI command. The root position is sent to the think() // sends the "position" UCI command. The root position is sent to the think()
@ -56,7 +57,7 @@ namespace {
Position RootPosition; Position RootPosition;
// Local functions // Local functions
bool handle_command(const std::string& command); bool handle_command(const string& command);
void set_option(UCIInputParser& uip); void set_option(UCIInputParser& uip);
void set_position(UCIInputParser& uip); void set_position(UCIInputParser& uip);
bool go(UCIInputParser& uip); bool go(UCIInputParser& uip);
@ -78,11 +79,11 @@ namespace {
void uci_main_loop() { void uci_main_loop() {
RootPosition.from_fen(StartPosition); RootPosition.from_fen(StartPosition);
std::string command; string command;
do { do {
// Wait for a command from stdin // Wait for a command from stdin
if (!std::getline(std::cin, command)) if (!getline(cin, command))
command = "quit"; command = "quit";
} while (handle_command(command)); } while (handle_command(command));
@ -100,12 +101,12 @@ namespace {
// and calls the appropriate functions. In addition to the UCI // and calls the appropriate functions. In addition to the UCI
// commands, the function also supports a few debug commands. // commands, the function also supports a few debug commands.
bool handle_command(const std::string& command) { bool handle_command(const string& command) {
UCIInputParser uip(command); UCIInputParser uip(command);
std::string token; string token;
uip >> token; // operator >> skips any whitespace uip >> token; // operator>>() skips any whitespace
if (token == "quit") if (token == "quit")
return false; return false;
@ -115,11 +116,10 @@ namespace {
if (token == "uci") if (token == "uci")
{ {
std::cout << "id name " << engine_name() << std::endl cout << "id name " << engine_name()
<< "id author Tord Romstad, Marco Costalba" << "\nid author Tord Romstad, Marco Costalba\n";
<< std::endl;
print_uci_options(); print_uci_options();
std::cout << "uciok" << std::endl; cout << "uciok" << endl;
} }
else if (token == "ucinewgame") else if (token == "ucinewgame")
{ {
@ -128,7 +128,7 @@ namespace {
RootPosition.from_fen(StartPosition); RootPosition.from_fen(StartPosition);
} }
else if (token == "isready") else if (token == "isready")
std::cout << "readyok" << std::endl; cout << "readyok" << endl;
else if (token == "position") else if (token == "position")
set_position(uip); set_position(uip);
else if (token == "setoption") else if (token == "setoption")
@ -147,28 +147,21 @@ namespace {
else if (token == "eval") else if (token == "eval")
{ {
EvalInfo ei; EvalInfo ei;
std::cout << "Incremental mg: " << RootPosition.mg_value() cout << "Incremental mg: " << RootPosition.mg_value()
<< std::endl; << "\nIncremental eg: " << RootPosition.eg_value()
std::cout << "Incremental eg: " << RootPosition.eg_value() << "\nFull eval: " << evaluate(RootPosition, ei, 0) << endl;
<< std::endl;
std::cout << "Full eval: "
<< evaluate(RootPosition, ei, 0)
<< std::endl;
} }
else if (token == "key") else if (token == "key")
{ cout << "key: " << hex << RootPosition.get_key()
std::cout << "key: " << std::hex << RootPosition.get_key() << "\nmaterial key: " << RootPosition.get_material_key()
<< " material key: " << RootPosition.get_material_key() << "\npawn key: " << RootPosition.get_pawn_key() << endl;
<< " pawn key: " << RootPosition.get_pawn_key()
<< std::endl;
}
else else
{ {
std::cout << "Unknown command: " << command << std::endl; cout << "Unknown command: " << command << endl;
while (!uip.eof()) while (!uip.eof())
{ {
uip >> token; uip >> token;
std::cout << token << std::endl; cout << token << endl;
} }
} }
return true; return true;
@ -183,15 +176,15 @@ namespace {
void set_position(UCIInputParser& uip) { void set_position(UCIInputParser& uip) {
std::string token; string token;
uip >> token; // operator >> skips any whitespace uip >> token; // operator>>() skips any whitespace
if (token == "startpos") if (token == "startpos")
RootPosition.from_fen(StartPosition); RootPosition.from_fen(StartPosition);
else if (token == "fen") else if (token == "fen")
{ {
std::string fen; string fen;
while (token != "moves" && !uip.eof()) while (token != "moves" && !uip.eof())
{ {
uip >> token; uip >> token;
@ -233,7 +226,7 @@ namespace {
void set_option(UCIInputParser& uip) { void set_option(UCIInputParser& uip) {
std::string token, name; string token, name;
uip >> token; uip >> token;
if (token == "name") if (token == "name")
@ -249,7 +242,7 @@ namespace {
} }
if (token == "value") if (token == "value")
{ {
std::getline(uip, token); // reads until end of line getline(uip, token); // reads until end of line
set_option_value(name, token); set_option_value(name, token);
} else } else
push_button(name); push_button(name);
@ -268,7 +261,7 @@ namespace {
bool go(UCIInputParser& uip) { bool go(UCIInputParser& uip) {
std::string token; string token;
int time[2] = {0, 0}, inc[2] = {0, 0}; int time[2] = {0, 0}, inc[2] = {0, 0};
int movesToGo = 0, depth = 0, nodes = 0, moveTime = 0; int movesToGo = 0, depth = 0, nodes = 0, moveTime = 0;
@ -318,7 +311,8 @@ namespace {
assert(RootPosition.is_ok()); assert(RootPosition.is_ok());
return think(RootPosition, infinite, ponder, RootPosition.side_to_move(), time, return think(RootPosition, infinite, ponder, RootPosition.side_to_move(),
inc, movesToGo, depth, nodes, moveTime, searchMoves); time, inc, movesToGo, depth, nodes, moveTime, searchMoves);
} }
} }