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https://github.com/sockspls/badfish
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Skip draw by repetition check in qsearch
Cut in half the time spent in pos.draw() that accounts for a whopping 1% of total time ! Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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3b2bcee0a8
3 changed files with 13 additions and 8 deletions
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@ -1778,7 +1778,7 @@ Value Position::compute_non_pawn_material(Color c) const {
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/// Position::is_draw() tests whether the position is drawn by material,
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/// repetition, or the 50 moves rule. It does not detect stalemates, this
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/// must be done by the search.
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template<bool SkipRepetition>
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bool Position::is_draw() const {
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// Draw by material?
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@ -1791,6 +1791,7 @@ bool Position::is_draw() const {
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return true;
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// Draw by repetition?
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if (!SkipRepetition)
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for (int i = 4, e = Min(Min(st->gamePly, st->rule50), st->pliesFromNull); i <= e; i += 2)
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if (history[st->gamePly - i] == st->key)
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return true;
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@ -1798,6 +1799,10 @@ bool Position::is_draw() const {
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return false;
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}
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// Explicit template instantiations
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template bool Position::is_draw<false>() const;
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template bool Position::is_draw<true>() const;
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/// Position::is_mate() returns true or false depending on whether the
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/// side to move is checkmated.
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@ -228,7 +228,7 @@ public:
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// Game termination checks
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bool is_mate() const;
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bool is_draw() const;
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template<bool SkipRepetition> bool is_draw() const;
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// Number of plies from starting position
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int startpos_ply_counter() const;
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@ -763,7 +763,7 @@ namespace {
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// Step 2. Check for aborted search and immediate draw
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if (( StopRequest
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|| pos.is_draw()
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|| pos.is_draw<false>()
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|| ss->ply > PLY_MAX) && !RootNode)
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return VALUE_DRAW;
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@ -1333,7 +1333,7 @@ split_point_start: // At split points actual search starts from here
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ss->ply = (ss-1)->ply + 1;
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// Check for an instant draw or maximum ply reached
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if (ss->ply > PLY_MAX || pos.is_draw())
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if (pos.is_draw<true>() || ss->ply > PLY_MAX)
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return VALUE_DRAW;
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// Decide whether or not to include checks, this fixes also the type of
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@ -2019,7 +2019,7 @@ split_point_start: // At split points actual search starts from here
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&& pos.move_is_pl(tte->move())
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&& pos.pl_move_is_legal(tte->move(), pos.pinned_pieces(pos.side_to_move()))
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&& ply < PLY_MAX
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&& (!pos.is_draw() || ply < 2))
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&& (!pos.is_draw<false>() || ply < 2))
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{
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pv[ply] = tte->move();
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pos.do_move(pv[ply++], *st++);
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