mirror of
https://github.com/sockspls/badfish
synced 2025-04-30 08:43:09 +00:00
Factor out pawn attacks in 'lever'
Improves readibility and possibly speed. No functional change.
This commit is contained in:
parent
84dabe5982
commit
3c1201c20c
1 changed files with 5 additions and 5 deletions
|
@ -93,7 +93,6 @@ namespace {
|
|||
const Square Up = (Us == WHITE ? DELTA_N : DELTA_S);
|
||||
const Square Right = (Us == WHITE ? DELTA_NE : DELTA_SW);
|
||||
const Square Left = (Us == WHITE ? DELTA_NW : DELTA_SE);
|
||||
const Piece pc = make_piece(Us, PAWN);
|
||||
|
||||
Bitboard b, p, doubled;
|
||||
Square s;
|
||||
|
@ -101,6 +100,7 @@ namespace {
|
|||
bool passed, isolated, opposed, connected, backward, candidate, unsupported, lever;
|
||||
Score value = SCORE_ZERO;
|
||||
const Square* pl = pos.list<PAWN>(Us);
|
||||
const Bitboard* pawnAttacksBB = StepAttacksBB[make_piece(Us, PAWN)];
|
||||
|
||||
Bitboard ourPawns = pos.pieces(Us, PAWN);
|
||||
Bitboard theirPawns = pos.pieces(Them, PAWN);
|
||||
|
@ -136,7 +136,7 @@ namespace {
|
|||
doubled = ourPawns & forward_bb(Us, s);
|
||||
opposed = theirPawns & forward_bb(Us, s);
|
||||
passed = !(theirPawns & passed_pawn_mask(Us, s));
|
||||
lever = theirPawns & StepAttacksBB[pc][s];
|
||||
lever = theirPawns & pawnAttacksBB[s];
|
||||
|
||||
// Test for backward pawn.
|
||||
// If the pawn is passed, isolated, or connected it cannot be
|
||||
|
@ -192,6 +192,9 @@ namespace {
|
|||
if (connected)
|
||||
value += Connected[f][relative_rank(Us, s)];
|
||||
|
||||
if (lever)
|
||||
value += Lever[relative_rank(Us, s)];
|
||||
|
||||
if (candidate)
|
||||
{
|
||||
value += CandidatePassed[relative_rank(Us, s)];
|
||||
|
@ -199,9 +202,6 @@ namespace {
|
|||
if (!doubled)
|
||||
e->candidatePawns[Us] |= s;
|
||||
}
|
||||
|
||||
if (lever)
|
||||
value += Lever[relative_rank(Us, s)];
|
||||
}
|
||||
|
||||
// In endgame it's better to have pawns on both wings. So give a bonus according
|
||||
|
|
Loading…
Add table
Reference in a new issue