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Rearrange pawn moves generation

Functional change due only to rearrangement

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba 2012-01-04 16:40:12 +01:00
parent cf247e7e30
commit 3c675db3d0

View file

@ -99,29 +99,29 @@ namespace {
template<Square Delta> template<Square Delta>
inline MoveStack* generate_pawn_captures(MoveStack* mlist, Bitboard pawns, Bitboard target) { inline MoveStack* generate_pawn_captures(MoveStack* mlist, Bitboard pawns, Bitboard target) {
const Bitboard EdgeFileBB = ( Delta == DELTA_NE const Bitboard TFileABB = ( Delta == DELTA_NE
|| Delta == DELTA_SE ? FileABB : FileHBB); || Delta == DELTA_SE ? FileABB : FileHBB);
Bitboard b; Bitboard b;
Square to; Square to;
b = move_pawns<Delta>(pawns) & target & ~EdgeFileBB; b = move_pawns<Delta>(pawns) & target & ~TFileABB;
SERIALIZE_MOVES_D(b, -Delta); SERIALIZE_MOVES_D(b, -Delta);
return mlist; return mlist;
} }
template<MoveType Type, Square Delta> template<MoveType Type, Square Delta>
inline MoveStack* generate_promotions(const Position& pos, MoveStack* mlist, Bitboard pawnsOn7, Bitboard target) { inline MoveStack* generate_promotions(MoveStack* mlist, Bitboard pawnsOn7, Bitboard target, Square ksq) {
const Bitboard EdgeFileBB = ( Delta == DELTA_NE const Bitboard TFileABB = ( Delta == DELTA_NE
|| Delta == DELTA_SE ? FileABB : FileHBB); || Delta == DELTA_SE ? FileABB : FileHBB);
Bitboard b; Bitboard b;
Square to; Square to;
b = move_pawns<Delta>(pawnsOn7) & target; b = move_pawns<Delta>(pawnsOn7) & target;
if (Delta != DELTA_N && Delta != DELTA_S) if (Delta != DELTA_N && Delta != DELTA_S)
b &= ~EdgeFileBB; b &= ~TFileABB;
while (b) while (b)
{ {
@ -137,16 +137,13 @@ namespace {
(*mlist++).move = make_promotion(to - Delta, to, KNIGHT); (*mlist++).move = make_promotion(to - Delta, to, KNIGHT);
} }
// Knight under promotion is the only one that can give a check not // Knight-promotion is the only one that can give a check (direct or
// already included in the queen-promotion. // discovered) not already included in the queen-promotion.
if (Type == MV_CHECK) if ( Type == MV_CHECK
{ && bit_is_set(StepAttacksBB[W_KNIGHT][to], ksq))
Square ksq = pos.king_square(Delta > 0 ? BLACK : WHITE);
if (bit_is_set(pos.attacks_from<KNIGHT>(to), ksq))
(*mlist++).move = make_promotion(to - Delta, to, KNIGHT); (*mlist++).move = make_promotion(to - Delta, to, KNIGHT);
}
else else
(void)pos; // Silence a warning under MSVC (void)ksq; // Silence a warning under MSVC
} }
return mlist; return mlist;
} }
@ -155,32 +152,61 @@ namespace {
template<Color Us, MoveType Type> template<Color Us, MoveType Type>
MoveStack* generate_pawn_moves(const Position& pos, MoveStack* mlist, Bitboard target, Square ksq) { MoveStack* generate_pawn_moves(const Position& pos, MoveStack* mlist, Bitboard target, Square ksq) {
// Calculate our parametrized parameters at compile time, named // Calculate our parametrized parameters at compile time, named according to
// according to the point of view of white side. // the point of view of white side.
const Color Them = (Us == WHITE ? BLACK : WHITE); const Color Them = (Us == WHITE ? BLACK : WHITE);
const Bitboard TRank7BB = (Us == WHITE ? Rank7BB : Rank2BB); const Bitboard TRank7BB = (Us == WHITE ? Rank7BB : Rank2BB);
const Bitboard TRank3BB = (Us == WHITE ? Rank3BB : Rank6BB); const Bitboard TRank3BB = (Us == WHITE ? Rank3BB : Rank6BB);
const Square UP = (Us == WHITE ? DELTA_N : DELTA_S); const Square UP = (Us == WHITE ? DELTA_N : DELTA_S);
const Square RIGHT_UP = (Us == WHITE ? DELTA_NE : DELTA_SW); const Square RIGHT = (Us == WHITE ? DELTA_NE : DELTA_SW);
const Square LEFT_UP = (Us == WHITE ? DELTA_NW : DELTA_SE); const Square LEFT = (Us == WHITE ? DELTA_NW : DELTA_SE);
Square to; Square to;
Bitboard b1, b2, dc1, dc2, pawnPushes, emptySquares; Bitboard b1, b2, dc1, dc2, emptySquares;
Bitboard pawns = pos.pieces(PAWN, Us);
Bitboard pawnsOn7 = pawns & TRank7BB;
Bitboard enemyPieces = (Type == MV_CAPTURE ? target : pos.pieces(Them));
// Pre-calculate pawn pushes before changing emptySquares definition Bitboard pawns = pos.pieces(PAWN, Us);
Bitboard pawnsOn7 = pawns & TRank7BB;
Bitboard pawnsNotOn7 = pawns & ~TRank7BB;
Bitboard enemies = (Type == MV_EVASION ? pos.pieces(Them) & target:
Type == MV_CAPTURE ? target : pos.pieces(Them));
// Single and double pawn pushes, no promotions
if (Type != MV_CAPTURE) if (Type != MV_CAPTURE)
{ {
emptySquares = (Type == MV_NON_CAPTURE ? target : pos.empty_squares()); emptySquares = (Type == MV_NON_CAPTURE ? target : pos.empty_squares());
pawnPushes = move_pawns<UP>(pawns & ~TRank7BB) & emptySquares;
}
if (Type == MV_EVASION) b1 = move_pawns<UP>(pawnsNotOn7) & emptySquares;
{ b2 = move_pawns<UP>(b1 & TRank3BB) & emptySquares;
emptySquares &= target; // Only blocking squares
enemyPieces &= target; // Capture only the checker piece if (Type == MV_EVASION)
{
b1 &= target; // Consider only blocking squares
b2 &= target;
}
if (Type == MV_CHECK)
{
// Consider only direct checks
b1 &= pos.attacks_from<PAWN>(ksq, Them);
b2 &= pos.attacks_from<PAWN>(ksq, Them);
// Add pawn pushes which give discovered check. This is possible only
// if the pawn is not on the same file as the enemy king, because we
// don't generate captures. Note that a possible discovery check
// promotion has been already generated among captures.
if (pawnsNotOn7 & target) // For CHECK type target is dc bitboard
{
dc1 = move_pawns<UP>(pawnsNotOn7 & target) & emptySquares & ~file_bb(ksq);
dc2 = move_pawns<UP>(dc1 & TRank3BB) & emptySquares;
b1 |= dc1;
b2 |= dc2;
}
}
SERIALIZE_MOVES_D(b1, -UP);
SERIALIZE_MOVES_D(b2, -UP -UP);
} }
// Promotions and underpromotions // Promotions and underpromotions
@ -189,70 +215,39 @@ namespace {
if (Type == MV_CAPTURE) if (Type == MV_CAPTURE)
emptySquares = pos.empty_squares(); emptySquares = pos.empty_squares();
pawns &= ~TRank7BB; if (Type == MV_EVASION)
mlist = generate_promotions<Type, RIGHT_UP>(pos, mlist, pawnsOn7, enemyPieces); emptySquares &= target;
mlist = generate_promotions<Type, LEFT_UP>(pos, mlist, pawnsOn7, enemyPieces);
mlist = generate_promotions<Type, UP>(pos, mlist, pawnsOn7, emptySquares); mlist = generate_promotions<Type, RIGHT>(mlist, pawnsOn7, enemies, ksq);
mlist = generate_promotions<Type, LEFT>(mlist, pawnsOn7, enemies, ksq);
mlist = generate_promotions<Type, UP>(mlist, pawnsOn7, emptySquares, ksq);
} }
// Standard captures // Standard and en-passant captures
if (Type == MV_CAPTURE || Type == MV_EVASION || Type == MV_NON_EVASION) if (Type == MV_CAPTURE || Type == MV_EVASION || Type == MV_NON_EVASION)
{ {
mlist = generate_pawn_captures<RIGHT_UP>(mlist, pawns, enemyPieces); mlist = generate_pawn_captures<RIGHT>(mlist, pawnsNotOn7, enemies);
mlist = generate_pawn_captures<LEFT_UP>(mlist, pawns, enemyPieces); mlist = generate_pawn_captures<LEFT >(mlist, pawnsNotOn7, enemies);
}
// Single and double pawn pushes if (pos.ep_square() != SQ_NONE)
if (Type != MV_CAPTURE)
{
b1 = (Type != MV_EVASION ? pawnPushes : pawnPushes & emptySquares);
b2 = move_pawns<UP>(pawnPushes & TRank3BB) & emptySquares;
if (Type == MV_CHECK)
{ {
// Consider only pawn moves which give direct checks assert(rank_of(pos.ep_square()) == (Us == WHITE ? RANK_6 : RANK_3));
b1 &= pos.attacks_from<PAWN>(ksq, Them);
b2 &= pos.attacks_from<PAWN>(ksq, Them);
// Add pawn moves which gives discovered check. This is possible only // An en passant capture can be an evasion only if the checking piece
// if the pawn is not on the same file as the enemy king, because we // is the double pushed pawn and so is in the target. Otherwise this
// don't generate captures. // is a discovery check and we are forced to do otherwise.
if (pawns & target) // For CHECK type target is dc bitboard if (Type == MV_EVASION && !bit_is_set(target, pos.ep_square() - UP))
{ return mlist;
dc1 = move_pawns<UP>(pawns & target & ~file_bb(ksq)) & emptySquares;
dc2 = move_pawns<UP>(dc1 & TRank3BB) & emptySquares;
b1 |= dc1; b1 = pawnsNotOn7 & pos.attacks_from<PAWN>(pos.ep_square(), Them);
b2 |= dc2;
}
}
SERIALIZE_MOVES_D(b1, -UP);
SERIALIZE_MOVES_D(b2, -UP -UP);
}
// En passant captures assert(b1);
if ( (Type == MV_CAPTURE || Type == MV_EVASION || Type == MV_NON_EVASION)
&& pos.ep_square() != SQ_NONE)
{
assert(Us != WHITE || rank_of(pos.ep_square()) == RANK_6);
assert(Us != BLACK || rank_of(pos.ep_square()) == RANK_3);
// An en passant capture can be an evasion only if the checking piece while (b1)
// is the double pushed pawn and so is in the target. Otherwise this (*mlist++).move = make_enpassant(pop_1st_bit(&b1), pos.ep_square());
// is a discovery check and we are forced to do otherwise.
if (Type == MV_EVASION && !bit_is_set(target, pos.ep_square() - UP))
return mlist;
b1 = pawns & pos.attacks_from<PAWN>(pos.ep_square(), Them);
assert(b1);
while (b1)
{
to = pop_1st_bit(&b1);
(*mlist++).move = make_enpassant(to, pos.ep_square());
} }
} }
return mlist; return mlist;
} }