diff --git a/src/endgame.cpp b/src/endgame.cpp index 1a5959e5..e232da62 100644 --- a/src/endgame.cpp +++ b/src/endgame.cpp @@ -79,7 +79,6 @@ namespace Endgames { add("KQKR"); add("KNNKP"); - add("KNPK"); add("KRPKR"); add("KRPKB"); add("KBPKB"); @@ -713,25 +712,6 @@ ScaleFactor Endgame::operator()(const Position& pos) const { } -/// KNP vs K. There is a single rule: if the pawn is a rook pawn on the 7th rank -/// and the defending king prevents the pawn from advancing, the position is drawn. -template<> -ScaleFactor Endgame::operator()(const Position& pos) const { - - assert(verify_material(pos, strongSide, KnightValueMg, 1)); - assert(verify_material(pos, weakSide, VALUE_ZERO, 0)); - - // Assume strongSide is white and the pawn is on files A-D - Square pawnSq = normalize(pos, strongSide, pos.square(strongSide)); - Square weakKingSq = normalize(pos, strongSide, pos.square(weakSide)); - - if (pawnSq == SQ_A7 && distance(SQ_A8, weakKingSq) <= 1) - return SCALE_FACTOR_DRAW; - - return SCALE_FACTOR_NONE; -} - - /// KP vs KP. This is done by removing the weakest side's pawn and probing the /// KP vs K bitbase: If the weakest side has a draw without the pawn, it probably /// has at least a draw with the pawn as well. The exception is when the stronger diff --git a/src/endgame.h b/src/endgame.h index 49ebb603..fd1aba2d 100644 --- a/src/endgame.h +++ b/src/endgame.h @@ -57,7 +57,6 @@ enum EndgameCode { KBPKB, // KBP vs KB KBPPKB, // KBPP vs KB KBPKN, // KBP vs KN - KNPK, // KNP vs K KPKP // KP vs KP };