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Replace the PassedDanger array by an equation
This equation seems to do as well as the current PassedDanger array. Master values were: 3, 7, 11, 20 The new values given by the equation are: 3, 6, 11, 18 STC: LLR: 2.95 (-2.94,2.94) [-3.00,1.00] Total: 84301 W: 18155 L: 18156 D: 47990 http://tests.stockfishchess.org/tests/view/5bda03180ebc595e0ae2518e LTC: LLR: 2.96 (-2.94,2.94) [-3.00,1.00] Total: 7940 W: 1358 L: 1217 D: 5365 http://tests.stockfishchess.org/tests/view/5bdc69880ebc595e0ae27d28 We stopped a LTC run after 70000 games: LLR: 0.74 (-2.94,2.94) [0.00,4.00] Total: 70257 W: 11319 L: 11064 D: 47874 http://tests.stockfishchess.org/tests/view/5bdca8420ebc595e0ae281a9 Bench: 3913185
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1 changed files with 3 additions and 6 deletions
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@ -151,9 +151,6 @@ namespace {
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S(-30,-14), S(-9, -8), S( 0, 9), S( -1, 7)
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};
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// PassedDanger[Rank] contains a term to weight the passed score
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constexpr int PassedDanger[RANK_NB] = { 0, 0, 0, 3, 7, 11, 20 };
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// Assorted bonuses and penalties
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constexpr Score BishopPawns = S( 3, 7);
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constexpr Score CloseEnemies = S( 6, 0);
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@ -629,12 +626,12 @@ namespace {
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assert(!(pos.pieces(Them, PAWN) & forward_file_bb(Us, s + Up)));
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int r = relative_rank(Us, s);
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int w = PassedDanger[r];
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Score bonus = PassedRank[r];
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if (w)
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if (r > RANK_3)
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{
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int w = (r-2) * (r-2) + 2;
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Square blockSq = s + Up;
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// Adjust bonus based on the king's proximity
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@ -675,7 +672,7 @@ namespace {
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bonus += make_score(k * w, k * w);
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}
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} // w != 0
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} // rank > RANK_3
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// Scale down bonus for candidate passers which need more than one
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// pawn push to become passed, or have a pawn in front of them.
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