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https://github.com/sockspls/badfish
synced 2025-04-30 16:53:09 +00:00
Revert evaluation cache
And return on using TT as backing store for position evaluations. Tests (even on single thread) show eval cache was a regression. In multi thread result should be even worst because eval cache is a per-thread struct, while TT is shared. After 4957 games at 15"+0.05 (single thread) eval cache vs master 969 - 1093 - 2895 -9 ELO So previous reported result of +18 ELO was probably due to an issue in the testing framework (a bug in cutechess-cli) that has been fixed in the meanwhile. bench: 5386711
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f78b68b7ff
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6 changed files with 61 additions and 57 deletions
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@ -244,7 +244,7 @@ namespace {
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Score evaluate_pieces_of_color(const Position& pos, EvalInfo& ei, Score& mobility);
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template<Color Us, bool Trace>
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Score evaluate_king(const Position& pos, EvalInfo& ei, int16_t margins[]);
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Score evaluate_king(const Position& pos, EvalInfo& ei, Value margins[]);
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template<Color Us>
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Score evaluate_threats(const Position& pos, EvalInfo& ei);
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@ -364,27 +364,13 @@ Value do_evaluate(const Position& pos, Value& margin) {
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assert(!pos.checkers());
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EvalInfo ei;
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Value margins[COLOR_NB];
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Score score, mobilityWhite, mobilityBlack;
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Key key = pos.key();
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Thread* th = pos.this_thread();
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Eval::Entry* e = th->evalTable[key];
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// If e->key matches the position's hash key, it means that we have analysed
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// this node before, and we can simply return the information we found the last
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// time instead of recomputing it.
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if (e->key == key)
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{
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margin = Value(e->margins[pos.side_to_move()]);
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return e->value;
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}
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// Otherwise we overwrite current content with this node info.
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e->key = key;
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// margins[] store the uncertainty estimation of position's evaluation
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// that typically is used by the search for pruning decisions.
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e->margins[WHITE] = e->margins[BLACK] = VALUE_ZERO;
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margins[WHITE] = margins[BLACK] = VALUE_ZERO;
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// Initialize score by reading the incrementally updated scores included
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// in the position object (material + piece square tables) and adding
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@ -400,8 +386,7 @@ Value do_evaluate(const Position& pos, Value& margin) {
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if (ei.mi->specialized_eval_exists())
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{
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margin = VALUE_ZERO;
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e->value = ei.mi->evaluate(pos);
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return e->value;
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return ei.mi->evaluate(pos);
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}
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// Probe the pawn hash table
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@ -420,8 +405,8 @@ Value do_evaluate(const Position& pos, Value& margin) {
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// Evaluate kings after all other pieces because we need complete attack
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// information when computing the king safety evaluation.
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score += evaluate_king<WHITE, Trace>(pos, ei, e->margins)
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- evaluate_king<BLACK, Trace>(pos, ei, e->margins);
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score += evaluate_king<WHITE, Trace>(pos, ei, margins)
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- evaluate_king<BLACK, Trace>(pos, ei, margins);
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// Evaluate tactical threats, we need full attack information including king
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score += evaluate_threats<WHITE>(pos, ei)
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@ -467,7 +452,7 @@ Value do_evaluate(const Position& pos, Value& margin) {
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sf = ScaleFactor(50);
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}
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margin = Value(e->margins[pos.side_to_move()]);
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margin = margins[pos.side_to_move()];
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Value v = interpolate(score, ei.mi->game_phase(), sf);
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// In case of tracing add all single evaluation contributions for both white and black
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@ -484,8 +469,8 @@ Value do_evaluate(const Position& pos, Value& margin) {
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Score b = make_score(ei.mi->space_weight() * evaluate_space<BLACK>(pos, ei), 0);
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trace_add(SPACE, apply_weight(w, Weights[Space]), apply_weight(b, Weights[Space]));
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trace_add(TOTAL, score);
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TraceStream << "\nUncertainty margin: White: " << to_cp(Value(e->margins[WHITE]))
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<< ", Black: " << to_cp(Value(e->margins[BLACK]))
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TraceStream << "\nUncertainty margin: White: " << to_cp(margins[WHITE])
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<< ", Black: " << to_cp(margins[BLACK])
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<< "\nScaling: " << std::noshowpos
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<< std::setw(6) << 100.0 * ei.mi->game_phase() / 128.0 << "% MG, "
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<< std::setw(6) << 100.0 * (1.0 - ei.mi->game_phase() / 128.0) << "% * "
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@ -493,7 +478,7 @@ Value do_evaluate(const Position& pos, Value& margin) {
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<< "Total evaluation: " << to_cp(v);
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}
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return e->value = pos.side_to_move() == WHITE ? v : -v;
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return pos.side_to_move() == WHITE ? v : -v;
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}
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@ -768,7 +753,7 @@ Value do_evaluate(const Position& pos, Value& margin) {
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// evaluate_king<>() assigns bonuses and penalties to a king of a given color
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template<Color Us, bool Trace>
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Score evaluate_king(const Position& pos, EvalInfo& ei, int16_t margins[]) {
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Score evaluate_king(const Position& pos, EvalInfo& ei, Value margins[]) {
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const Color Them = (Us == WHITE ? BLACK : WHITE);
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@ -868,7 +853,7 @@ Value do_evaluate(const Position& pos, Value& margin) {
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// be very big, and so capturing a single attacking piece can therefore
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// result in a score change far bigger than the value of the captured piece.
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score -= KingDangerTable[Us == Search::RootColor][attackUnits];
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margins[Us] += int16_t(mg_value(KingDangerTable[Us == Search::RootColor][attackUnits]));
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margins[Us] += mg_value(KingDangerTable[Us == Search::RootColor][attackUnits]);
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}
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if (Trace)
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@ -20,7 +20,6 @@
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#if !defined(EVALUATE_H_INCLUDED)
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#define EVALUATE_H_INCLUDED
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#include "misc.h"
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#include "types.h"
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class Position;
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@ -31,16 +30,6 @@ extern void init();
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extern Value evaluate(const Position& pos, Value& margin);
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extern std::string trace(const Position& pos);
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const int TableSize = 262144;
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struct Entry {
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Key key;
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Value value;
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int16_t margins[2];
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};
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struct Table : HashTable<Entry, TableSize> {};
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}
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#endif // !defined(EVALUATE_H_INCLUDED)
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@ -575,17 +575,31 @@ namespace {
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// Step 5. Evaluate the position statically and update parent's gain statistics
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if (inCheck)
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ss->staticEval = ss->evalMargin = eval = VALUE_NONE;
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else
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else if (tte)
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{
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eval = ss->staticEval = evaluate(pos, ss->evalMargin);
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// Following asserts are valid only in single thread condition because
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// TT access is always racy and its contents cannot be trusted.
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assert(tte->static_value() != VALUE_NONE || Threads.size() > 1);
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assert(ttValue != VALUE_NONE || tte->type() == BOUND_NONE || Threads.size() > 1);
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ss->staticEval = eval = tte->static_value();
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ss->evalMargin = tte->static_value_margin();
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if (eval == VALUE_NONE || ss->evalMargin == VALUE_NONE) // Due to a race
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eval = ss->staticEval = evaluate(pos, ss->evalMargin);
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// Can ttValue be used as a better position evaluation?
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if (tte && ttValue != VALUE_NONE)
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{
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if (ttValue != VALUE_NONE)
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if ( ((tte->type() & BOUND_LOWER) && ttValue > eval)
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|| ((tte->type() & BOUND_UPPER) && ttValue < eval))
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eval = ttValue;
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}
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}
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else
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{
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eval = ss->staticEval = evaluate(pos, ss->evalMargin);
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TT.store(posKey, VALUE_NONE, BOUND_NONE, DEPTH_NONE, MOVE_NONE,
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ss->staticEval, ss->evalMargin);
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}
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// Update gain for the parent non-capture move given the static position
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@ -1041,7 +1055,8 @@ split_point_start: // At split points actual search starts from here
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if (bestValue >= beta) // Failed high
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{
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TT.store(posKey, value_to_tt(bestValue, ss->ply), BOUND_LOWER, depth, bestMove);
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TT.store(posKey, value_to_tt(bestValue, ss->ply), BOUND_LOWER, depth,
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bestMove, ss->staticEval, ss->evalMargin);
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if (!pos.is_capture_or_promotion(bestMove) && !inCheck)
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{
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@ -1066,7 +1081,7 @@ split_point_start: // At split points actual search starts from here
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else // Failed low or PV search
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TT.store(posKey, value_to_tt(bestValue, ss->ply),
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PvNode && bestMove != MOVE_NONE ? BOUND_EXACT : BOUND_UPPER,
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depth, bestMove);
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depth, bestMove, ss->staticEval, ss->evalMargin);
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assert(bestValue > -VALUE_INFINITE && bestValue < VALUE_INFINITE);
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@ -1147,6 +1162,16 @@ split_point_start: // At split points actual search starts from here
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ss->staticEval = bestValue = -(ss-1)->staticEval;
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ss->evalMargin = VALUE_ZERO;
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}
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else if (tte)
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{
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assert(tte->static_value() != VALUE_NONE || Threads.size() > 1);
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ss->staticEval = bestValue = tte->static_value();
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ss->evalMargin = tte->static_value_margin();
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if (ss->staticEval == VALUE_NONE || ss->evalMargin == VALUE_NONE) // Due to a race
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ss->staticEval = bestValue = evaluate(pos, ss->evalMargin);
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}
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else
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ss->staticEval = bestValue = evaluate(pos, ss->evalMargin);
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@ -1154,7 +1179,8 @@ split_point_start: // At split points actual search starts from here
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if (bestValue >= beta)
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{
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if (!tte)
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TT.store(pos.key(), value_to_tt(bestValue, ss->ply), BOUND_LOWER, DEPTH_NONE, MOVE_NONE);
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TT.store(pos.key(), value_to_tt(bestValue, ss->ply), BOUND_LOWER,
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DEPTH_NONE, MOVE_NONE, ss->staticEval, ss->evalMargin);
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return bestValue;
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}
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@ -1263,7 +1289,9 @@ split_point_start: // At split points actual search starts from here
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}
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else // Fail high
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{
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TT.store(posKey, value_to_tt(value, ss->ply), BOUND_LOWER, ttDepth, move);
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TT.store(posKey, value_to_tt(value, ss->ply), BOUND_LOWER,
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ttDepth, move, ss->staticEval, ss->evalMargin);
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return value;
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}
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}
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@ -1277,7 +1305,7 @@ split_point_start: // At split points actual search starts from here
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TT.store(posKey, value_to_tt(bestValue, ss->ply),
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PvNode && bestValue > oldAlpha ? BOUND_EXACT : BOUND_UPPER,
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ttDepth, bestMove);
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ttDepth, bestMove, ss->staticEval, ss->evalMargin);
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assert(bestValue > -VALUE_INFINITE && bestValue < VALUE_INFINITE);
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@ -1574,7 +1602,7 @@ void RootMove::insert_pv_in_tt(Position& pos) {
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tte = TT.probe(pos.key());
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if (!tte || tte->move() != pv[ply]) // Don't overwrite correct entries
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TT.store(pos.key(), VALUE_NONE, BOUND_NONE, DEPTH_NONE, pv[ply]);
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TT.store(pos.key(), VALUE_NONE, BOUND_NONE, DEPTH_NONE, pv[ply], VALUE_NONE, VALUE_NONE);
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assert(MoveList<LEGAL>(pos).contains(pv[ply]));
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@ -22,7 +22,6 @@
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#include <vector>
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#include "evaluate.h"
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#include "material.h"
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#include "movepick.h"
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#include "pawns.h"
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void wait_for_stop_or_ponderhit();
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SplitPoint splitPoints[MAX_SPLITPOINTS_PER_THREAD];
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Eval::Table evalTable;
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Material::Table materialTable;
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Endgames endgames;
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Pawns::Table pawnsTable;
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@ -82,7 +82,7 @@ void TranspositionTable::clear() {
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/// more valuable than a TTEntry t2 if t1 is from the current search and t2 is from
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/// a previous search, or if the depth of t1 is bigger than the depth of t2.
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void TranspositionTable::store(const Key posKey, Value v, Bound t, Depth d, Move m) {
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void TranspositionTable::store(const Key posKey, Value v, Bound t, Depth d, Move m, Value statV, Value kingD) {
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int c1, c2, c3;
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TTEntry *tte, *replace;
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if (m == MOVE_NONE)
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m = tte->move();
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tte->save(posKey32, v, t, d, m, generation);
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tte->save(posKey32, v, t, d, m, generation, statV, kingD);
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return;
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}
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if (c1 + c2 + c3 > 0)
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replace = tte;
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}
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replace->save(posKey32, v, t, d, m, generation);
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replace->save(posKey32, v, t, d, m, generation, statV, kingD);
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}
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10
src/tt.h
10
src/tt.h
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class TTEntry {
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public:
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void save(uint32_t k, Value v, Bound b, Depth d, Move m, int g) {
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void save(uint32_t k, Value v, Bound b, Depth d, Move m, int g, Value statV, Value statM) {
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key32 = (uint32_t)k;
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move16 = (uint16_t)m;
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generation8 = (uint8_t)g;
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value16 = (int16_t)v;
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depth16 = (int16_t)d;
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staticValue = (int16_t)statV;
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staticMargin = (int16_t)statM;
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}
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void set_generation(int g) { generation8 = (uint8_t)g; }
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Value value() const { return (Value)value16; }
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Bound type() const { return (Bound)bound; }
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int generation() const { return (int)generation8; }
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Value static_value() const { return (Value)staticValue; }
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Value static_value_margin() const { return (Value)staticMargin; }
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private:
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uint32_t key32;
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uint16_t move16;
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uint8_t bound, generation8;
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int16_t value16, depth16;
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int16_t value16, depth16, staticValue, staticMargin;
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};
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~TranspositionTable();
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void set_size(size_t mbSize);
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void clear();
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void store(const Key posKey, Value v, Bound type, Depth d, Move m);
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void store(const Key posKey, Value v, Bound type, Depth d, Move m, Value statV, Value kingD);
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TTEntry* probe(const Key posKey) const;
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void new_search();
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TTEntry* first_entry(const Key posKey) const;
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Add table
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