1
0
Fork 0
mirror of https://github.com/sockspls/badfish synced 2025-04-29 16:23:09 +00:00

VVLTC Search Tune

A single tuning run of 190k games was conducted:
https://tests.stockfishchess.org/tests/view/670f3e3786d5ee47d953c554.

Passed VVLTC 1st sprt:
https://tests.stockfishchess.org/tests/view/672344dc86d5ee47d953d8c3
LLR: 2.94 (-2.94,2.94) <0.00,2.00>
Total: 56768 W: 14615 L: 14323 D: 27830
Ptnml(0-2): 3, 5152, 17789, 5430, 10

Passed VVLTC 2nd sprt (rebased):
https://tests.stockfishchess.org/tests/view/6726d83786d5ee47d953db03
LLR: 2.94 (-2.94,2.94) <0.50,2.50>
Total: 57884 W: 14885 L: 14554 D: 28445
Ptnml(0-2): 5, 5300, 17999, 5635, 3

closes https://github.com/official-stockfish/Stockfish/pull/5669

Bench: 920336
This commit is contained in:
Muzhen Gaming 2024-11-13 20:18:36 +01:00 committed by Disservin
parent cc5c67c564
commit 3d084e9164

View file

@ -67,7 +67,7 @@ namespace {
// Futility margin
Value futility_margin(Depth d, bool noTtCutNode, bool improving, bool oppWorsening) {
Value futilityMult = 118 - 33 * noTtCutNode;
Value futilityMult = 109 - 27 * noTtCutNode;
Value improvingDeduction = improving * futilityMult * 2;
Value worseningDeduction = oppWorsening * futilityMult / 3;
@ -94,16 +94,16 @@ Value to_corrected_static_eval(Value v, const Worker& w, const Position& pos, St
cntcv = int((*(ss - 2)->continuationCorrectionHistory)[pos.piece_on(m.to_sq())][m.to_sq()]);
const auto cv =
(5932 * pcv + 3269 * macv + 5660 * micv + 6666 * (wnpcv + bnpcv) + 5555 * cntcv) / 131072;
(6384 * pcv + 3583 * macv + 6492 * micv + 6725 * (wnpcv + bnpcv) + cntcv * 5880) / 131072;
v += cv;
return std::clamp(v, VALUE_TB_LOSS_IN_MAX_PLY + 1, VALUE_TB_WIN_IN_MAX_PLY - 1);
}
// History and stats update bonus, based on depth
int stat_bonus(Depth d) { return std::min(179 * d - 108, 1598); }
int stat_bonus(Depth d) { return std::min(168 * d - 100, 1718); }
// History and stats update malus, based on depth
int stat_malus(Depth d) { return std::min(820 * d - 261, 2246); }
int stat_malus(Depth d) { return std::min(768 * d - 257, 2351); }
// Add a small random component to draw evaluations to avoid 3-fold blindness
Value value_draw(size_t nodes) { return VALUE_DRAW - 1 + Value(nodes & 0x2); }
@ -311,13 +311,13 @@ void Search::Worker::iterative_deepening() {
selDepth = 0;
// Reset aspiration window starting size
delta = 5 + std::abs(rootMoves[pvIdx].meanSquaredScore) / 13797;
delta = 5 + std::abs(rootMoves[pvIdx].meanSquaredScore) / 13461;
Value avg = rootMoves[pvIdx].averageScore;
alpha = std::max(avg - delta, -VALUE_INFINITE);
beta = std::min(avg + delta, VALUE_INFINITE);
// Adjust optimism based on root move's averageScore (~4 Elo)
optimism[us] = 132 * avg / (std::abs(avg) + 89);
optimism[us] = 150 * avg / (std::abs(avg) + 85);
optimism[~us] = -optimism[us];
// Start with a small aspiration window and, in the case of a fail
@ -502,8 +502,8 @@ void Search::Worker::iterative_deepening() {
void Search::Worker::clear() {
mainHistory.fill(0);
lowPlyHistory.fill(0);
captureHistory.fill(-753);
pawnHistory.fill(-1152);
captureHistory.fill(-758);
pawnHistory.fill(-1158);
pawnCorrectionHistory.fill(0);
majorPieceCorrectionHistory.fill(0);
minorPieceCorrectionHistory.fill(0);
@ -518,10 +518,10 @@ void Search::Worker::clear() {
for (StatsType c : {NoCaptures, Captures})
for (auto& to : continuationHistory[inCheck][c])
for (auto& h : to)
h->fill(-678);
h->fill(-645);
for (size_t i = 1; i < reductions.size(); ++i)
reductions[i] = int((18.43 + std::log(size_t(options["Threads"])) / 2) * std::log(i));
reductions[i] = int((19.43 + std::log(size_t(options["Threads"])) / 2) * std::log(i));
refreshTable.clear(networks[numaAccessToken]);
}
@ -760,7 +760,7 @@ Value Search::Worker::search(
// Use static evaluation difference to improve quiet move ordering (~9 Elo)
if (((ss - 1)->currentMove).is_ok() && !(ss - 1)->inCheck && !priorCapture)
{
int bonus = std::clamp(-10 * int((ss - 1)->staticEval + ss->staticEval), -1641, 1423) + 760;
int bonus = std::clamp(-10 * int((ss - 1)->staticEval + ss->staticEval), -1831, 1428) + 623;
thisThread->mainHistory[~us][((ss - 1)->currentMove).from_to()] << bonus;
if (type_of(pos.piece_on(prevSq)) != PAWN && ((ss - 1)->currentMove).type_of() != PROMOTION)
thisThread->pawnHistory[pawn_structure_index(pos)][pos.piece_on(prevSq)][prevSq]
@ -778,7 +778,7 @@ Value Search::Worker::search(
// Step 7. Razoring (~1 Elo)
// If eval is really low, check with qsearch if we can exceed alpha. If the
// search suggests we cannot exceed alpha, return a speculative fail low.
if (eval < alpha - 501 - 272 * depth * depth)
if (eval < alpha - 469 - 307 * depth * depth)
{
value = qsearch<NonPV>(pos, ss, alpha - 1, alpha);
if (value < alpha && std::abs(value) < VALUE_TB_WIN_IN_MAX_PLY)
@ -787,9 +787,9 @@ Value Search::Worker::search(
// Step 8. Futility pruning: child node (~40 Elo)
// The depth condition is important for mate finding.
if (!ss->ttPv && depth < 13
if (!ss->ttPv && depth < 14
&& eval - futility_margin(depth, cutNode && !ss->ttHit, improving, opponentWorsening)
- (ss - 1)->statScore / 272
- (ss - 1)->statScore / 290
>= beta
&& eval >= beta && (!ttData.move || ttCapture) && beta > VALUE_TB_LOSS_IN_MAX_PLY
&& eval < VALUE_TB_WIN_IN_MAX_PLY)
@ -799,13 +799,13 @@ Value Search::Worker::search(
// Step 9. Null move search with verification search (~35 Elo)
if (cutNode && (ss - 1)->currentMove != Move::null() && eval >= beta
&& ss->staticEval >= beta - 23 * depth + 400 && !excludedMove && pos.non_pawn_material(us)
&& ss->staticEval >= beta - 21 * depth + 421 && !excludedMove && pos.non_pawn_material(us)
&& ss->ply >= thisThread->nmpMinPly && beta > VALUE_TB_LOSS_IN_MAX_PLY)
{
assert(eval - beta >= 0);
// Null move dynamic reduction based on depth and eval
Depth R = std::min(int(eval - beta) / 209, 6) + depth / 3 + 5;
Depth R = std::min(int(eval - beta) / 235, 7) + depth / 3 + 5;
ss->currentMove = Move::null();
ss->continuationHistory = &thisThread->continuationHistory[0][0][NO_PIECE][0];
@ -855,7 +855,7 @@ Value Search::Worker::search(
// Step 11. ProbCut (~10 Elo)
// If we have a good enough capture (or queen promotion) and a reduced search
// returns a value much above beta, we can (almost) safely prune the previous move.
probCutBeta = beta + 189 - 53 * improving - 30 * opponentWorsening;
probCutBeta = beta + 187 - 53 * improving - 27 * opponentWorsening;
if (!PvNode && depth > 3
&& std::abs(beta) < VALUE_TB_WIN_IN_MAX_PLY
// If value from transposition table is lower than probCutBeta, don't attempt
@ -926,7 +926,7 @@ Value Search::Worker::search(
moves_loop: // When in check, search starts here
// Step 12. A small Probcut idea (~4 Elo)
probCutBeta = beta + 379;
probCutBeta = beta + 417;
if ((ttData.bound & BOUND_LOWER) && ttData.depth >= depth - 4 && ttData.value >= probCutBeta
&& std::abs(beta) < VALUE_TB_WIN_IN_MAX_PLY
&& std::abs(ttData.value) < VALUE_TB_WIN_IN_MAX_PLY)
@ -1010,15 +1010,15 @@ moves_loop: // When in check, search starts here
// Futility pruning for captures (~2 Elo)
if (!givesCheck && lmrDepth < 7 && !ss->inCheck)
{
Value futilityValue = ss->staticEval + 300 + 238 * lmrDepth
Value futilityValue = ss->staticEval + 287 + 253 * lmrDepth
+ PieceValue[capturedPiece] + captHist / 7;
if (futilityValue <= alpha)
continue;
}
// SEE based pruning for captures and checks (~11 Elo)
int seeHist = std::clamp(captHist / 32, -159 * depth, 160 * depth);
if (!pos.see_ge(move, -167 * depth - seeHist))
int seeHist = std::clamp(captHist / 33, -161 * depth, 156 * depth);
if (!pos.see_ge(move, -162 * depth - seeHist))
continue;
}
else
@ -1029,15 +1029,15 @@ moves_loop: // When in check, search starts here
+ thisThread->pawnHistory[pawn_structure_index(pos)][movedPiece][move.to_sq()];
// Continuation history based pruning (~2 Elo)
if (history < -4071 * depth)
if (history < -3884 * depth)
continue;
history += 2 * thisThread->mainHistory[us][move.from_to()];
lmrDepth += history / 3653;
lmrDepth += history / 3609;
Value futilityValue =
ss->staticEval + (bestValue < ss->staticEval - 51 ? 145 : 49) + 144 * lmrDepth;
ss->staticEval + (bestValue < ss->staticEval - 45 ? 140 : 43) + 141 * lmrDepth;
// Futility pruning: parent node (~13 Elo)
if (!ss->inCheck && lmrDepth < 12 && futilityValue <= alpha)
@ -1051,7 +1051,7 @@ moves_loop: // When in check, search starts here
lmrDepth = std::max(lmrDepth, 0);
// Prune moves with negative SEE (~4 Elo)
if (!pos.see_ge(move, -24 * lmrDepth * lmrDepth))
if (!pos.see_ge(move, -25 * lmrDepth * lmrDepth))
continue;
}
}
@ -1074,11 +1074,11 @@ moves_loop: // When in check, search starts here
// and lower extension margins scale well.
if (!rootNode && move == ttData.move && !excludedMove
&& depth >= 4 - (thisThread->completedDepth > 36) + ss->ttPv
&& depth >= 4 - (thisThread->completedDepth > 33) + ss->ttPv
&& std::abs(ttData.value) < VALUE_TB_WIN_IN_MAX_PLY && (ttData.bound & BOUND_LOWER)
&& ttData.depth >= depth - 3)
{
Value singularBeta = ttData.value - (54 + 77 * (ss->ttPv && !PvNode)) * depth / 64;
Value singularBeta = ttData.value - (56 + 79 * (ss->ttPv && !PvNode)) * depth / 64;
Depth singularDepth = newDepth / 2;
ss->excludedMove = move;
@ -1088,8 +1088,8 @@ moves_loop: // When in check, search starts here
if (value < singularBeta)
{
int doubleMargin = 262 * PvNode - 204 * !ttCapture;
int tripleMargin = 97 + 266 * PvNode - 255 * !ttCapture + 94 * ss->ttPv;
int doubleMargin = 249 * PvNode - 194 * !ttCapture;
int tripleMargin = 94 + 287 * PvNode - 249 * !ttCapture + 99 * ss->ttPv;
extension = 1 + (value < singularBeta - doubleMargin)
+ (value < singularBeta - tripleMargin);
@ -1127,7 +1127,7 @@ moves_loop: // When in check, search starts here
else if (PvNode && move.to_sq() == prevSq
&& thisThread->captureHistory[movedPiece][move.to_sq()]
[type_of(pos.piece_on(move.to_sq()))]
> 4299)
> 4321)
extension = 1;
}
@ -1182,7 +1182,7 @@ moves_loop: // When in check, search starts here
ss->statScore = 2 * thisThread->mainHistory[us][move.from_to()]
+ (*contHist[0])[movedPiece][move.to_sq()]
+ (*contHist[1])[movedPiece][move.to_sq()] - 4410;
+ (*contHist[1])[movedPiece][move.to_sq()] - 3996;
// Decrease/increase reduction for moves with a good/bad history (~8 Elo)
r -= ss->statScore * 1287 / 16384;
@ -1204,8 +1204,8 @@ moves_loop: // When in check, search starts here
{
// Adjust full-depth search based on LMR results - if the result was
// good enough search deeper, if it was bad enough search shallower.
const bool doDeeperSearch = value > (bestValue + 38 + 2 * newDepth); // (~1 Elo)
const bool doShallowerSearch = value < bestValue + 8; // (~2 Elo)
const bool doDeeperSearch = value > (bestValue + 42 + 2 * newDepth); // (~1 Elo)
const bool doShallowerSearch = value < bestValue + 10; // (~2 Elo)
newDepth += doDeeperSearch - doShallowerSearch;
@ -1377,29 +1377,29 @@ moves_loop: // When in check, search starts here
// Bonus for prior countermove that caused the fail low
else if (!priorCapture && prevSq != SQ_NONE)
{
int bonus = (118 * (depth > 5) + 38 * !allNode + 169 * ((ss - 1)->moveCount > 8)
+ 116 * (!ss->inCheck && bestValue <= ss->staticEval - 101)
+ 133 * (!(ss - 1)->inCheck && bestValue <= -(ss - 1)->staticEval - 92));
int bonus = (117 * (depth > 5) + 39 * !allNode + 168 * ((ss - 1)->moveCount > 8)
+ 115 * (!ss->inCheck && bestValue <= ss->staticEval - 108)
+ 119 * (!(ss - 1)->inCheck && bestValue <= -(ss - 1)->staticEval - 83));
// Proportional to "how much damage we have to undo"
bonus += std::min(-(ss - 1)->statScore / 102, 305);
bonus += std::min(-(ss - 1)->statScore / 113, 300);
bonus = std::max(bonus, 0);
update_continuation_histories(ss - 1, pos.piece_on(prevSq), prevSq,
stat_bonus(depth) * bonus / 107);
stat_bonus(depth) * bonus / 93);
thisThread->mainHistory[~us][((ss - 1)->currentMove).from_to()]
<< stat_bonus(depth) * bonus / 174;
<< stat_bonus(depth) * bonus / 179;
if (type_of(pos.piece_on(prevSq)) != PAWN && ((ss - 1)->currentMove).type_of() != PROMOTION)
thisThread->pawnHistory[pawn_structure_index(pos)][pos.piece_on(prevSq)][prevSq]
<< stat_bonus(depth) * bonus / 25;
<< stat_bonus(depth) * bonus / 24;
}
// Bonus when search fails low and there is a TT move
else if (ttData.move && !allNode)
thisThread->mainHistory[us][ttData.move.from_to()] << stat_bonus(depth) / 4;
thisThread->mainHistory[us][ttData.move.from_to()] << stat_bonus(depth) * 23 / 100;
if (PvNode)
bestValue = std::min(bestValue, maxValue);
@ -1428,13 +1428,13 @@ moves_loop: // When in check, search starts here
auto bonus = std::clamp(int(bestValue - ss->staticEval) * depth / 8,
-CORRECTION_HISTORY_LIMIT / 4, CORRECTION_HISTORY_LIMIT / 4);
thisThread->pawnCorrectionHistory[us][pawn_structure_index<Correction>(pos)]
<< bonus * 101 / 128;
thisThread->majorPieceCorrectionHistory[us][major_piece_index(pos)] << bonus * 157 / 128;
thisThread->minorPieceCorrectionHistory[us][minor_piece_index(pos)] << bonus * 153 / 128;
<< bonus * 107 / 128;
thisThread->majorPieceCorrectionHistory[us][major_piece_index(pos)] << bonus * 162 / 128;
thisThread->minorPieceCorrectionHistory[us][minor_piece_index(pos)] << bonus * 148 / 128;
thisThread->nonPawnCorrectionHistory[WHITE][us][non_pawn_index<WHITE>(pos)]
<< bonus * 123 / 128;
<< bonus * 122 / 128;
thisThread->nonPawnCorrectionHistory[BLACK][us][non_pawn_index<BLACK>(pos)]
<< bonus * 165 / 128;
<< bonus * 185 / 128;
if (m.is_ok())
(*(ss - 2)->continuationCorrectionHistory)[pos.piece_on(m.to_sq())][m.to_sq()] << bonus;
@ -1566,7 +1566,7 @@ Value Search::Worker::qsearch(Position& pos, Stack* ss, Value alpha, Value beta)
if (bestValue > alpha)
alpha = bestValue;
futilityBase = ss->staticEval + 280;
futilityBase = ss->staticEval + 306;
}
const PieceToHistory* contHist[] = {(ss - 1)->continuationHistory,
@ -1629,11 +1629,11 @@ Value Search::Worker::qsearch(Position& pos, Stack* ss, Value alpha, Value beta)
+ (*contHist[1])[pos.moved_piece(move)][move.to_sq()]
+ thisThread->pawnHistory[pawn_structure_index(pos)][pos.moved_piece(move)]
[move.to_sq()]
<= 5036)
<= 5095)
continue;
// Do not search moves with bad enough SEE values (~5 Elo)
if (!pos.see_ge(move, -82))
if (!pos.see_ge(move, -83))
continue;
}
@ -1701,7 +1701,7 @@ Value Search::Worker::qsearch(Position& pos, Stack* ss, Value alpha, Value beta)
Depth Search::Worker::reduction(bool i, Depth d, int mn, int delta) const {
int reductionScale = reductions[d] * reductions[mn];
return (reductionScale + 1239 - delta * 795 / rootDelta) + (!i && reductionScale > 1341) * 1135;
return (reductionScale + 1304 - delta * 814 / rootDelta) + (!i && reductionScale > 1423) * 1135;
}
// elapsed() returns the time elapsed since the search started. If the
@ -1832,7 +1832,7 @@ void update_all_stats(const Position& pos,
// at ply -1, -2, -3, -4, and -6 with current move.
void update_continuation_histories(Stack* ss, Piece pc, Square to, int bonus) {
bonus = bonus * 53 / 64;
bonus = bonus * 50 / 64;
for (int i : {1, 2, 3, 4, 6})
{