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Tidy up middle game specific evaluation
Also add starting position to benchmarks. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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2 changed files with 18 additions and 27 deletions
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@ -34,7 +34,8 @@
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//// Variables
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////
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const std::string BenchmarkPositions[15] = {
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const std::string BenchmarkPositions[16] = {
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"rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"
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"r4rk1/1b2qppp/p1n1p3/1p6/1b1PN3/3BRN2/PP3PPP/R2Q2K1 b - - 7 16",
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"4r1k1/ppq3pp/3b4/2pP4/2Q1p3/4B1P1/PP5P/R5K1 b - - 0 20",
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"4rrk1/pp1n3p/3q2pQ/2p1pb2/2PP4/2P3N1/P2B2PP/4RRK1 b - - 7 19",
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@ -116,7 +117,7 @@ void benchmark(const std::string& commandLine) {
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}
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fenFile.close();
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} else
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for (int i = 0; i < 15; i++)
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for (int i = 0; i < 16; i++)
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positions.push_back(std::string(BenchmarkPositions[i]));
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std::vector<std::string>::iterator it;
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@ -419,36 +419,26 @@ Value evaluate(const Position &pos, EvalInfo &ei, int threadID) {
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&& ( (factor[WHITE] == SCALE_FACTOR_NORMAL && ei.egValue > Value(0))
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|| (factor[BLACK] == SCALE_FACTOR_NORMAL && ei.egValue < Value(0))))
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{
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if (pos.non_pawn_material(WHITE) + pos.non_pawn_material(BLACK) == 2*BishopValueMidgame)
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{
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// Only the two bishops
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if (pos.pawn_count(WHITE) + pos.pawn_count(BLACK) == 1)
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ScaleFactor sf;
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// Only the two bishops ?
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if ( pos.non_pawn_material(WHITE) == BishopValueMidgame
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&& pos.non_pawn_material(BLACK) == BishopValueMidgame)
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{
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// KBP vs KB with only a single pawn; almost certainly a draw.
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if (factor[WHITE] == SCALE_FACTOR_NORMAL)
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factor[WHITE] = ScaleFactor(8);
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if (factor[BLACK] == SCALE_FACTOR_NORMAL)
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factor[BLACK] = ScaleFactor(8);
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// Check for KBP vs KB with only a single pawn that is almost
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// certainly a draw or at least two pawns.
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bool one_pawn = (pos.pawn_count(WHITE) + pos.pawn_count(BLACK) == 1);
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sf = one_pawn ? ScaleFactor(8) : ScaleFactor(32);
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}
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else
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{
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// At least two pawns
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if (factor[WHITE] == SCALE_FACTOR_NORMAL)
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factor[WHITE] = ScaleFactor(32);
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if (factor[BLACK] == SCALE_FACTOR_NORMAL)
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factor[BLACK] = ScaleFactor(32);
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}
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}
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else
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{
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// Endgame with opposite-colored bishops, but also other pieces.
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// Still a bit drawish, but not as drawish as with only the two
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// bishops.
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// Endgame with opposite-colored bishops, but also other pieces. Still
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// a bit drawish, but not as drawish as with only the two bishops.
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sf = ScaleFactor(50);
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if (factor[WHITE] == SCALE_FACTOR_NORMAL)
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factor[WHITE] = ScaleFactor(50);
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factor[WHITE] = sf;
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if (factor[BLACK] == SCALE_FACTOR_NORMAL)
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factor[BLACK] = ScaleFactor(50);
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}
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factor[BLACK] = sf;
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}
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// Interpolate between the middle game and the endgame score, and
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