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Simplify generate_evasions()

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba 2009-02-10 16:58:02 +01:00
parent 4f5f97107e
commit 3e20c6c07d

View file

@ -43,9 +43,14 @@ namespace {
// Function
bool castling_is_check(const Position&, CastlingSide);
// Template
// Templates
template<CastlingSide Side>
MoveStack* generate_castle_moves(const Position&, MoveStack*);
template<PieceType>
MoveStack* generate_piece_checks(const Position&, MoveStack*, Color us, Bitboard, Square);
template<Color Us, Rank, Bitboard, SquareDelta>
MoveStack* do_generate_pawn_blocking_evasions(const Position& pos, Bitboard not_pinned,
Bitboard blockSquares, MoveStack* mlist);
// Template generate_pawn_captures() with specializations
template<Color, Color, Bitboard, SquareDelta, SquareDelta, SquareDelta>
@ -73,19 +78,6 @@ namespace {
return do_generate_pawn_noncaptures<BLACK, WHITE, Rank1BB, Rank6BB, DELTA_SE, DELTA_SW, DELTA_S>(p, m);
}
// Template generate_pawn_blocking_evasions() with specializations
template<Color Us, Rank, Bitboard, SquareDelta>
MoveStack* do_generate_pawn_blocking_evasions(const Position& pos, Bitboard not_pinned,
Bitboard blockSquares, MoveStack* mlist);
template<Color>
inline MoveStack* generate_pawn_blocking_evasions(const Position& p, MoveStack* m, Bitboard np, Bitboard bs) {
return do_generate_pawn_blocking_evasions<WHITE, RANK_8, Rank3BB, DELTA_N>(p, np, bs, m);
}
template<>
inline MoveStack* generate_pawn_blocking_evasions<BLACK>(const Position& p, MoveStack* m, Bitboard np, Bitboard bs) {
return do_generate_pawn_blocking_evasions<BLACK, RANK_1, Rank6BB, DELTA_S>(p, np, bs, m);
}
// Template generate_pawn_checks() with specializations
template<Color, Color, Bitboard, Bitboard, SquareDelta>
MoveStack* do_generate_pawn_checks(const Position&, Bitboard, Square, MoveStack*);
@ -99,17 +91,17 @@ namespace {
return do_generate_pawn_checks<BLACK, WHITE, Rank1BB, Rank6BB, DELTA_S>(p, dc, ksq, m);
}
// non-pawn templates
// Template generate_piece_moves() with specializations
template<PieceType>
MoveStack* generate_piece_moves(const Position&, MoveStack*, Color us, Bitboard);
template<>
MoveStack* generate_piece_moves<KING>(const Position& pos, MoveStack* mlist, Color us, Bitboard target);
// Template generate_piece_blocking_evasions() with specializations
template<PieceType>
MoveStack* generate_piece_checks(const Position&, MoveStack*, Color us, Bitboard, Square);
template<PieceType>
MoveStack* generate_piece_blocking_evasions(const Position&, MoveStack*, Bitboard, Bitboard);
MoveStack* generate_piece_blocking_evasions(const Position&, MoveStack*, Color us, Bitboard, Bitboard);
template<>
MoveStack* generate_piece_blocking_evasions<PAWN>(const Position& p, MoveStack* m, Color us, Bitboard np, Bitboard bs);
}
@ -323,29 +315,12 @@ int generate_evasions(const Position& pos, MoveStack* mlist) {
assert((pos.occupied_squares() & blockSquares) == EmptyBoardBB);
// Pawn moves. Because a blocking evasion can never be a capture, we
// only generate pawn pushes.
if (us == WHITE)
mlist = generate_pawn_blocking_evasions<WHITE>(pos, mlist, not_pinned, blockSquares);
else
mlist = generate_pawn_blocking_evasions<BLACK>(pos, mlist, not_pinned, blockSquares);
// Pieces moves
b1 = pos.knights(us) & not_pinned;
if (b1)
mlist = generate_piece_blocking_evasions<KNIGHT>(pos, mlist, b1, blockSquares);
b1 = pos.bishops(us) & not_pinned;
if (b1)
mlist = generate_piece_blocking_evasions<BISHOP>(pos, mlist, b1, blockSquares);
b1 = pos.rooks(us) & not_pinned;
if (b1)
mlist = generate_piece_blocking_evasions<ROOK>(pos, mlist, b1, blockSquares);
b1 = pos.queens(us) & not_pinned;
if (b1)
mlist = generate_piece_blocking_evasions<QUEEN>(pos, mlist, b1, blockSquares);
mlist = generate_piece_blocking_evasions<PAWN>(pos, mlist, us, not_pinned, blockSquares);
mlist = generate_piece_blocking_evasions<KNIGHT>(pos, mlist, us, not_pinned, blockSquares);
mlist = generate_piece_blocking_evasions<BISHOP>(pos, mlist, us, not_pinned, blockSquares);
mlist = generate_piece_blocking_evasions<ROOK>(pos, mlist, us, not_pinned, blockSquares);
mlist = generate_piece_blocking_evasions<QUEEN>(pos, mlist, us, not_pinned, blockSquares);
}
// Finally, the ugly special case of en passant captures. An en passant
@ -621,8 +596,10 @@ namespace {
}
template<PieceType Piece>
MoveStack* generate_piece_blocking_evasions(const Position& pos, MoveStack* mlist,
Bitboard b, Bitboard blockSquares) {
MoveStack* generate_piece_blocking_evasions(const Position& pos, MoveStack* mlist, Color us,
Bitboard not_pinned, Bitboard blockSquares) {
Bitboard b = pos.pieces_of_color_and_type(us, Piece) & not_pinned;
while (b)
{
Square from = pop_1st_bit(&b);
@ -632,6 +609,14 @@ namespace {
return mlist;
}
template<>
MoveStack* generate_piece_blocking_evasions<PAWN>(const Position& p, MoveStack* m, Color us,
Bitboard np, Bitboard bs) {
if (us == WHITE)
return do_generate_pawn_blocking_evasions<WHITE, RANK_8, Rank3BB, DELTA_N>(p, np, bs, m);
else
return do_generate_pawn_blocking_evasions<BLACK, RANK_1, Rank6BB, DELTA_S>(p, np, bs, m);
}
template<Color Us, Color Them, Bitboard TRank8BB, SquareDelta TDELTA_NE,
SquareDelta TDELTA_NW, SquareDelta TDELTA_N