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https://github.com/sockspls/badfish
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Simplify generate_evasions()
No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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1 changed files with 28 additions and 43 deletions
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@ -43,9 +43,14 @@ namespace {
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// Function
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bool castling_is_check(const Position&, CastlingSide);
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// Template
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// Templates
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template<CastlingSide Side>
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MoveStack* generate_castle_moves(const Position&, MoveStack*);
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template<PieceType>
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MoveStack* generate_piece_checks(const Position&, MoveStack*, Color us, Bitboard, Square);
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template<Color Us, Rank, Bitboard, SquareDelta>
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MoveStack* do_generate_pawn_blocking_evasions(const Position& pos, Bitboard not_pinned,
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Bitboard blockSquares, MoveStack* mlist);
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// Template generate_pawn_captures() with specializations
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template<Color, Color, Bitboard, SquareDelta, SquareDelta, SquareDelta>
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@ -73,19 +78,6 @@ namespace {
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return do_generate_pawn_noncaptures<BLACK, WHITE, Rank1BB, Rank6BB, DELTA_SE, DELTA_SW, DELTA_S>(p, m);
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}
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// Template generate_pawn_blocking_evasions() with specializations
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template<Color Us, Rank, Bitboard, SquareDelta>
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MoveStack* do_generate_pawn_blocking_evasions(const Position& pos, Bitboard not_pinned,
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Bitboard blockSquares, MoveStack* mlist);
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template<Color>
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inline MoveStack* generate_pawn_blocking_evasions(const Position& p, MoveStack* m, Bitboard np, Bitboard bs) {
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return do_generate_pawn_blocking_evasions<WHITE, RANK_8, Rank3BB, DELTA_N>(p, np, bs, m);
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}
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template<>
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inline MoveStack* generate_pawn_blocking_evasions<BLACK>(const Position& p, MoveStack* m, Bitboard np, Bitboard bs) {
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return do_generate_pawn_blocking_evasions<BLACK, RANK_1, Rank6BB, DELTA_S>(p, np, bs, m);
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}
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// Template generate_pawn_checks() with specializations
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template<Color, Color, Bitboard, Bitboard, SquareDelta>
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MoveStack* do_generate_pawn_checks(const Position&, Bitboard, Square, MoveStack*);
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@ -99,17 +91,17 @@ namespace {
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return do_generate_pawn_checks<BLACK, WHITE, Rank1BB, Rank6BB, DELTA_S>(p, dc, ksq, m);
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}
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// non-pawn templates
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// Template generate_piece_moves() with specializations
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template<PieceType>
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MoveStack* generate_piece_moves(const Position&, MoveStack*, Color us, Bitboard);
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template<>
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MoveStack* generate_piece_moves<KING>(const Position& pos, MoveStack* mlist, Color us, Bitboard target);
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// Template generate_piece_blocking_evasions() with specializations
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template<PieceType>
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MoveStack* generate_piece_checks(const Position&, MoveStack*, Color us, Bitboard, Square);
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template<PieceType>
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MoveStack* generate_piece_blocking_evasions(const Position&, MoveStack*, Bitboard, Bitboard);
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MoveStack* generate_piece_blocking_evasions(const Position&, MoveStack*, Color us, Bitboard, Bitboard);
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template<>
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MoveStack* generate_piece_blocking_evasions<PAWN>(const Position& p, MoveStack* m, Color us, Bitboard np, Bitboard bs);
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}
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@ -323,29 +315,12 @@ int generate_evasions(const Position& pos, MoveStack* mlist) {
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assert((pos.occupied_squares() & blockSquares) == EmptyBoardBB);
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// Pawn moves. Because a blocking evasion can never be a capture, we
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// only generate pawn pushes.
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if (us == WHITE)
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mlist = generate_pawn_blocking_evasions<WHITE>(pos, mlist, not_pinned, blockSquares);
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else
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mlist = generate_pawn_blocking_evasions<BLACK>(pos, mlist, not_pinned, blockSquares);
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// Pieces moves
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b1 = pos.knights(us) & not_pinned;
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if (b1)
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mlist = generate_piece_blocking_evasions<KNIGHT>(pos, mlist, b1, blockSquares);
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b1 = pos.bishops(us) & not_pinned;
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if (b1)
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mlist = generate_piece_blocking_evasions<BISHOP>(pos, mlist, b1, blockSquares);
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b1 = pos.rooks(us) & not_pinned;
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if (b1)
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mlist = generate_piece_blocking_evasions<ROOK>(pos, mlist, b1, blockSquares);
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b1 = pos.queens(us) & not_pinned;
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if (b1)
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mlist = generate_piece_blocking_evasions<QUEEN>(pos, mlist, b1, blockSquares);
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mlist = generate_piece_blocking_evasions<PAWN>(pos, mlist, us, not_pinned, blockSquares);
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mlist = generate_piece_blocking_evasions<KNIGHT>(pos, mlist, us, not_pinned, blockSquares);
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mlist = generate_piece_blocking_evasions<BISHOP>(pos, mlist, us, not_pinned, blockSquares);
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mlist = generate_piece_blocking_evasions<ROOK>(pos, mlist, us, not_pinned, blockSquares);
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mlist = generate_piece_blocking_evasions<QUEEN>(pos, mlist, us, not_pinned, blockSquares);
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}
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// Finally, the ugly special case of en passant captures. An en passant
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@ -621,8 +596,10 @@ namespace {
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}
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template<PieceType Piece>
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MoveStack* generate_piece_blocking_evasions(const Position& pos, MoveStack* mlist,
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Bitboard b, Bitboard blockSquares) {
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MoveStack* generate_piece_blocking_evasions(const Position& pos, MoveStack* mlist, Color us,
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Bitboard not_pinned, Bitboard blockSquares) {
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Bitboard b = pos.pieces_of_color_and_type(us, Piece) & not_pinned;
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while (b)
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{
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Square from = pop_1st_bit(&b);
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@ -632,6 +609,14 @@ namespace {
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return mlist;
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}
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template<>
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MoveStack* generate_piece_blocking_evasions<PAWN>(const Position& p, MoveStack* m, Color us,
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Bitboard np, Bitboard bs) {
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if (us == WHITE)
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return do_generate_pawn_blocking_evasions<WHITE, RANK_8, Rank3BB, DELTA_N>(p, np, bs, m);
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else
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return do_generate_pawn_blocking_evasions<BLACK, RANK_1, Rank6BB, DELTA_S>(p, np, bs, m);
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}
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template<Color Us, Color Them, Bitboard TRank8BB, SquareDelta TDELTA_NE,
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SquareDelta TDELTA_NW, SquareDelta TDELTA_N
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