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Reformat stats update

Rewritten in a way to have explicit in the search
the bonus/penalty we apply: hopefully this will lead
to further simplification/fix of current rather messy
stats update code.

No functional change.
This commit is contained in:
Marco Costalba 2016-08-24 16:52:05 +02:00
parent 0b4f6e562b
commit 3e739f883f

View file

@ -168,7 +168,8 @@ namespace {
Value value_to_tt(Value v, int ply);
Value value_from_tt(Value v, int ply);
void update_pv(Move* pv, Move move, Move* childPv);
void update_stats(const Position& pos, Stack* ss, Move move, Depth depth, Move* quiets, int quietsCnt);
void update_stats(const Position& pos, Stack* ss, Move move, Move* quiets, int quietsCnt, Value bonus);
void update_opponent_stats(const Position& pos, Stack* ss, Value bonus);
void check_time();
} // namespace
@ -637,8 +638,22 @@ namespace {
// If ttMove is quiet, update killers, history, counter move on TT hit
if (ttValue >= beta && ttMove)
update_stats(pos, ss, ttMove, depth, nullptr, 0);
{
int d = depth / ONE_PLY;
if (!pos.capture_or_promotion(ttMove))
{
Value bonus = Value(d * d + 2 * d - 2);
update_stats(pos, ss, ttMove, nullptr, 0, bonus);
}
// Extra penalty for a quiet TT move in previous ply when it gets refuted
if ((ss-1)->moveCount == 1 && !pos.captured_piece_type())
{
Value penalty = Value(d * d + 4 * d + 1);
update_opponent_stats(pos, ss, -penalty);
}
}
return ttValue;
}
@ -1111,26 +1126,32 @@ moves_loop: // When in check search starts from here
if (!moveCount)
bestValue = excludedMove ? alpha
: inCheck ? mated_in(ss->ply) : DrawValue[pos.side_to_move()];
// Quiet best move: update killers, history and countermoves
else if (bestMove)
update_stats(pos, ss, bestMove, depth, quietsSearched, quietCount);
{
int d = depth / ONE_PLY;
// Quiet best move: update killers, history and countermoves
if (!pos.capture_or_promotion(bestMove))
{
Value bonus = Value(d * d + 2 * d - 2);
update_stats(pos, ss, bestMove, quietsSearched, quietCount, bonus);
}
// Extra penalty for a quiet TT move in previous ply when it gets refuted
if ((ss-1)->moveCount == 1 && !pos.captured_piece_type())
{
Value penalty = Value(d * d + 4 * d + 1);
update_opponent_stats(pos, ss, -penalty);
}
}
// Bonus for prior countermove that caused the fail low
else if ( depth >= 3 * ONE_PLY
&& !pos.captured_piece_type()
&& is_ok((ss-1)->currentMove))
{
Square prevSq = to_sq((ss-1)->currentMove);
Value bonus = Value((depth / ONE_PLY) * (depth / ONE_PLY) + 2 * depth / ONE_PLY - 2);
if ((ss-2)->counterMoves)
(ss-2)->counterMoves->update(pos.piece_on(prevSq), prevSq, bonus);
if ((ss-3)->counterMoves)
(ss-3)->counterMoves->update(pos.piece_on(prevSq), prevSq, bonus);
if ((ss-5)->counterMoves)
(ss-5)->counterMoves->update(pos.piece_on(prevSq), prevSq, bonus);
int d = depth / ONE_PLY;
Value bonus = Value(d * d + 2 * d - 2);
update_opponent_stats(pos, ss, bonus);
}
tte->save(posKey, value_to_tt(bestValue, ss->ply),
@ -1390,34 +1411,33 @@ moves_loop: // When in check search starts from here
}
// update_opponent_stats() updates countermoves for prior opponent move, i.e.
// (ss-1)->currentMove. Called for both capture and non-capture moves.
void update_opponent_stats(const Position& pos, Stack* ss, Value bonus) {
Square prevSq = to_sq((ss-1)->currentMove);
CounterMoveStats* cmh = (ss-2)->counterMoves;
CounterMoveStats* fmh1 = (ss-3)->counterMoves;
CounterMoveStats* fmh2 = (ss-5)->counterMoves;
if (cmh)
cmh->update(pos.piece_on(prevSq), prevSq, bonus);
if (fmh1)
fmh1->update(pos.piece_on(prevSq), prevSq, bonus);
if (fmh2)
fmh2->update(pos.piece_on(prevSq), prevSq, bonus);
}
// update_stats() updates killers, history, countermove and countermove plus
// follow-up move history when a new quiet best move is found.
void update_stats(const Position& pos, Stack* ss, Move move,
Depth depth, Move* quiets, int quietsCnt) {
Value bonus = Value((depth / ONE_PLY) * (depth / ONE_PLY) + 2 * depth / ONE_PLY - 2);
Square prevSq = to_sq((ss-1)->currentMove);
// Extra penalty for a quiet TT move in previous ply when it gets refuted
if ((ss-1)->moveCount == 1 && !pos.captured_piece_type())
{
CounterMoveStats* fmh = (ss-2)->counterMoves;
CounterMoveStats* cmh2 = (ss-3)->counterMoves;
CounterMoveStats* cmh3 = (ss-5)->counterMoves;
if (fmh)
fmh->update(pos.piece_on(prevSq), prevSq, -bonus - 2 * (depth + 1) / ONE_PLY - 1);
if (cmh2)
cmh2->update(pos.piece_on(prevSq), prevSq, -bonus - 2 * (depth + 1) / ONE_PLY - 1);
if (cmh3)
cmh3->update(pos.piece_on(prevSq), prevSq, -bonus - 2 * (depth + 1) / ONE_PLY - 1);
}
if (pos.capture_or_promotion(move))
return;
Move* quiets, int quietsCnt, Value bonus) {
if (ss->killers[0] != move)
{
@ -1426,22 +1446,23 @@ moves_loop: // When in check search starts from here
}
CounterMoveStats* cmh = (ss-1)->counterMoves;
CounterMoveStats* fmh = (ss-2)->counterMoves;
CounterMoveStats* fmh1 = (ss-2)->counterMoves;
CounterMoveStats* fmh2 = (ss-4)->counterMoves;
Color c = pos.side_to_move();
Thread* thisThread = pos.this_thread();
thisThread->history.update(pos.moved_piece(move), to_sq(move), bonus);
thisThread->fromTo.update(c, move, bonus);
if (cmh)
{
Square prevSq = to_sq((ss-1)->currentMove);
thisThread->counterMoves.update(pos.piece_on(prevSq), prevSq, move);
cmh->update(pos.moved_piece(move), to_sq(move), bonus);
}
if (fmh)
fmh->update(pos.moved_piece(move), to_sq(move), bonus);
if (fmh1)
fmh1->update(pos.moved_piece(move), to_sq(move), bonus);
if (fmh2)
fmh2->update(pos.moved_piece(move), to_sq(move), bonus);
@ -1455,8 +1476,8 @@ moves_loop: // When in check search starts from here
if (cmh)
cmh->update(pos.moved_piece(quiets[i]), to_sq(quiets[i]), -bonus);
if (fmh)
fmh->update(pos.moved_piece(quiets[i]), to_sq(quiets[i]), -bonus);
if (fmh1)
fmh1->update(pos.moved_piece(quiets[i]), to_sq(quiets[i]), -bonus);
if (fmh2)
fmh2->update(pos.moved_piece(quiets[i]), to_sq(quiets[i]), -bonus);