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https://github.com/sockspls/badfish
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Reformat stats update
Rewritten in a way to have explicit in the search the bonus/penalty we apply: hopefully this will lead to further simplification/fix of current rather messy stats update code. No functional change.
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parent
0b4f6e562b
commit
3e739f883f
1 changed files with 66 additions and 45 deletions
111
src/search.cpp
111
src/search.cpp
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@ -168,7 +168,8 @@ namespace {
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Value value_to_tt(Value v, int ply);
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Value value_from_tt(Value v, int ply);
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void update_pv(Move* pv, Move move, Move* childPv);
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void update_stats(const Position& pos, Stack* ss, Move move, Depth depth, Move* quiets, int quietsCnt);
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void update_stats(const Position& pos, Stack* ss, Move move, Move* quiets, int quietsCnt, Value bonus);
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void update_opponent_stats(const Position& pos, Stack* ss, Value bonus);
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void check_time();
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} // namespace
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@ -637,8 +638,22 @@ namespace {
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// If ttMove is quiet, update killers, history, counter move on TT hit
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if (ttValue >= beta && ttMove)
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update_stats(pos, ss, ttMove, depth, nullptr, 0);
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{
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int d = depth / ONE_PLY;
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if (!pos.capture_or_promotion(ttMove))
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{
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Value bonus = Value(d * d + 2 * d - 2);
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update_stats(pos, ss, ttMove, nullptr, 0, bonus);
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}
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// Extra penalty for a quiet TT move in previous ply when it gets refuted
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if ((ss-1)->moveCount == 1 && !pos.captured_piece_type())
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{
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Value penalty = Value(d * d + 4 * d + 1);
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update_opponent_stats(pos, ss, -penalty);
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}
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}
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return ttValue;
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}
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@ -1111,26 +1126,32 @@ moves_loop: // When in check search starts from here
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if (!moveCount)
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bestValue = excludedMove ? alpha
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: inCheck ? mated_in(ss->ply) : DrawValue[pos.side_to_move()];
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// Quiet best move: update killers, history and countermoves
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else if (bestMove)
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update_stats(pos, ss, bestMove, depth, quietsSearched, quietCount);
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{
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int d = depth / ONE_PLY;
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// Quiet best move: update killers, history and countermoves
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if (!pos.capture_or_promotion(bestMove))
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{
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Value bonus = Value(d * d + 2 * d - 2);
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update_stats(pos, ss, bestMove, quietsSearched, quietCount, bonus);
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}
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// Extra penalty for a quiet TT move in previous ply when it gets refuted
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if ((ss-1)->moveCount == 1 && !pos.captured_piece_type())
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{
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Value penalty = Value(d * d + 4 * d + 1);
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update_opponent_stats(pos, ss, -penalty);
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}
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}
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// Bonus for prior countermove that caused the fail low
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else if ( depth >= 3 * ONE_PLY
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&& !pos.captured_piece_type()
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&& is_ok((ss-1)->currentMove))
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{
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Square prevSq = to_sq((ss-1)->currentMove);
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Value bonus = Value((depth / ONE_PLY) * (depth / ONE_PLY) + 2 * depth / ONE_PLY - 2);
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if ((ss-2)->counterMoves)
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(ss-2)->counterMoves->update(pos.piece_on(prevSq), prevSq, bonus);
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if ((ss-3)->counterMoves)
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(ss-3)->counterMoves->update(pos.piece_on(prevSq), prevSq, bonus);
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if ((ss-5)->counterMoves)
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(ss-5)->counterMoves->update(pos.piece_on(prevSq), prevSq, bonus);
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int d = depth / ONE_PLY;
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Value bonus = Value(d * d + 2 * d - 2);
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update_opponent_stats(pos, ss, bonus);
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}
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tte->save(posKey, value_to_tt(bestValue, ss->ply),
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@ -1390,34 +1411,33 @@ moves_loop: // When in check search starts from here
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}
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// update_opponent_stats() updates countermoves for prior opponent move, i.e.
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// (ss-1)->currentMove. Called for both capture and non-capture moves.
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void update_opponent_stats(const Position& pos, Stack* ss, Value bonus) {
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Square prevSq = to_sq((ss-1)->currentMove);
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CounterMoveStats* cmh = (ss-2)->counterMoves;
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CounterMoveStats* fmh1 = (ss-3)->counterMoves;
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CounterMoveStats* fmh2 = (ss-5)->counterMoves;
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if (cmh)
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cmh->update(pos.piece_on(prevSq), prevSq, bonus);
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if (fmh1)
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fmh1->update(pos.piece_on(prevSq), prevSq, bonus);
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if (fmh2)
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fmh2->update(pos.piece_on(prevSq), prevSq, bonus);
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}
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// update_stats() updates killers, history, countermove and countermove plus
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// follow-up move history when a new quiet best move is found.
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void update_stats(const Position& pos, Stack* ss, Move move,
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Depth depth, Move* quiets, int quietsCnt) {
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Value bonus = Value((depth / ONE_PLY) * (depth / ONE_PLY) + 2 * depth / ONE_PLY - 2);
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Square prevSq = to_sq((ss-1)->currentMove);
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// Extra penalty for a quiet TT move in previous ply when it gets refuted
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if ((ss-1)->moveCount == 1 && !pos.captured_piece_type())
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{
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CounterMoveStats* fmh = (ss-2)->counterMoves;
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CounterMoveStats* cmh2 = (ss-3)->counterMoves;
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CounterMoveStats* cmh3 = (ss-5)->counterMoves;
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if (fmh)
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fmh->update(pos.piece_on(prevSq), prevSq, -bonus - 2 * (depth + 1) / ONE_PLY - 1);
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if (cmh2)
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cmh2->update(pos.piece_on(prevSq), prevSq, -bonus - 2 * (depth + 1) / ONE_PLY - 1);
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if (cmh3)
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cmh3->update(pos.piece_on(prevSq), prevSq, -bonus - 2 * (depth + 1) / ONE_PLY - 1);
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}
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if (pos.capture_or_promotion(move))
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return;
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Move* quiets, int quietsCnt, Value bonus) {
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if (ss->killers[0] != move)
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{
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@ -1426,22 +1446,23 @@ moves_loop: // When in check search starts from here
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}
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CounterMoveStats* cmh = (ss-1)->counterMoves;
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CounterMoveStats* fmh = (ss-2)->counterMoves;
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CounterMoveStats* fmh1 = (ss-2)->counterMoves;
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CounterMoveStats* fmh2 = (ss-4)->counterMoves;
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Color c = pos.side_to_move();
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Thread* thisThread = pos.this_thread();
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thisThread->history.update(pos.moved_piece(move), to_sq(move), bonus);
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thisThread->fromTo.update(c, move, bonus);
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if (cmh)
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{
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Square prevSq = to_sq((ss-1)->currentMove);
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thisThread->counterMoves.update(pos.piece_on(prevSq), prevSq, move);
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cmh->update(pos.moved_piece(move), to_sq(move), bonus);
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}
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if (fmh)
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fmh->update(pos.moved_piece(move), to_sq(move), bonus);
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if (fmh1)
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fmh1->update(pos.moved_piece(move), to_sq(move), bonus);
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if (fmh2)
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fmh2->update(pos.moved_piece(move), to_sq(move), bonus);
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@ -1455,8 +1476,8 @@ moves_loop: // When in check search starts from here
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if (cmh)
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cmh->update(pos.moved_piece(quiets[i]), to_sq(quiets[i]), -bonus);
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if (fmh)
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fmh->update(pos.moved_piece(quiets[i]), to_sq(quiets[i]), -bonus);
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if (fmh1)
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fmh1->update(pos.moved_piece(quiets[i]), to_sq(quiets[i]), -bonus);
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if (fmh2)
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fmh2->update(pos.moved_piece(quiets[i]), to_sq(quiets[i]), -bonus);
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