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Fix compile on icc
Error is: a value of type "int" cannot be assigned to an entity of type "Value" Also retire the now unused squares_of_color() function. No functional change.
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4 changed files with 4 additions and 11 deletions
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@ -200,14 +200,6 @@ inline Bitboard passed_pawn_mask(Color c, Square s) {
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}
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/// squares_of_color() returns a bitboard representing all the squares of the
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/// same color of the given one.
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inline Bitboard squares_of_color(Square s) {
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return DarkSquares & s ? DarkSquares : ~DarkSquares;
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}
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/// aligned() returns true if the squares s1, s2 and s3 are aligned either on a
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/// straight or on a diagonal line.
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@ -124,7 +124,8 @@ namespace {
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S( 94, 99), S( 96,100), S(99,111), S(99,112) }
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};
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// Outpost[knight/bishop][supported by pawn]
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// Outpost[knight/bishop][supported by pawn] contains bonuses for knights and bishops
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// outposts, bigger if outpost piece is supported by a pawn.
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const Score Outpost[][2] = {
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{ S(28, 7), S(42,11) }, // Knights
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{ S(12, 3), S(18, 5) } // Bishops
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@ -149,7 +149,7 @@ void MovePicker::score<CAPTURES>() {
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// calls in case we get a cutoff.
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for (auto& m : *this)
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m.value = PieceValue[MG][pos.piece_on(to_sq(m))]
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- 200 * relative_rank(pos.side_to_move(), to_sq(m));
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- Value(200 * relative_rank(pos.side_to_move(), to_sq(m)));
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}
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template<>
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@ -902,7 +902,7 @@ moves_loop: // When in check and at SpNode search starts from here
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// Futility pruning: parent node
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if (predictedDepth < 7 * ONE_PLY)
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{
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futilityValue = ss->staticEval + futility_margin(predictedDepth) + 256;
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futilityValue = ss->staticEval + futility_margin(predictedDepth) + 256;
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if (futilityValue <= alpha)
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{
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