mirror of
https://github.com/sockspls/badfish
synced 2025-04-29 16:23:09 +00:00
Less aggressive move count based futility pruning
This patch from Joona greatly reduces move count pruning, below is the old and new move count limits starting from ONE_PLY with half-play increment: Old: 4,5,5,5, 7, 7,11,11,11,19,19,19,35,35 New: 4,5,7,9,12,15,19,23,28,33,39,45,52,59 Surprisingly results are even a bit better at a quite fast time control. After 5260 games at 30"+0.1 Mod - Orig: 864 - 806 - 3590 ELO +3 (+- 3.8) Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
parent
a28f4a56d3
commit
3fd0079807
1 changed files with 1 additions and 1 deletions
|
@ -366,7 +366,7 @@ void init_search() {
|
|||
|
||||
// Init futility move count array
|
||||
for (d = 0; d < 32; d++)
|
||||
FutilityMoveCountArray[d] = 3 + (1 << (3 * d / 8));
|
||||
FutilityMoveCountArray[d] = int(3.001 + 0.25 * pow(d, 2.0));
|
||||
}
|
||||
|
||||
|
||||
|
|
Loading…
Add table
Reference in a new issue