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https://github.com/sockspls/badfish
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Small cleanups
closes https://github.com/official-stockfish/Stockfish/pull/2772 No functional change
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5 changed files with 31 additions and 30 deletions
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@ -75,9 +75,6 @@ Currently, Stockfish has the following UCI options:
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Assume a time delay of x ms due to network and GUI overheads. This is useful to
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avoid losses on time in those cases.
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* #### Minimum Thinking Time
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Search for at least x ms per move.
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* #### Slow Mover
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Lower values will make Stockfish take less time in games, higher values will
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make it think longer.
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@ -88,7 +88,7 @@ const vector<string> Defaults = {
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// Chess 960
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"setoption name UCI_Chess960 value true",
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"bbqnnrkr/pppppppp/8/8/8/8/PPPPPPPP/BBQNNRKR w KQkq - 0 1 moves g2g3 d7d5 d2d4 c8h3 c1g5 e8d6 g5e7 f7f6",
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"bbqnnrkr/pppppppp/8/8/8/8/PPPPPPPP/BBQNNRKR w HFhf - 0 1 moves g2g3 d7d5 d2d4 c8h3 c1g5 e8d6 g5e7 f7f6",
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"setoption name UCI_Chess960 value false"
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};
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@ -124,7 +124,7 @@ inline Bitboard operator&(Square s, Bitboard b) { return b & s; }
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inline Bitboard operator|(Square s, Bitboard b) { return b | s; }
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inline Bitboard operator^(Square s, Bitboard b) { return b ^ s; }
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inline Bitboard operator|(Square s, Square s2) { return square_bb(s) | s2; }
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inline Bitboard operator|(Square s1, Square s2) { return square_bb(s1) | s2; }
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constexpr bool more_than_one(Bitboard b) {
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return b & (b - 1);
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@ -138,19 +138,19 @@ constexpr bool opposite_colors(Square s1, Square s2) {
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/// rank_bb() and file_bb() return a bitboard representing all the squares on
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/// the given file or rank.
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inline Bitboard rank_bb(Rank r) {
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constexpr Bitboard rank_bb(Rank r) {
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return Rank1BB << (8 * r);
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}
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inline Bitboard rank_bb(Square s) {
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constexpr Bitboard rank_bb(Square s) {
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return rank_bb(rank_of(s));
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}
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inline Bitboard file_bb(File f) {
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constexpr Bitboard file_bb(File f) {
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return FileABB << f;
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}
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inline Bitboard file_bb(Square s) {
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constexpr Bitboard file_bb(Square s) {
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return file_bb(file_of(s));
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}
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@ -195,16 +195,16 @@ constexpr Bitboard pawn_double_attacks_bb(Bitboard b) {
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/// adjacent_files_bb() returns a bitboard representing all the squares on the
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/// adjacent files of the given one.
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/// adjacent files of a given square.
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inline Bitboard adjacent_files_bb(Square s) {
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constexpr Bitboard adjacent_files_bb(Square s) {
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return shift<EAST>(file_bb(s)) | shift<WEST>(file_bb(s));
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}
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/// line_bb(Square, Square) returns a bitboard representing an entire line,
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/// from board edge to board edge, that intersects the given squares. If the
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/// given squares are not on a same file/rank/diagonal, returns 0. For instance,
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/// line_bb() returns a bitboard representing an entire line (from board edge
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/// to board edge) that intersects the two given squares. If the given squares
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/// are not on a same file/rank/diagonal, the function returns 0. For instance,
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/// line_bb(SQ_C4, SQ_F7) will return a bitboard with the A2-G8 diagonal.
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inline Bitboard line_bb(Square s1, Square s2) {
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@ -215,8 +215,8 @@ inline Bitboard line_bb(Square s1, Square s2) {
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/// between_bb() returns a bitboard representing squares that are linearly
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/// between the given squares (excluding the given squares). If the given
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/// squares are not on a same file/rank/diagonal, return 0. For instance,
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/// between the two given squares (excluding the given squares). If the given
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/// squares are not on a same file/rank/diagonal, we return 0. For instance,
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/// between_bb(SQ_C4, SQ_F7) will return a bitboard with squares D5 and E6.
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inline Bitboard between_bb(Square s1, Square s2) {
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@ -229,7 +229,7 @@ inline Bitboard between_bb(Square s1, Square s2) {
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/// in front of the given one, from the point of view of the given color. For instance,
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/// forward_ranks_bb(BLACK, SQ_D3) will return the 16 squares on ranks 1 and 2.
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inline Bitboard forward_ranks_bb(Color c, Square s) {
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constexpr Bitboard forward_ranks_bb(Color c, Square s) {
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return c == WHITE ? ~Rank1BB << 8 * relative_rank(WHITE, s)
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: ~Rank8BB >> 8 * relative_rank(BLACK, s);
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}
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@ -238,7 +238,7 @@ inline Bitboard forward_ranks_bb(Color c, Square s) {
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/// forward_file_bb() returns a bitboard representing all the squares along the
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/// line in front of the given one, from the point of view of the given color.
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inline Bitboard forward_file_bb(Color c, Square s) {
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constexpr Bitboard forward_file_bb(Color c, Square s) {
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return forward_ranks_bb(c, s) & file_bb(s);
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}
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@ -247,7 +247,7 @@ inline Bitboard forward_file_bb(Color c, Square s) {
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/// be attacked by a pawn of the given color when it moves along its file, starting
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/// from the given square.
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inline Bitboard pawn_attack_span(Color c, Square s) {
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constexpr Bitboard pawn_attack_span(Color c, Square s) {
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return forward_ranks_bb(c, s) & adjacent_files_bb(s);
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}
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@ -255,7 +255,7 @@ inline Bitboard pawn_attack_span(Color c, Square s) {
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/// passed_pawn_span() returns a bitboard which can be used to test if a pawn of
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/// the given color and on the given square is a passed pawn.
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inline Bitboard passed_pawn_span(Color c, Square s) {
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constexpr Bitboard passed_pawn_span(Color c, Square s) {
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return pawn_attack_span(c, s) | forward_file_bb(c, s);
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}
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@ -719,9 +719,9 @@ namespace {
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}
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// Evaluation::winnable() adjusts the mg and eg score components based on the
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// known attacking/defending status of the players. A single value is derived
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// by interpolation from the mg and eg values and returned.
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// Evaluation::winnable() adjusts the midgame and endgame score components, based on
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// the known attacking/defending status of the players. The final value is derived
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// by interpolation from the midgame and endgame values.
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template<Tracing T>
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Value Evaluation<T>::winnable(Score score) const {
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@ -764,7 +764,7 @@ namespace {
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Color strongSide = eg > VALUE_DRAW ? WHITE : BLACK;
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int sf = me->scale_factor(pos, strongSide);
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// If scale is not already specific, scale down the endgame via general heuristics
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// If scale factor is not already specific, scale down via general heuristics
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if (sf == SCALE_FACTOR_NORMAL)
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{
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if (pos.opposite_bishops())
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@ -779,7 +779,7 @@ namespace {
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&& pos.non_pawn_material(BLACK) == RookValueMg
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&& pos.count<PAWN>(strongSide) - pos.count<PAWN>(~strongSide) <= 1
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&& bool(KingSide & pos.pieces(strongSide, PAWN)) != bool(QueenSide & pos.pieces(strongSide, PAWN))
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&& (attacks_bb<KING>(pos.square<KING>(~strongSide)) & pos.pieces(~strongSide, PAWN)))
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&& (attackedBy[~strongSide][KING] & pos.pieces(~strongSide, PAWN)))
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sf = 36;
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else if (pos.count<QUEEN>() == 1)
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sf = 37 + 3 * (pos.count<QUEEN>(WHITE) == 1 ? pos.count<BISHOP>(BLACK) + pos.count<KNIGHT>(BLACK)
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@ -263,10 +263,10 @@ void MainThread::search() {
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Thread* bestThread = this;
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if (int(Options["MultiPV"]) == 1 &&
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!Limits.depth &&
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!(Skill(Options["Skill Level"]).enabled() || int(Options["UCI_LimitStrength"])) &&
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rootMoves[0].pv[0] != MOVE_NONE)
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if ( int(Options["MultiPV"]) == 1
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&& !Limits.depth
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&& !(Skill(Options["Skill Level"]).enabled() || int(Options["UCI_LimitStrength"]))
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&& rootMoves[0].pv[0] != MOVE_NONE)
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bestThread = Threads.get_best_thread();
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bestPreviousScore = bestThread->rootMoves[0].score;
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@ -670,7 +670,11 @@ namespace {
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ttPv = PvNode || (ttHit && tte->is_pv());
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formerPv = ttPv && !PvNode;
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if (ttPv && depth > 12 && ss->ply - 1 < MAX_LPH && !priorCapture && is_ok((ss-1)->currentMove))
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if ( ttPv
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&& depth > 12
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&& ss->ply - 1 < MAX_LPH
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&& !priorCapture
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&& is_ok((ss-1)->currentMove))
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thisThread->lowPlyHistory[ss->ply - 1][from_to((ss-1)->currentMove)] << stat_bonus(depth - 5);
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// thisThread->ttHitAverage can be used to approximate the running average of ttHit
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