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Symmetric king safety

Retire current asymmetric king evaluation
and use a much simpler symmetric one.

As a side effect retire the infamous
'Aggressiveness' and 'Cowardice' UCI
options.

Tested in no-regression mode,

Passed both STC
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 33855 W: 5863 L: 5764 D: 22228

And LTC
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 40571 W: 5852 L: 5760 D: 28959

bench: 8321835
This commit is contained in:
Lucas Braesch 2014-05-19 14:22:15 +02:00 committed by Marco Costalba
parent 5e03734eac
commit 40f5abba10
5 changed files with 16 additions and 27 deletions

View file

@ -90,8 +90,8 @@ namespace {
} }
// Evaluation weights, initialized from UCI options // Evaluation weights, initialized from UCI options
enum { Mobility, PawnStructure, PassedPawns, Space, KingDangerUs, KingDangerThem }; enum { Mobility, PawnStructure, PassedPawns, Space, KingSafety };
struct Weight { int mg, eg; } Weights[6]; struct Weight { int mg, eg; } Weights[5];
typedef Value V; typedef Value V;
#define S(mg, eg) make_score(mg, eg) #define S(mg, eg) make_score(mg, eg)
@ -103,7 +103,7 @@ namespace {
// //
// Values modified by Joona Kiiski // Values modified by Joona Kiiski
const Score WeightsInternal[] = { const Score WeightsInternal[] = {
S(289, 344), S(233, 201), S(221, 273), S(46, 0), S(271, 0), S(307, 0) S(289, 344), S(233, 201), S(221, 273), S(46, 0), S(289, 0)
}; };
// MobilityBonus[PieceType][attacked] contains bonuses for middle and end // MobilityBonus[PieceType][attacked] contains bonuses for middle and end
@ -202,9 +202,9 @@ namespace {
const int BishopCheck = 2; const int BishopCheck = 2;
const int KnightCheck = 3; const int KnightCheck = 3;
// KingDanger[Color][attackUnits] contains the actual king danger weighted // KingDanger[attackUnits] contains the actual king danger weighted
// scores, indexed by color and by a calculated integer number. // scores, indexed by a calculated integer number.
Score KingDanger[COLOR_NB][128]; Score KingDanger[128];
// apply_weight() weighs score 'v' by weight 'w' trying to prevent overflow // apply_weight() weighs score 'v' by weight 'w' trying to prevent overflow
@ -501,7 +501,7 @@ namespace {
// Finally, extract the king danger score from the KingDanger[] // Finally, extract the king danger score from the KingDanger[]
// array and subtract the score from evaluation. // array and subtract the score from evaluation.
score -= KingDanger[Us == Search::RootColor][attackUnits]; score -= KingDanger[attackUnits];
} }
if (Trace) if (Trace)
@ -902,8 +902,7 @@ namespace Eval {
Weights[PawnStructure] = weight_option("Pawn Structure (Midgame)", "Pawn Structure (Endgame)", WeightsInternal[PawnStructure]); Weights[PawnStructure] = weight_option("Pawn Structure (Midgame)", "Pawn Structure (Endgame)", WeightsInternal[PawnStructure]);
Weights[PassedPawns] = weight_option("Passed Pawns (Midgame)", "Passed Pawns (Endgame)", WeightsInternal[PassedPawns]); Weights[PassedPawns] = weight_option("Passed Pawns (Midgame)", "Passed Pawns (Endgame)", WeightsInternal[PassedPawns]);
Weights[Space] = weight_option("Space", "Space", WeightsInternal[Space]); Weights[Space] = weight_option("Space", "Space", WeightsInternal[Space]);
Weights[KingDangerUs] = weight_option("Cowardice", "Cowardice", WeightsInternal[KingDangerUs]); Weights[KingSafety] = weight_option("King Safety", "King Safety", WeightsInternal[KingSafety]);
Weights[KingDangerThem] = weight_option("Aggressiveness", "Aggressiveness", WeightsInternal[KingDangerThem]);
const double MaxSlope = 30; const double MaxSlope = 30;
const double Peak = 1280; const double Peak = 1280;
@ -911,9 +910,7 @@ namespace Eval {
for (int t = 0, i = 1; i < 100; ++i) for (int t = 0, i = 1; i < 100; ++i)
{ {
t = int(std::min(Peak, std::min(0.4 * i * i, t + MaxSlope))); t = int(std::min(Peak, std::min(0.4 * i * i, t + MaxSlope)));
KingDanger[i] = apply_weight(make_score(t, 0), Weights[KingSafety]);
KingDanger[1][i] = apply_weight(make_score(t, 0), Weights[KingDangerUs]);
KingDanger[0][i] = apply_weight(make_score(t, 0), Weights[KingDangerThem]);
} }
} }

View file

@ -42,7 +42,6 @@ namespace Search {
LimitsType Limits; LimitsType Limits;
std::vector<RootMove> RootMoves; std::vector<RootMove> RootMoves;
Position RootPos; Position RootPos;
Color RootColor;
Time::point SearchTime; Time::point SearchTime;
StateStackPtr SetupStates; StateStackPtr SetupStates;
} }
@ -182,12 +181,11 @@ void Search::think() {
static PolyglotBook book; // Defined static to initialize the PRNG only once static PolyglotBook book; // Defined static to initialize the PRNG only once
RootColor = RootPos.side_to_move(); TimeMgr.init(Limits, RootPos.game_ply(), RootPos.side_to_move());
TimeMgr.init(Limits, RootPos.game_ply(), RootColor);
int cf = Options["Contempt Factor"] * PawnValueEg / 100; // From centipawns int cf = Options["Contempt Factor"] * PawnValueEg / 100; // From centipawns
DrawValue[ RootColor] = VALUE_DRAW - Value(cf); DrawValue[ RootPos.side_to_move()] = VALUE_DRAW - Value(cf);
DrawValue[~RootColor] = VALUE_DRAW + Value(cf); DrawValue[~RootPos.side_to_move()] = VALUE_DRAW + Value(cf);
if (RootMoves.empty()) if (RootMoves.empty())
{ {
@ -216,8 +214,8 @@ void Search::think() {
log << "\nSearching: " << RootPos.fen() log << "\nSearching: " << RootPos.fen()
<< "\ninfinite: " << Limits.infinite << "\ninfinite: " << Limits.infinite
<< " ponder: " << Limits.ponder << " ponder: " << Limits.ponder
<< " time: " << Limits.time[RootColor] << " time: " << Limits.time[RootPos.side_to_move()]
<< " increment: " << Limits.inc[RootColor] << " increment: " << Limits.inc[RootPos.side_to_move()]
<< " moves to go: " << Limits.movestogo << " moves to go: " << Limits.movestogo
<< "\n" << std::endl; << "\n" << std::endl;
} }

View file

@ -101,7 +101,6 @@ extern volatile SignalsType Signals;
extern LimitsType Limits; extern LimitsType Limits;
extern std::vector<RootMove> RootMoves; extern std::vector<RootMove> RootMoves;
extern Position RootPos; extern Position RootPos;
extern Color RootColor;
extern Time::point SearchTime; extern Time::point SearchTime;
extern StateStackPtr SetupStates; extern StateStackPtr SetupStates;

View file

@ -195,11 +195,6 @@ void UCI::loop(int argc, char* argv[]) {
<< "\n" << Options << "\n" << Options
<< "\nuciok" << sync_endl; << "\nuciok" << sync_endl;
else if (token == "eval")
{
Search::RootColor = pos.side_to_move(); // Ensure it is set
sync_cout << Eval::trace(pos) << sync_endl;
}
else if (token == "ucinewgame") TT.clear(); else if (token == "ucinewgame") TT.clear();
else if (token == "go") go(pos, is); else if (token == "go") go(pos, is);
else if (token == "position") position(pos, is); else if (token == "position") position(pos, is);
@ -207,6 +202,7 @@ void UCI::loop(int argc, char* argv[]) {
else if (token == "flip") pos.flip(); else if (token == "flip") pos.flip();
else if (token == "bench") benchmark(pos, is); else if (token == "bench") benchmark(pos, is);
else if (token == "d") sync_cout << pos.pretty() << sync_endl; else if (token == "d") sync_cout << pos.pretty() << sync_endl;
else if (token == "eval") sync_cout << Eval::trace(pos) << sync_endl;
else if (token == "isready") sync_cout << "readyok" << sync_endl; else if (token == "isready") sync_cout << "readyok" << sync_endl;
else else
sync_cout << "Unknown command: " << cmd << sync_endl; sync_cout << "Unknown command: " << cmd << sync_endl;

View file

@ -67,8 +67,7 @@ void init(OptionsMap& o) {
o["Passed Pawns (Midgame)"] << Option(100, 0, 200, on_eval); o["Passed Pawns (Midgame)"] << Option(100, 0, 200, on_eval);
o["Passed Pawns (Endgame)"] << Option(100, 0, 200, on_eval); o["Passed Pawns (Endgame)"] << Option(100, 0, 200, on_eval);
o["Space"] << Option(100, 0, 200, on_eval); o["Space"] << Option(100, 0, 200, on_eval);
o["Aggressiveness"] << Option(100, 0, 200, on_eval); o["King Safety"] << Option(100, 0, 200, on_eval);
o["Cowardice"] << Option(100, 0, 200, on_eval);
o["Min Split Depth"] << Option(0, 0, 12, on_threads); o["Min Split Depth"] << Option(0, 0, 12, on_threads);
o["Threads"] << Option(1, 1, MAX_THREADS, on_threads); o["Threads"] << Option(1, 1, MAX_THREADS, on_threads);
o["Hash"] << Option(32, 1, 16384, on_hash_size); o["Hash"] << Option(32, 1, 16384, on_hash_size);