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https://github.com/sockspls/badfish
synced 2025-04-30 08:43:09 +00:00
Use std::vector<Thread*> to store threads
We store pointers instead of Thread objects because Thread is not copy-constructible nor copy-assignable and default ones are not suitable. So we cannot store directly in a std::vector. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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553655eb07
commit
41561c9bb8
4 changed files with 57 additions and 46 deletions
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@ -357,13 +357,12 @@ namespace {
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template<bool Trace>
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Value do_evaluate(const Position& pos, Value& margin) {
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assert(!pos.in_check());
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EvalInfo ei;
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Value margins[2];
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Score score, mobilityWhite, mobilityBlack;
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assert(pos.thread() >= 0 && pos.thread() < MAX_THREADS);
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assert(!pos.in_check());
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// Initialize score by reading the incrementally updated scores included
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// in the position object (material + piece square tables).
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score = pos.value();
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@ -310,8 +310,7 @@ void Search::think() {
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// We're ready to start searching. Call the iterative deepening loop function
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id_loop(pos);
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// Stop timer and send all the slaves to sleep, if not already sleeping
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Threads.set_timer(0);
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Threads.set_timer(0); // Stop timer
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Threads.sleep();
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if (Options["Use Search Log"])
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@ -53,13 +53,16 @@ namespace { extern "C" {
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} }
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// Thread c'tor creates and launches the OS thread, that will go immediately to
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// sleep.
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Thread::Thread(int id) {
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threadID = id;
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do_sleep = (id != 0); // Avoid a race with start_thinking()
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is_searching = do_exit = false;
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maxPly = splitPointsCnt = 0;
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curSplitPoint = NULL;
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threadID = id;
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do_sleep = (id != 0); // Avoid a race with start_thinking()
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lock_init(sleepLock);
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cond_init(sleepCond);
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@ -75,6 +78,8 @@ Thread::Thread(int id) {
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}
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// Thread d'tor will wait for thread termination before to return.
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Thread::~Thread() {
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assert(do_sleep);
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@ -205,42 +210,49 @@ bool Thread::is_available_to(int master) const {
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// read_uci_options() updates internal threads parameters from the corresponding
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// UCI options. It is called before to start a new search.
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// UCI options and creates/destroys threads to match the requested number. Thread
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// objects are dynamically allocated to avoid creating in advance all possible
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// threads, with included pawns and material tables, if only few are used.
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void ThreadsManager::read_uci_options() {
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maxThreadsPerSplitPoint = Options["Max Threads per Split Point"];
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minimumSplitDepth = Options["Min Split Depth"] * ONE_PLY;
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useSleepingThreads = Options["Use Sleeping Threads"];
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activeThreads = Options["Threads"];
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int requested = Options["Threads"];
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// Dynamically allocate Thread object according to the number of
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// active threads. This avoids preallocating memory for all possible
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// threads if only few are used.
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for (int i = 0; i < MAX_THREADS; i++)
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if (i < activeThreads && !threads[i])
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threads[i] = new Thread(i);
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else if (i >= activeThreads && threads[i])
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{
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delete threads[i];
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threads[i] = NULL;
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}
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}
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while (size() < requested)
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threads.push_back(new Thread(size()));
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void ThreadsManager::wake_up() {
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for (int i = 0; i < activeThreads; i++)
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while (size() > requested)
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{
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threads[i]->do_sleep = false;
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threads[i]->wake_up();
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delete threads.back();
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threads.pop_back();
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}
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}
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// wake_up() is called before a new search to start the threads that are waiting
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// on the sleep condition. If useSleepingThreads is set threads will be woken up
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// at split time.
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void ThreadsManager::wake_up() {
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for (int i = 0; i < size(); i++)
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{
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threads[i]->do_sleep = false;
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if (!useSleepingThreads)
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threads[i]->wake_up();
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}
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}
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// sleep() is called after the search to ask threads to wait on sleep condition
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void ThreadsManager::sleep() {
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for (int i = 0; i < activeThreads; i++)
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for (int i = 0; i < size(); i++)
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threads[i]->do_sleep = true;
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}
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@ -253,17 +265,16 @@ void ThreadsManager::init() {
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cond_init(sleepCond);
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lock_init(splitLock);
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timer = new Thread(MAX_THREADS);
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read_uci_options(); // Creates at least main thread
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read_uci_options(); // Creates at least the main thread
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}
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// exit() is called to cleanly terminate the threads when the program finishes
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// exit() is called to cleanly terminate the threads before the program finishes
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void ThreadsManager::exit() {
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for (int i = 0; i < MAX_THREADS; i++)
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if (threads[i])
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delete threads[i];
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for (int i = 0; i < size(); i++)
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delete threads[i];
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delete timer;
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lock_destroy(splitLock);
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@ -276,9 +287,9 @@ void ThreadsManager::exit() {
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bool ThreadsManager::available_slave_exists(int master) const {
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assert(master >= 0 && master < activeThreads);
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assert(master >= 0 && master < size());
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for (int i = 0; i < activeThreads; i++)
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for (int i = 0; i < size(); i++)
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if (threads[i]->is_available_to(master))
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return true;
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@ -305,8 +316,6 @@ Value ThreadsManager::split(Position& pos, Stack* ss, Value alpha, Value beta,
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assert(alpha < beta);
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assert(beta <= VALUE_INFINITE);
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assert(depth > DEPTH_ZERO);
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assert(pos.thread() >= 0 && pos.thread() < activeThreads);
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assert(activeThreads > 1);
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int master = pos.thread();
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Thread& masterThread = *threads[master];
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@ -345,7 +354,7 @@ Value ThreadsManager::split(Position& pos, Stack* ss, Value alpha, Value beta,
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lock_grab(sp->lock);
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lock_grab(splitLock);
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for (int i = 0; i < activeThreads && !Fake; i++)
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for (int i = 0; i < size() && !Fake; ++i)
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if (threads[i]->is_available_to(master))
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{
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sp->slavesMask |= 1ULL << i;
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@ -418,7 +427,7 @@ void ThreadsManager::set_timer(int msec) {
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void ThreadsManager::start_thinking(const Position& pos, const LimitsType& limits,
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const std::set<Move>& searchMoves, bool async) {
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Thread& main = *threads[0];
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Thread& main = *threads.front();
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lock_grab(main.sleepLock);
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@ -458,7 +467,7 @@ void ThreadsManager::start_thinking(const Position& pos, const LimitsType& limit
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void ThreadsManager::stop_thinking() {
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Thread& main = *threads[0];
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Thread& main = *threads.front();
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Search::Signals.stop = true;
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16
src/thread.h
16
src/thread.h
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@ -21,6 +21,7 @@
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#define THREAD_H_INCLUDED
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#include <set>
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#include <vector>
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#include "material.h"
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#include "movepick.h"
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@ -64,8 +65,12 @@ struct SplitPoint {
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/// tables so that once we get a pointer to an entry its life time is unlimited
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/// and we don't have to care about someone changing the entry under our feet.
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struct Thread {
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class Thread {
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Thread(const Thread&); // Only declared to disable the default ones
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Thread& operator=(const Thread&); // that are not suitable in this case.
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public:
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Thread(int id);
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~Thread();
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@ -103,13 +108,13 @@ class ThreadsManager {
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static storage duration are automatically set to zero before enter main()
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*/
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public:
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Thread& operator[](int threadID) { return *threads[threadID]; }
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void init();
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void exit();
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Thread& operator[](int id) { return *threads[id]; }
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bool use_sleeping_threads() const { return useSleepingThreads; }
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int min_split_depth() const { return minimumSplitDepth; }
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int size() const { return activeThreads; }
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int size() const { return (int)threads.size(); }
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void wake_up();
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void sleep();
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Value split(Position& pos, Search::Stack* ss, Value alpha, Value beta, Value bestValue, Move* bestMove,
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Depth depth, Move threatMove, int moveCount, MovePicker* mp, int nodeType);
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private:
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friend struct Thread;
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friend class Thread;
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std::vector<Thread*> threads;
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Thread* timer;
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Thread* threads[MAX_THREADS];
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Lock splitLock;
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WaitCondition sleepCond;
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Depth minimumSplitDepth;
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int maxThreadsPerSplitPoint;
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int activeThreads;
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bool useSleepingThreads;
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};
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