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Use std::vector<Thread*> to store threads

We store pointers instead of Thread objects because
Thread is not copy-constructible nor copy-assignable
and default ones are not suitable. So we cannot store
directly in a std::vector.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba 2012-03-24 21:36:33 +01:00
parent 553655eb07
commit 41561c9bb8
4 changed files with 57 additions and 46 deletions

View file

@ -357,13 +357,12 @@ namespace {
template<bool Trace>
Value do_evaluate(const Position& pos, Value& margin) {
assert(!pos.in_check());
EvalInfo ei;
Value margins[2];
Score score, mobilityWhite, mobilityBlack;
assert(pos.thread() >= 0 && pos.thread() < MAX_THREADS);
assert(!pos.in_check());
// Initialize score by reading the incrementally updated scores included
// in the position object (material + piece square tables).
score = pos.value();

View file

@ -310,8 +310,7 @@ void Search::think() {
// We're ready to start searching. Call the iterative deepening loop function
id_loop(pos);
// Stop timer and send all the slaves to sleep, if not already sleeping
Threads.set_timer(0);
Threads.set_timer(0); // Stop timer
Threads.sleep();
if (Options["Use Search Log"])

View file

@ -53,13 +53,16 @@ namespace { extern "C" {
} }
// Thread c'tor creates and launches the OS thread, that will go immediately to
// sleep.
Thread::Thread(int id) {
threadID = id;
do_sleep = (id != 0); // Avoid a race with start_thinking()
is_searching = do_exit = false;
maxPly = splitPointsCnt = 0;
curSplitPoint = NULL;
threadID = id;
do_sleep = (id != 0); // Avoid a race with start_thinking()
lock_init(sleepLock);
cond_init(sleepCond);
@ -75,6 +78,8 @@ Thread::Thread(int id) {
}
// Thread d'tor will wait for thread termination before to return.
Thread::~Thread() {
assert(do_sleep);
@ -205,42 +210,49 @@ bool Thread::is_available_to(int master) const {
// read_uci_options() updates internal threads parameters from the corresponding
// UCI options. It is called before to start a new search.
// UCI options and creates/destroys threads to match the requested number. Thread
// objects are dynamically allocated to avoid creating in advance all possible
// threads, with included pawns and material tables, if only few are used.
void ThreadsManager::read_uci_options() {
maxThreadsPerSplitPoint = Options["Max Threads per Split Point"];
minimumSplitDepth = Options["Min Split Depth"] * ONE_PLY;
useSleepingThreads = Options["Use Sleeping Threads"];
activeThreads = Options["Threads"];
int requested = Options["Threads"];
// Dynamically allocate Thread object according to the number of
// active threads. This avoids preallocating memory for all possible
// threads if only few are used.
for (int i = 0; i < MAX_THREADS; i++)
if (i < activeThreads && !threads[i])
threads[i] = new Thread(i);
else if (i >= activeThreads && threads[i])
while (size() < requested)
threads.push_back(new Thread(size()));
while (size() > requested)
{
delete threads[i];
threads[i] = NULL;
delete threads.back();
threads.pop_back();
}
}
// wake_up() is called before a new search to start the threads that are waiting
// on the sleep condition. If useSleepingThreads is set threads will be woken up
// at split time.
void ThreadsManager::wake_up() {
for (int i = 0; i < activeThreads; i++)
for (int i = 0; i < size(); i++)
{
threads[i]->do_sleep = false;
if (!useSleepingThreads)
threads[i]->wake_up();
}
}
// sleep() is called after the search to ask threads to wait on sleep condition
void ThreadsManager::sleep() {
for (int i = 0; i < activeThreads; i++)
for (int i = 0; i < size(); i++)
threads[i]->do_sleep = true;
}
@ -253,16 +265,15 @@ void ThreadsManager::init() {
cond_init(sleepCond);
lock_init(splitLock);
timer = new Thread(MAX_THREADS);
read_uci_options(); // Creates at least main thread
read_uci_options(); // Creates at least the main thread
}
// exit() is called to cleanly terminate the threads when the program finishes
// exit() is called to cleanly terminate the threads before the program finishes
void ThreadsManager::exit() {
for (int i = 0; i < MAX_THREADS; i++)
if (threads[i])
for (int i = 0; i < size(); i++)
delete threads[i];
delete timer;
@ -276,9 +287,9 @@ void ThreadsManager::exit() {
bool ThreadsManager::available_slave_exists(int master) const {
assert(master >= 0 && master < activeThreads);
assert(master >= 0 && master < size());
for (int i = 0; i < activeThreads; i++)
for (int i = 0; i < size(); i++)
if (threads[i]->is_available_to(master))
return true;
@ -305,8 +316,6 @@ Value ThreadsManager::split(Position& pos, Stack* ss, Value alpha, Value beta,
assert(alpha < beta);
assert(beta <= VALUE_INFINITE);
assert(depth > DEPTH_ZERO);
assert(pos.thread() >= 0 && pos.thread() < activeThreads);
assert(activeThreads > 1);
int master = pos.thread();
Thread& masterThread = *threads[master];
@ -345,7 +354,7 @@ Value ThreadsManager::split(Position& pos, Stack* ss, Value alpha, Value beta,
lock_grab(sp->lock);
lock_grab(splitLock);
for (int i = 0; i < activeThreads && !Fake; i++)
for (int i = 0; i < size() && !Fake; ++i)
if (threads[i]->is_available_to(master))
{
sp->slavesMask |= 1ULL << i;
@ -418,7 +427,7 @@ void ThreadsManager::set_timer(int msec) {
void ThreadsManager::start_thinking(const Position& pos, const LimitsType& limits,
const std::set<Move>& searchMoves, bool async) {
Thread& main = *threads[0];
Thread& main = *threads.front();
lock_grab(main.sleepLock);
@ -458,7 +467,7 @@ void ThreadsManager::start_thinking(const Position& pos, const LimitsType& limit
void ThreadsManager::stop_thinking() {
Thread& main = *threads[0];
Thread& main = *threads.front();
Search::Signals.stop = true;

View file

@ -21,6 +21,7 @@
#define THREAD_H_INCLUDED
#include <set>
#include <vector>
#include "material.h"
#include "movepick.h"
@ -64,8 +65,12 @@ struct SplitPoint {
/// tables so that once we get a pointer to an entry its life time is unlimited
/// and we don't have to care about someone changing the entry under our feet.
struct Thread {
class Thread {
Thread(const Thread&); // Only declared to disable the default ones
Thread& operator=(const Thread&); // that are not suitable in this case.
public:
Thread(int id);
~Thread();
@ -103,13 +108,13 @@ class ThreadsManager {
static storage duration are automatically set to zero before enter main()
*/
public:
Thread& operator[](int threadID) { return *threads[threadID]; }
void init();
void exit();
Thread& operator[](int id) { return *threads[id]; }
bool use_sleeping_threads() const { return useSleepingThreads; }
int min_split_depth() const { return minimumSplitDepth; }
int size() const { return activeThreads; }
int size() const { return (int)threads.size(); }
void wake_up();
void sleep();
@ -124,15 +129,14 @@ public:
Value split(Position& pos, Search::Stack* ss, Value alpha, Value beta, Value bestValue, Move* bestMove,
Depth depth, Move threatMove, int moveCount, MovePicker* mp, int nodeType);
private:
friend struct Thread;
friend class Thread;
std::vector<Thread*> threads;
Thread* timer;
Thread* threads[MAX_THREADS];
Lock splitLock;
WaitCondition sleepCond;
Depth minimumSplitDepth;
int maxThreadsPerSplitPoint;
int activeThreads;
bool useSleepingThreads;
};