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https://github.com/sockspls/badfish
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Space inflate sp_search_pv
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
parent
eacb42092b
commit
421fd9c3bf
1 changed files with 70 additions and 56 deletions
126
src/search.cpp
126
src/search.cpp
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@ -1516,8 +1516,8 @@ namespace {
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// If this is the master thread and we have been asked to stop because of
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// a beta cutoff higher up in the tree, stop all slave threads:
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if (sp->master == threadID && thread_should_stop(threadID))
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for(int i = 0; i < ActiveThreads; i++)
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if(sp->slaves[i])
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for (int i = 0; i < ActiveThreads; i++)
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if (sp->slaves[i])
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Threads[i].stop = true;
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sp->cpus--;
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@ -1536,6 +1536,7 @@ namespace {
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// after we return from the split point.
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void sp_search_pv(SplitPoint *sp, int threadID) {
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assert(threadID >= 0 && threadID < ActiveThreads);
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assert(ActiveThreads > 1);
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@ -1543,12 +1544,11 @@ namespace {
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SearchStack *ss = sp->sstack[threadID];
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Value value;
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Move move;
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int moveCount = sp->moves;
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while(sp->alpha < sp->beta && !thread_should_stop(threadID)
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&& (move = sp->mp->get_next_move(sp->lock)) != MOVE_NONE) {
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UndoInfo u;
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Depth ext, newDepth;
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while ( sp->alpha < sp->beta
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&& !thread_should_stop(threadID)
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&& (move = sp->mp->get_next_move(sp->lock)) != MOVE_NONE)
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{
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bool moveIsCheck = pos.move_is_check(move, sp->dcCandidates);
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bool moveIsCapture = pos.move_is_capture(move);
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bool moveIsPassedPawnPush = pos.move_is_passed_pawn_push(move);
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@ -1559,74 +1559,88 @@ namespace {
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PawnValueMidgame : pos.midgame_value_of_piece_on(move_to(move));
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lock_grab(&(sp->lock));
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sp->moves++;
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moveCount = sp->moves;
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int moveCount = ++sp->moves;
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lock_release(&(sp->lock));
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ss[sp->ply].currentMove = move;
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// Decide the new search depth.
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ext = extension(pos, move, true, moveIsCheck, false, false);
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newDepth = sp->depth - OnePly + ext;
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Depth ext = extension(pos, move, true, moveIsCheck, false, false);
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Depth newDepth = sp->depth - OnePly + ext;
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// Make and search the move.
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UndoInfo u;
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pos.do_move(move, u, sp->dcCandidates);
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if(ext == Depth(0) && moveCount >= LMRPVMoves && !moveIsCapture
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&& !move_promotion(move) && !moveIsPassedPawnPush
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&& !move_is_castle(move)
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&& move != ss[sp->ply].killer1 && move != ss[sp->ply].killer2) {
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ss[sp->ply].reduction = OnePly;
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value = -search(pos, ss, -sp->alpha, newDepth - OnePly, sp->ply+1,
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true, threadID);
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// Try to reduce non-pv search depth by one ply if move seems not problematic,
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// if the move fails high will be re-searched at full depth.
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if ( ext == Depth(0)
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&& moveCount >= LMRPVMoves
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&& !moveIsCapture
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&& !moveIsPassedPawnPush
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&& !move_promotion(move)
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&& !move_is_castle(move)
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&& move != ss[sp->ply].killer1
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&& move != ss[sp->ply].killer2)
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{
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ss[sp->ply].reduction = OnePly;
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value = -search(pos, ss, -sp->alpha, newDepth - OnePly, sp->ply+1, true, threadID);
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}
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else
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value = sp->alpha + 1;
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if(value > sp->alpha) {
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ss[sp->ply].reduction = Depth(0);
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value = -search(pos, ss, -sp->alpha, newDepth, sp->ply+1, true,
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threadID);
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if(value > sp->alpha && value < sp->beta) {
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if(sp->ply == 1 && RootMoveNumber == 1)
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// When the search fails high at ply 1 while searching the first
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// move at the root, set the flag failHighPly1. This is used for
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// time managment: We don't want to stop the search early in
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// such cases, because resolving the fail high at ply 1 could
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// result in a big drop in score at the root.
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Threads[threadID].failHighPly1 = true;
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value = -search_pv(pos, ss, -sp->beta, -sp->alpha, newDepth,
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sp->ply+1, threadID);
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Threads[threadID].failHighPly1 = false;
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value = sp->alpha + 1; // Just to trigger next condition
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if (value > sp->alpha) // Go with full depth non-pv search
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{
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ss[sp->ply].reduction = Depth(0);
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value = -search(pos, ss, -sp->alpha, newDepth, sp->ply+1, true, threadID);
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if (value > sp->alpha && value < sp->beta)
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{
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// When the search fails high at ply 1 while searching the first
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// move at the root, set the flag failHighPly1. This is used for
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// time managment: We don't want to stop the search early in
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// such cases, because resolving the fail high at ply 1 could
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// result in a big drop in score at the root.
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if (sp->ply == 1 && RootMoveNumber == 1)
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Threads[threadID].failHighPly1 = true;
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value = -search_pv(pos, ss, -sp->beta, -sp->alpha, newDepth, sp->ply+1, threadID);
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Threads[threadID].failHighPly1 = false;
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}
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}
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pos.undo_move(move, u);
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assert(value > -VALUE_INFINITE && value < VALUE_INFINITE);
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if(thread_should_stop(threadID))
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break;
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if (thread_should_stop(threadID))
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break;
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// New best move?
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lock_grab(&(sp->lock));
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if(value > sp->bestValue && !thread_should_stop(threadID)) {
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sp->bestValue = value;
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if(value > sp->alpha) {
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sp->alpha = value;
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sp_update_pv(sp->parentSstack, ss, sp->ply);
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if(value == value_mate_in(sp->ply + 1))
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ss[sp->ply].mateKiller = move;
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if(value >= sp->beta) {
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for(int i = 0; i < ActiveThreads; i++)
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if(i != threadID && (i == sp->master || sp->slaves[i]))
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Threads[i].stop = true;
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sp->finished = true;
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}
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if (value > sp->bestValue && !thread_should_stop(threadID))
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{
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sp->bestValue = value;
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if (value > sp->alpha)
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{
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sp->alpha = value;
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sp_update_pv(sp->parentSstack, ss, sp->ply);
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if (value == value_mate_in(sp->ply + 1))
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ss[sp->ply].mateKiller = move;
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if(value >= sp->beta)
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{
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for(int i = 0; i < ActiveThreads; i++)
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if(i != threadID && (i == sp->master || sp->slaves[i]))
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Threads[i].stop = true;
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sp->finished = true;
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}
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}
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// If we are at ply 1, and we are searching the first root move at
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// ply 0, set the 'Problem' variable if the score has dropped a lot
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// (from the computer's point of view) since the previous iteration:
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if(Iteration >= 2 &&
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-value <= ValueByIteration[Iteration-1] - ProblemMargin)
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Problem = true;
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if (Iteration >= 2 && -value <= ValueByIteration[Iteration-1] - ProblemMargin)
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Problem = true;
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}
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lock_release(&(sp->lock));
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}
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@ -1635,10 +1649,10 @@ namespace {
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// If this is the master thread and we have been asked to stop because of
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// a beta cutoff higher up in the tree, stop all slave threads:
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if(sp->master == threadID && thread_should_stop(threadID))
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for(int i = 0; i < ActiveThreads; i++)
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if(sp->slaves[i])
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Threads[i].stop = true;
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if (sp->master == threadID && thread_should_stop(threadID))
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for (int i = 0; i < ActiveThreads; i++)
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if (sp->slaves[i])
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Threads[i].stop = true;
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sp->cpus--;
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sp->slaves[threadID] = 0;
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