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https://github.com/sockspls/badfish
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Introduce Eval namespace
Wrap evaluation related stuff and reshuffle a bit the code. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
parent
843a5961e1
commit
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6 changed files with 114 additions and 111 deletions
201
src/evaluate.cpp
201
src/evaluate.cpp
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@ -29,8 +29,6 @@
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#include "thread.h"
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#include "thread.h"
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#include "ucioption.h"
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#include "ucioption.h"
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Color EvalRootColor;
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namespace {
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namespace {
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// Struct EvalInfo contains various information computed and collected
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// Struct EvalInfo contains various information computed and collected
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@ -221,8 +219,8 @@ namespace {
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std::stringstream TraceStream;
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std::stringstream TraceStream;
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enum TracedType {
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enum TracedType {
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PST = 8, IMBALANCE = 9, MOBILITY = 10, THREAT = 11,
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PST = 8, IMBALANCE = 9, MOBILITY = 10, THREAT = 11,
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PASSED = 12, UNSTOPPABLE = 13, SPACE = 14, TOTAL = 15
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PASSED = 12, UNSTOPPABLE = 13, SPACE = 14, TOTAL = 15
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};
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};
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// Function prototypes
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// Function prototypes
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@ -254,13 +252,102 @@ namespace {
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Score weight_option(const std::string& mgOpt, const std::string& egOpt, Score internalWeight);
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Score weight_option(const std::string& mgOpt, const std::string& egOpt, Score internalWeight);
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double to_cp(Value v);
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double to_cp(Value v);
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void trace_add(int idx, Score term_w, Score term_b = SCORE_ZERO);
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void trace_add(int idx, Score term_w, Score term_b = SCORE_ZERO);
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void trace_row(const char* name, int idx);
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}
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}
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/// evaluate() is the main evaluation function. It always computes two
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namespace Eval {
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/// values, an endgame score and a middle game score, and interpolates
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/// between them based on the remaining material.
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Color RootColor;
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Value evaluate(const Position& pos, Value& margin) { return do_evaluate<false>(pos, margin); }
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/// evaluate() is the main evaluation function. It always computes two
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/// values, an endgame score and a middle game score, and interpolates
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/// between them based on the remaining material.
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Value evaluate(const Position& pos, Value& margin) {
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return do_evaluate<false>(pos, margin);
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}
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/// init() computes evaluation weights from the corresponding UCI parameters
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/// and setup king tables.
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void init() {
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Weights[Mobility] = weight_option("Mobility (Middle Game)", "Mobility (Endgame)", WeightsInternal[Mobility]);
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Weights[PassedPawns] = weight_option("Passed Pawns (Middle Game)", "Passed Pawns (Endgame)", WeightsInternal[PassedPawns]);
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Weights[Space] = weight_option("Space", "Space", WeightsInternal[Space]);
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Weights[KingDangerUs] = weight_option("Cowardice", "Cowardice", WeightsInternal[KingDangerUs]);
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Weights[KingDangerThem] = weight_option("Aggressiveness", "Aggressiveness", WeightsInternal[KingDangerThem]);
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// King safety is asymmetrical. Our king danger level is weighted by
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// "Cowardice" UCI parameter, instead the opponent one by "Aggressiveness".
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// If running in analysis mode, make sure we use symmetrical king safety. We
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// do this by replacing both Weights[kingDangerUs] and Weights[kingDangerThem]
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// by their average.
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if (Options["UCI_AnalyseMode"])
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Weights[KingDangerUs] = Weights[KingDangerThem] = (Weights[KingDangerUs] + Weights[KingDangerThem]) / 2;
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const int MaxSlope = 30;
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const int Peak = 1280;
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for (int t = 0, i = 1; i < 100; i++)
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{
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t = std::min(Peak, std::min(int(0.4 * i * i), t + MaxSlope));
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KingDangerTable[1][i] = apply_weight(make_score(t, 0), Weights[KingDangerUs]);
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KingDangerTable[0][i] = apply_weight(make_score(t, 0), Weights[KingDangerThem]);
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}
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}
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/// trace() is like evaluate() but instead of a value returns a string suitable
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/// to be print on stdout with the detailed descriptions and values of each
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/// evaluation term. Used mainly for debugging.
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std::string trace(const Position& pos) {
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Value margin;
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std::string totals;
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RootColor = pos.side_to_move();
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TraceStream.str("");
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TraceStream << std::showpoint << std::showpos << std::fixed << std::setprecision(2);
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memset(TracedScores, 0, 2 * 16 * sizeof(Score));
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do_evaluate<true>(pos, margin);
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totals = TraceStream.str();
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TraceStream.str("");
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TraceStream << std::setw(21) << "Eval term " << "| White | Black | Total \n"
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<< " | MG EG | MG EG | MG EG \n"
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<< "---------------------+-------------+-------------+---------------\n";
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trace_row("Material, PST, Tempo", PST);
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trace_row("Material imbalance", IMBALANCE);
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trace_row("Pawns", PAWN);
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trace_row("Knights", KNIGHT);
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trace_row("Bishops", BISHOP);
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trace_row("Rooks", ROOK);
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trace_row("Queens", QUEEN);
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trace_row("Mobility", MOBILITY);
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trace_row("King safety", KING);
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trace_row("Threats", THREAT);
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trace_row("Passed pawns", PASSED);
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trace_row("Unstoppable pawns", UNSTOPPABLE);
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trace_row("Space", SPACE);
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TraceStream << "---------------------+-------------+-------------+---------------\n";
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trace_row("Total", TOTAL);
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TraceStream << totals;
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return TraceStream.str();
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}
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} // namespace Eval
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namespace {
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namespace {
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@ -387,49 +474,6 @@ Value do_evaluate(const Position& pos, Value& margin) {
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return pos.side_to_move() == WHITE ? v : -v;
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return pos.side_to_move() == WHITE ? v : -v;
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}
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}
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} // namespace
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/// eval_init() reads evaluation weights from the corresponding UCI parameters
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/// and setup weights and tables.
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void eval_init() {
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const Value MaxSlope = Value(30);
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const Value Peak = Value(1280);
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Value t[100];
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// King safety is asymmetrical. Our king danger level is weighted by
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// "Cowardice" UCI parameter, instead the opponent one by "Aggressiveness".
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Weights[Mobility] = weight_option("Mobility (Middle Game)", "Mobility (Endgame)", WeightsInternal[Mobility]);
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Weights[PassedPawns] = weight_option("Passed Pawns (Middle Game)", "Passed Pawns (Endgame)", WeightsInternal[PassedPawns]);
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Weights[Space] = weight_option("Space", "Space", WeightsInternal[Space]);
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Weights[KingDangerUs] = weight_option("Cowardice", "Cowardice", WeightsInternal[KingDangerUs]);
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Weights[KingDangerThem] = weight_option("Aggressiveness", "Aggressiveness", WeightsInternal[KingDangerThem]);
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// If running in analysis mode, make sure we use symmetrical king safety. We do this
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// by replacing both Weights[kingDangerUs] and Weights[kingDangerThem] by their average.
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if (Options["UCI_AnalyseMode"])
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Weights[KingDangerUs] = Weights[KingDangerThem] = (Weights[KingDangerUs] + Weights[KingDangerThem]) / 2;
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// First setup the base table
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for (int i = 0; i < 100; i++)
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{
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t[i] = Value(int(0.4 * i * i));
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if (i > 0)
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t[i] = std::min(t[i], t[i - 1] + MaxSlope);
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t[i] = std::min(t[i], Peak);
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}
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// Then apply the weights and get the final KingDangerTable[] array
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for (Color c = WHITE; c <= BLACK; c++)
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for (int i = 0; i < 100; i++)
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KingDangerTable[c == WHITE][i] = apply_weight(make_score(t[i], 0), Weights[KingDangerUs + c]);
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}
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namespace {
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// init_eval_info() initializes king bitboards for given color adding
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// init_eval_info() initializes king bitboards for given color adding
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// pawn attacks. To be done at the beginning of the evaluation.
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// pawn attacks. To be done at the beginning of the evaluation.
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@ -785,8 +829,8 @@ namespace {
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// value that will be used for pruning because this value can sometimes
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// value that will be used for pruning because this value can sometimes
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// be very big, and so capturing a single attacking piece can therefore
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// be very big, and so capturing a single attacking piece can therefore
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// result in a score change far bigger than the value of the captured piece.
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// result in a score change far bigger than the value of the captured piece.
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score -= KingDangerTable[Us == EvalRootColor][attackUnits];
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score -= KingDangerTable[Us == Eval::RootColor][attackUnits];
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margins[Us] += mg_value(KingDangerTable[Us == EvalRootColor][attackUnits]);
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margins[Us] += mg_value(KingDangerTable[Us == Eval::RootColor][attackUnits]);
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}
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}
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if (Trace)
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if (Trace)
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@ -1126,14 +1170,15 @@ namespace {
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void trace_add(int idx, Score wScore, Score bScore) {
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void trace_add(int idx, Score wScore, Score bScore) {
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TracedScores[WHITE][idx] = wScore;
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TracedScores[WHITE][idx] = wScore;
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TracedScores[BLACK][idx] = bScore;
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TracedScores[BLACK][idx] = bScore;
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}
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}
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// trace_row() is an helper function used by tracing code to register the
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// trace_row() is an helper function used by tracing code to register the
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// values of a single evaluation term.
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// values of a single evaluation term.
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void trace_row(const char *name, int idx) {
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void trace_row(const char* name, int idx) {
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Score wScore = TracedScores[WHITE][idx];
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Score wScore = TracedScores[WHITE][idx];
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Score bScore = TracedScores[BLACK][idx];
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Score bScore = TracedScores[BLACK][idx];
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}
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}
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}
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}
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}
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}
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/// trace_evaluate() is like evaluate() but instead of a value returns a string
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/// suitable to be print on stdout with the detailed descriptions and values of
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/// each evaluation term. Used mainly for debugging.
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std::string trace_evaluate(const Position& pos) {
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Value margin;
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std::string totals;
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TraceStream.str("");
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TraceStream << std::showpoint << std::showpos << std::fixed << std::setprecision(2);
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memset(TracedScores, 0, 2 * 16 * sizeof(Score));
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do_evaluate<true>(pos, margin);
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totals = TraceStream.str();
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TraceStream.str("");
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TraceStream << std::setw(21) << "Eval term " << "| White | Black | Total \n"
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<< " | MG EG | MG EG | MG EG \n"
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<< "---------------------+-------------+-------------+---------------\n";
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trace_row("Material, PST, Tempo", PST);
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trace_row("Material imbalance", IMBALANCE);
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trace_row("Pawns", PAWN);
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trace_row("Knights", KNIGHT);
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trace_row("Bishops", BISHOP);
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trace_row("Rooks", ROOK);
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trace_row("Queens", QUEEN);
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trace_row("Mobility", MOBILITY);
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trace_row("King safety", KING);
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trace_row("Threats", THREAT);
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trace_row("Passed pawns", PASSED);
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trace_row("Unstoppable pawns", UNSTOPPABLE);
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trace_row("Space", SPACE);
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TraceStream << "---------------------+-------------+-------------+---------------\n";
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trace_row("Total", TOTAL);
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TraceStream << totals;
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return TraceStream.str();
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}
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class Position;
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class Position;
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extern Value evaluate(const Position& pos, Value& margin);
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namespace Eval {
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extern std::string trace_evaluate(const Position& pos);
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extern void eval_init();
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extern Color EvalRootColor;
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extern Color RootColor;
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extern void init();
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extern Value evaluate(const Position& pos, Value& margin);
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extern std::string trace(const Position& pos);
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}
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#endif // !defined(EVALUATE_H_INCLUDED)
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#endif // !defined(EVALUATE_H_INCLUDED)
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kpk_bitbase_init();
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kpk_bitbase_init();
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Search::init();
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Search::init();
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Threads.init();
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Threads.init();
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eval_init();
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Eval::init();
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TT.set_size(Options["Hash"]);
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TT.set_size(Options["Hash"]);
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cout << engine_info() << endl;
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cout << engine_info() << endl;
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using std::string;
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using std::string;
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using std::cout;
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using std::cout;
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using std::endl;
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using std::endl;
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using Eval::evaluate;
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using namespace Search;
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using namespace Search;
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namespace {
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namespace {
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Position& pos = RootPosition;
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Position& pos = RootPosition;
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Chess960 = pos.is_chess960();
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Chess960 = pos.is_chess960();
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EvalRootColor = pos.side_to_move();
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Eval::RootColor = pos.side_to_move();
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SearchTime.restart();
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SearchTime.restart();
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TimeMgr.init(Limits, pos.startpos_ply_counter());
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TimeMgr.init(Limits, pos.startpos_ply_counter());
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TT.new_search();
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TT.new_search();
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pos.flip_me();
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pos.flip_me();
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else if (token == "eval")
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else if (token == "eval")
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{
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cout << Eval::trace(pos) << endl;
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EvalRootColor = pos.side_to_move();
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cout << trace_evaluate(pos) << endl;
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}
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else if (token == "key")
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else if (token == "key")
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cout << "key: " << hex << pos.key()
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cout << "key: " << hex << pos.key()
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@ -33,7 +33,7 @@ OptionsMap Options; // Global object
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namespace {
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namespace {
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/// 'On change' actions, triggered by an option's value change
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/// 'On change' actions, triggered by an option's value change
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void on_eval(UCIOption&) { eval_init(); }
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void on_eval(UCIOption&) { Eval::init(); }
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void on_threads(UCIOption&) { Threads.read_uci_options(); }
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void on_threads(UCIOption&) { Threads.read_uci_options(); }
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void on_hash_size(UCIOption& o) { TT.set_size(o); }
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void on_hash_size(UCIOption& o) { TT.set_size(o); }
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void on_clear_hash(UCIOption& o) { TT.clear(); o = false; } // UCI button
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void on_clear_hash(UCIOption& o) { TT.clear(); o = false; } // UCI button
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