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Introduce Eval namespace

Wrap evaluation related stuff and reshuffle
a bit the code.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba 2012-03-06 10:09:37 +01:00
parent 843a5961e1
commit 4220f191d8
6 changed files with 114 additions and 111 deletions

View file

@ -29,8 +29,6 @@
#include "thread.h"
#include "ucioption.h"
Color EvalRootColor;
namespace {
// Struct EvalInfo contains various information computed and collected
@ -254,13 +252,102 @@ namespace {
Score weight_option(const std::string& mgOpt, const std::string& egOpt, Score internalWeight);
double to_cp(Value v);
void trace_add(int idx, Score term_w, Score term_b = SCORE_ZERO);
void trace_row(const char* name, int idx);
}
/// evaluate() is the main evaluation function. It always computes two
/// values, an endgame score and a middle game score, and interpolates
/// between them based on the remaining material.
Value evaluate(const Position& pos, Value& margin) { return do_evaluate<false>(pos, margin); }
namespace Eval {
Color RootColor;
/// evaluate() is the main evaluation function. It always computes two
/// values, an endgame score and a middle game score, and interpolates
/// between them based on the remaining material.
Value evaluate(const Position& pos, Value& margin) {
return do_evaluate<false>(pos, margin);
}
/// init() computes evaluation weights from the corresponding UCI parameters
/// and setup king tables.
void init() {
Weights[Mobility] = weight_option("Mobility (Middle Game)", "Mobility (Endgame)", WeightsInternal[Mobility]);
Weights[PassedPawns] = weight_option("Passed Pawns (Middle Game)", "Passed Pawns (Endgame)", WeightsInternal[PassedPawns]);
Weights[Space] = weight_option("Space", "Space", WeightsInternal[Space]);
Weights[KingDangerUs] = weight_option("Cowardice", "Cowardice", WeightsInternal[KingDangerUs]);
Weights[KingDangerThem] = weight_option("Aggressiveness", "Aggressiveness", WeightsInternal[KingDangerThem]);
// King safety is asymmetrical. Our king danger level is weighted by
// "Cowardice" UCI parameter, instead the opponent one by "Aggressiveness".
// If running in analysis mode, make sure we use symmetrical king safety. We
// do this by replacing both Weights[kingDangerUs] and Weights[kingDangerThem]
// by their average.
if (Options["UCI_AnalyseMode"])
Weights[KingDangerUs] = Weights[KingDangerThem] = (Weights[KingDangerUs] + Weights[KingDangerThem]) / 2;
const int MaxSlope = 30;
const int Peak = 1280;
for (int t = 0, i = 1; i < 100; i++)
{
t = std::min(Peak, std::min(int(0.4 * i * i), t + MaxSlope));
KingDangerTable[1][i] = apply_weight(make_score(t, 0), Weights[KingDangerUs]);
KingDangerTable[0][i] = apply_weight(make_score(t, 0), Weights[KingDangerThem]);
}
}
/// trace() is like evaluate() but instead of a value returns a string suitable
/// to be print on stdout with the detailed descriptions and values of each
/// evaluation term. Used mainly for debugging.
std::string trace(const Position& pos) {
Value margin;
std::string totals;
RootColor = pos.side_to_move();
TraceStream.str("");
TraceStream << std::showpoint << std::showpos << std::fixed << std::setprecision(2);
memset(TracedScores, 0, 2 * 16 * sizeof(Score));
do_evaluate<true>(pos, margin);
totals = TraceStream.str();
TraceStream.str("");
TraceStream << std::setw(21) << "Eval term " << "| White | Black | Total \n"
<< " | MG EG | MG EG | MG EG \n"
<< "---------------------+-------------+-------------+---------------\n";
trace_row("Material, PST, Tempo", PST);
trace_row("Material imbalance", IMBALANCE);
trace_row("Pawns", PAWN);
trace_row("Knights", KNIGHT);
trace_row("Bishops", BISHOP);
trace_row("Rooks", ROOK);
trace_row("Queens", QUEEN);
trace_row("Mobility", MOBILITY);
trace_row("King safety", KING);
trace_row("Threats", THREAT);
trace_row("Passed pawns", PASSED);
trace_row("Unstoppable pawns", UNSTOPPABLE);
trace_row("Space", SPACE);
TraceStream << "---------------------+-------------+-------------+---------------\n";
trace_row("Total", TOTAL);
TraceStream << totals;
return TraceStream.str();
}
} // namespace Eval
namespace {
@ -387,49 +474,6 @@ Value do_evaluate(const Position& pos, Value& margin) {
return pos.side_to_move() == WHITE ? v : -v;
}
} // namespace
/// eval_init() reads evaluation weights from the corresponding UCI parameters
/// and setup weights and tables.
void eval_init() {
const Value MaxSlope = Value(30);
const Value Peak = Value(1280);
Value t[100];
// King safety is asymmetrical. Our king danger level is weighted by
// "Cowardice" UCI parameter, instead the opponent one by "Aggressiveness".
Weights[Mobility] = weight_option("Mobility (Middle Game)", "Mobility (Endgame)", WeightsInternal[Mobility]);
Weights[PassedPawns] = weight_option("Passed Pawns (Middle Game)", "Passed Pawns (Endgame)", WeightsInternal[PassedPawns]);
Weights[Space] = weight_option("Space", "Space", WeightsInternal[Space]);
Weights[KingDangerUs] = weight_option("Cowardice", "Cowardice", WeightsInternal[KingDangerUs]);
Weights[KingDangerThem] = weight_option("Aggressiveness", "Aggressiveness", WeightsInternal[KingDangerThem]);
// If running in analysis mode, make sure we use symmetrical king safety. We do this
// by replacing both Weights[kingDangerUs] and Weights[kingDangerThem] by their average.
if (Options["UCI_AnalyseMode"])
Weights[KingDangerUs] = Weights[KingDangerThem] = (Weights[KingDangerUs] + Weights[KingDangerThem]) / 2;
// First setup the base table
for (int i = 0; i < 100; i++)
{
t[i] = Value(int(0.4 * i * i));
if (i > 0)
t[i] = std::min(t[i], t[i - 1] + MaxSlope);
t[i] = std::min(t[i], Peak);
}
// Then apply the weights and get the final KingDangerTable[] array
for (Color c = WHITE; c <= BLACK; c++)
for (int i = 0; i < 100; i++)
KingDangerTable[c == WHITE][i] = apply_weight(make_score(t[i], 0), Weights[KingDangerUs + c]);
}
namespace {
// init_eval_info() initializes king bitboards for given color adding
// pawn attacks. To be done at the beginning of the evaluation.
@ -785,8 +829,8 @@ namespace {
// value that will be used for pruning because this value can sometimes
// be very big, and so capturing a single attacking piece can therefore
// result in a score change far bigger than the value of the captured piece.
score -= KingDangerTable[Us == EvalRootColor][attackUnits];
margins[Us] += mg_value(KingDangerTable[Us == EvalRootColor][attackUnits]);
score -= KingDangerTable[Us == Eval::RootColor][attackUnits];
margins[Us] += mg_value(KingDangerTable[Us == Eval::RootColor][attackUnits]);
}
if (Trace)
@ -1130,10 +1174,11 @@ namespace {
TracedScores[BLACK][idx] = bScore;
}
// trace_row() is an helper function used by tracing code to register the
// values of a single evaluation term.
void trace_row(const char *name, int idx) {
void trace_row(const char* name, int idx) {
Score wScore = TracedScores[WHITE][idx];
Score bScore = TracedScores[BLACK][idx];
@ -1156,47 +1201,3 @@ namespace {
}
}
}
/// trace_evaluate() is like evaluate() but instead of a value returns a string
/// suitable to be print on stdout with the detailed descriptions and values of
/// each evaluation term. Used mainly for debugging.
std::string trace_evaluate(const Position& pos) {
Value margin;
std::string totals;
TraceStream.str("");
TraceStream << std::showpoint << std::showpos << std::fixed << std::setprecision(2);
memset(TracedScores, 0, 2 * 16 * sizeof(Score));
do_evaluate<true>(pos, margin);
totals = TraceStream.str();
TraceStream.str("");
TraceStream << std::setw(21) << "Eval term " << "| White | Black | Total \n"
<< " | MG EG | MG EG | MG EG \n"
<< "---------------------+-------------+-------------+---------------\n";
trace_row("Material, PST, Tempo", PST);
trace_row("Material imbalance", IMBALANCE);
trace_row("Pawns", PAWN);
trace_row("Knights", KNIGHT);
trace_row("Bishops", BISHOP);
trace_row("Rooks", ROOK);
trace_row("Queens", QUEEN);
trace_row("Mobility", MOBILITY);
trace_row("King safety", KING);
trace_row("Threats", THREAT);
trace_row("Passed pawns", PASSED);
trace_row("Unstoppable pawns", UNSTOPPABLE);
trace_row("Space", SPACE);
TraceStream << "---------------------+-------------+-------------+---------------\n";
trace_row("Total", TOTAL);
TraceStream << totals;
return TraceStream.str();
}

View file

@ -24,10 +24,14 @@
class Position;
extern Value evaluate(const Position& pos, Value& margin);
extern std::string trace_evaluate(const Position& pos);
extern void eval_init();
namespace Eval {
extern Color EvalRootColor;
extern Color RootColor;
extern void init();
extern Value evaluate(const Position& pos, Value& margin);
extern std::string trace(const Position& pos);
}
#endif // !defined(EVALUATE_H_INCLUDED)

View file

@ -40,7 +40,7 @@ int main(int argc, char* argv[]) {
kpk_bitbase_init();
Search::init();
Threads.init();
eval_init();
Eval::init();
TT.set_size(Options["Hash"]);
cout << engine_info() << endl;

View file

@ -48,6 +48,7 @@ namespace Search {
using std::string;
using std::cout;
using std::endl;
using Eval::evaluate;
using namespace Search;
namespace {
@ -251,7 +252,7 @@ void Search::think() {
Position& pos = RootPosition;
Chess960 = pos.is_chess960();
EvalRootColor = pos.side_to_move();
Eval::RootColor = pos.side_to_move();
SearchTime.restart();
TimeMgr.init(Limits, pos.startpos_ply_counter());
TT.new_search();

View file

@ -105,10 +105,7 @@ void uci_loop() {
pos.flip_me();
else if (token == "eval")
{
EvalRootColor = pos.side_to_move();
cout << trace_evaluate(pos) << endl;
}
cout << Eval::trace(pos) << endl;
else if (token == "key")
cout << "key: " << hex << pos.key()

View file

@ -33,7 +33,7 @@ OptionsMap Options; // Global object
namespace {
/// 'On change' actions, triggered by an option's value change
void on_eval(UCIOption&) { eval_init(); }
void on_eval(UCIOption&) { Eval::init(); }
void on_threads(UCIOption&) { Threads.read_uci_options(); }
void on_hash_size(UCIOption& o) { TT.set_size(o); }
void on_clear_hash(UCIOption& o) { TT.clear(); o = false; } // UCI button