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Fix some asserts unhidden by a debug compile

Fallback form previous patches.
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba 2009-02-23 00:21:11 +01:00
parent 43bc5479c2
commit 4324276419

View file

@ -1199,7 +1199,7 @@ void Position::undo_move(Move m) {
if (st->capture)
{
assert(capture != KING);
assert(st->capture != KING);
// Replace the captured piece
set_bit(&(byColorBB[them]), to);
@ -1348,7 +1348,7 @@ void Position::undo_promotion_move(Move m) {
if (st->capture)
{
assert(capture != KING);
assert(st->capture != KING);
// Insert captured piece:
set_bit(&(byColorBB[them]), to);
@ -1358,7 +1358,7 @@ void Position::undo_promotion_move(Move m) {
// Update material. Because the move is a promotion move, we know
// that the captured piece cannot be a pawn.
assert(capture != PAWN);
assert(st->capture != PAWN);
npMaterial[them] += piece_value_midgame(st->capture);
// Update piece list
@ -1389,7 +1389,7 @@ void Position::undo_ep_move(Move m) {
Square to = move_to(m);
Square capsq = (us == WHITE)? (to - DELTA_N) : (to - DELTA_S);
assert(to == ep_square());
assert(to == st->previous->epSquare);
assert(relative_rank(us, to) == RANK_6);
assert(piece_on(to) == piece_of_color_and_type(us, PAWN));
assert(piece_on(from) == EMPTY);