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https://github.com/sockspls/badfish
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Retire generate_pawn_blocking_evasions()
And unify in generate_pawn_noncaptures() No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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21850536d5
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1 changed files with 52 additions and 79 deletions
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@ -47,7 +47,9 @@ namespace {
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enum MoveType {
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CAPTURE,
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NON_CAPTURE
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NON_CAPTURE,
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CHECK,
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EVASION
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};
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// Functions
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@ -57,17 +59,15 @@ namespace {
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template<CastlingSide Side>
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MoveStack* generate_castle_moves(const Position&, MoveStack*);
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template<Color Us>
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MoveStack* generate_pawn_blocking_evasions(const Position&, Bitboard, Bitboard, MoveStack*);
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template<Color Us>
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MoveStack* generate_pawn_captures(const Position&, MoveStack*);
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template<Color Us, SquareDelta Diagonal>
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MoveStack* generate_pawn_captures_diagonal(MoveStack*, Bitboard, Bitboard, bool);
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template<Color Us, bool Checks>
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MoveStack* generate_pawn_noncaptures(const Position&, MoveStack*, Bitboard = EmptyBoardBB, Square = SQ_NONE);
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template<Color Us, MoveType Type>
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MoveStack* generate_pawn_noncaptures(const Position&, MoveStack*, Bitboard = EmptyBoardBB,
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Square = SQ_NONE, Bitboard = EmptyBoardBB);
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template<Color Us, SquareDelta Direction>
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inline Bitboard move_pawns(Bitboard p) {
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@ -89,8 +89,8 @@ namespace {
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template<>
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inline MoveStack* generate_piece_checks<PAWN>(const Position& p, MoveStack* m, Color us, Bitboard dc, Square ksq) {
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return (us == WHITE ? generate_pawn_noncaptures<WHITE, true>(p, m, dc, ksq)
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: generate_pawn_noncaptures<BLACK, true>(p, m, dc, ksq));
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return (us == WHITE ? generate_pawn_noncaptures<WHITE, CHECK>(p, m, dc, ksq)
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: generate_pawn_noncaptures<BLACK, CHECK>(p, m, dc, ksq));
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}
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// Template generate_piece_moves() with specializations and overloads
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@ -109,8 +109,8 @@ namespace {
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return (us == WHITE ? generate_pawn_captures<WHITE>(p, m)
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: generate_pawn_captures<BLACK>(p, m));
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else
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return (us == WHITE ? generate_pawn_noncaptures<WHITE, false>(p, m)
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: generate_pawn_noncaptures<BLACK, false>(p, m));
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return (us == WHITE ? generate_pawn_noncaptures<WHITE, NON_CAPTURE>(p, m)
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: generate_pawn_noncaptures<BLACK, NON_CAPTURE>(p, m));
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}
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template<PieceType>
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@ -120,8 +120,8 @@ namespace {
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inline MoveStack* generate_piece_moves<PAWN>(const Position& p, MoveStack* m,
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Color us, Bitboard t, Bitboard pnd) {
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return (us == WHITE ? generate_pawn_blocking_evasions<WHITE>(p, pnd, t, m)
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: generate_pawn_blocking_evasions<BLACK>(p, pnd, t, m));
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return (us == WHITE ? generate_pawn_noncaptures<WHITE, EVASION>(p, m, pnd, SQ_NONE, t)
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: generate_pawn_noncaptures<BLACK, EVASION>(p, m, pnd, SQ_NONE, t));
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}
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}
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@ -615,8 +615,9 @@ namespace {
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return mlist;
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}
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template<Color Us, bool GenerateChecks>
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MoveStack* generate_pawn_noncaptures(const Position& pos, MoveStack* mlist, Bitboard dc, Square ksq) {
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template<Color Us, MoveType Type>
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MoveStack* generate_pawn_noncaptures(const Position& pos, MoveStack* mlist, Bitboard dcp,
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Square ksq, Bitboard blockSquares) {
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// Calculate our parametrized parameters at compile time
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const Color Them = (Us == WHITE ? BLACK : WHITE);
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@ -629,14 +630,18 @@ namespace {
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Bitboard b1, b2, dcPawns1, dcPawns2;
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Square to;
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Bitboard pawns = pos.pieces(PAWN, Us);
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Bitboard pawns = (Type != EVASION ? pos.pieces(PAWN, Us) : pos.pieces(PAWN, Us) & ~dcp);
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Bitboard emptySquares = pos.empty_squares();
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if (pawns & TRank7BB) // There is some promotion candidate ?
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{
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// When generating checks consider under-promotion moves (both captures
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// and non captures) only if can give a discovery check.
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Bitboard pp = GenerateChecks ? pawns & dc : pawns;
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// and non captures) only if can give a discovery check. Note that dcp
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// is dc bitboard or pinned bitboard when Type == EVASION.
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Bitboard pp = (Type == CHECK ? pawns & dcp : pawns);
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if (Type != EVASION)
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{
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Bitboard enemyPieces = pos.pieces_of_color(opposite_color(Us));
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// Underpromotion captures in the a1-h8 (a8-h1 for black) direction
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@ -658,12 +663,18 @@ namespace {
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(*mlist++).move = make_promotion_move(to - TDELTA_NW, to, BISHOP);
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(*mlist++).move = make_promotion_move(to - TDELTA_NW, to, KNIGHT);
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}
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}
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// Underpromotion pawn pushes
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b1 = move_pawns<Us, DELTA_N>(pp) & emptySquares & TRank8BB;
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b1 = move_pawns<Us, DELTA_N>(pp) & TRank8BB;
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b1 &= (Type == EVASION ? blockSquares : emptySquares);
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while (b1)
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{
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to = pop_1st_bit(&b1);
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if (Type == EVASION)
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(*mlist++).move = make_promotion_move(to - TDELTA_N, to, QUEEN);
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(*mlist++).move = make_promotion_move(to - TDELTA_N, to, ROOK);
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(*mlist++).move = make_promotion_move(to - TDELTA_N, to, BISHOP);
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(*mlist++).move = make_promotion_move(to - TDELTA_N, to, KNIGHT);
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@ -671,23 +682,25 @@ namespace {
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}
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dcPawns1 = dcPawns2 = EmptyBoardBB;
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if (GenerateChecks && (pawns & dc))
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if (Type == CHECK && (pawns & dcp))
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{
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// Pawn moves which gives discovered check. This is possible only if the
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// pawn is not on the same file as the enemy king, because we don't
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// generate captures.
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dcPawns1 = move_pawns<Us, DELTA_N>(pawns & dc & ~file_bb(ksq)) & emptySquares & ~TRank8BB;
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dcPawns1 = move_pawns<Us, DELTA_N>(pawns & dcp & ~file_bb(ksq)) & emptySquares & ~TRank8BB;
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dcPawns2 = move_pawns<Us, DELTA_N>(dcPawns1 & TRank3BB) & emptySquares;
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}
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// Single pawn pushes
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b1 = move_pawns<Us, DELTA_N>(pawns) & emptySquares & ~TRank8BB;
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b2 = GenerateChecks ? (b1 & pos.attacks_from<PAWN>(ksq, Them)) | dcPawns1 : b1;
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b2 = (Type == CHECK ? (b1 & pos.attacks_from<PAWN>(ksq, Them)) | dcPawns1 :
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(Type == EVASION ? b1 & blockSquares : b1));
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SERIALIZE_MOVES_D(b2, -TDELTA_N);
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// Double pawn pushes
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b1 = move_pawns<Us, DELTA_N>(b1 & TRank3BB) & emptySquares;
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b2 = GenerateChecks ? (b1 & pos.attacks_from<PAWN>(ksq, Them)) | dcPawns2 : b1;
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b2 = (Type == CHECK ? (b1 & pos.attacks_from<PAWN>(ksq, Them)) | dcPawns2 :
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(Type == EVASION ? b1 & blockSquares : b1));
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SERIALIZE_MOVES_D(b2, -TDELTA_N -TDELTA_N);
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return mlist;
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}
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@ -733,46 +746,6 @@ namespace {
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return mlist;
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}
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template<Color Us>
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MoveStack* generate_pawn_blocking_evasions(const Position& pos, Bitboard pinned,
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Bitboard blockSquares, MoveStack* mlist) {
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// Calculate our parametrized parameters at compile time
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const Bitboard TRank8BB = (Us == WHITE ? Rank8BB : Rank1BB);
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const Bitboard TRank7BB = (Us == WHITE ? Rank7BB : Rank2BB);
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const Bitboard TRank3BB = (Us == WHITE ? Rank3BB : Rank6BB);
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const SquareDelta TDELTA_N = (Us == WHITE ? DELTA_N : DELTA_S);
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Bitboard b1, b2;
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Square to;
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Bitboard pawns = pos.pieces(PAWN, Us) & ~pinned;
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Bitboard emptySquares = pos.empty_squares();
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if (pawns & TRank7BB) // There is some promotion candidate ?
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{
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// Note that blockSquares are always empty
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b1 = move_pawns<Us, DELTA_N>(pawns) & blockSquares & TRank8BB;
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while (b1)
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{
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to = pop_1st_bit(&b1);
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(*mlist++).move = make_promotion_move(to - TDELTA_N, to, QUEEN);
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(*mlist++).move = make_promotion_move(to - TDELTA_N, to, ROOK);
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(*mlist++).move = make_promotion_move(to - TDELTA_N, to, BISHOP);
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(*mlist++).move = make_promotion_move(to - TDELTA_N, to, KNIGHT);
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}
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}
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// Single pawn pushes
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b1 = move_pawns<Us, DELTA_N>(pawns) & emptySquares & ~TRank8BB;
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b2 = b1 & blockSquares;
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SERIALIZE_MOVES_D(b2, -TDELTA_N);
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// Double pawn pushes. Note that blockSquares are always empty
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b1 = move_pawns<Us, DELTA_N>(b1 & TRank3BB) & blockSquares;
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SERIALIZE_MOVES_D(b1, -TDELTA_N -TDELTA_N);
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return mlist;
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}
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template<CastlingSide Side>
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MoveStack* generate_castle_moves(const Position& pos, MoveStack* mlist) {
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