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Code style in Razoring and ProbCut
No functional change.
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1 changed files with 15 additions and 13 deletions
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@ -682,20 +682,21 @@ namespace {
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goto moves_loop;
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// Step 7. Razoring (skipped when in check)
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if ( !PvNode
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&& depth <= ONE_PLY)
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if ( !PvNode
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&& depth <= 2 * ONE_PLY)
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{
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if (eval + RazorMargin1 <= alpha)
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if ( depth == ONE_PLY
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&& eval + RazorMargin1 <= alpha)
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return qsearch<NonPV, false>(pos, ss, alpha, alpha+1);
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}
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else if ( !PvNode
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&& depth <= 2 * ONE_PLY
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&& eval + RazorMargin2 <= alpha)
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{
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Value ralpha = alpha - RazorMargin2;
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Value v = qsearch<NonPV, false>(pos, ss, ralpha, ralpha+1);
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if (v <= ralpha)
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return v;
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else if (eval + RazorMargin2 <= alpha)
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{
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Value ralpha = alpha - RazorMargin2;
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Value v = qsearch<NonPV, false>(pos, ss, ralpha, ralpha+1);
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if (v <= ralpha)
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return v;
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}
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}
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// Step 8. Futility pruning: child node (skipped when in check)
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@ -776,7 +777,7 @@ namespace {
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// Perform a preliminary search at depth 1 to verify that the move holds.
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// We will only do this search if the depth is not 5, thus avoiding two
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// searches at depth 1 in a row.
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if (depth != 5 * ONE_PLY)
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if (depth > 5 * ONE_PLY)
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value = -search<NonPV>(pos, ss+1, -rbeta, -rbeta+1, ONE_PLY, !cutNode, true);
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// If the first search was skipped or was performed and held, perform
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@ -785,6 +786,7 @@ namespace {
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value = -search<NonPV>(pos, ss+1, -rbeta, -rbeta+1, depth - 4 * ONE_PLY, !cutNode, false);
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pos.undo_move(move);
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if (value >= rbeta)
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return value;
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}
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