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https://github.com/sockspls/badfish
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Better document how history works
Both with added comment and changing the API to reflect that only destination square and moved piece is important for history. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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4 changed files with 50 additions and 44 deletions
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@ -32,14 +32,13 @@
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//// Functions
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////
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/// Constructor
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History::History() {
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this->clear();
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}
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History::History() { clear(); }
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/// History::clear() clears the history tables.
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/// History::clear() clears the history tables
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void History::clear() {
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memset(history, 0, 2 * 8 * 64 * sizeof(int));
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@ -50,20 +49,21 @@ void History::clear() {
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/// History::success() registers a move as being successful. This is done
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/// whenever a non-capturing move causes a beta cutoff in the main search.
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/// The three parameters are the moving piece, the move itself, and the
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/// search depth.
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/// The three parameters are the moving piece, the destination square, and
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/// the search depth.
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void History::success(Piece p, Square to, Depth d) {
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void History::success(Piece p, Move m, Depth d) {
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assert(piece_is_ok(p));
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assert(move_is_ok(m));
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assert(square_is_ok(to));
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history[p][move_to(m)] += int(d) * int(d);
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successCount[p][move_to(m)]++;
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history[p][to] += int(d) * int(d);
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successCount[p][to]++;
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// Prevent history overflow:
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if(history[p][move_to(m)] >= HistoryMax)
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for(int i = 0; i < 16; i++)
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for(int j = 0; j < 64; j++)
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// Prevent history overflow
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if (history[p][to] >= HistoryMax)
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for (int i = 0; i < 16; i++)
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for (int j = 0; j < 64; j++)
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history[i][j] /= 2;
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}
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@ -72,31 +72,34 @@ void History::success(Piece p, Move m, Depth d) {
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/// called for each non-capturing move which failed to produce a beta cutoff
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/// at a node where a beta cutoff was finally found.
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void History::failure(Piece p, Move m) {
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assert(piece_is_ok(p));
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assert(move_is_ok(m));
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void History::failure(Piece p, Square to) {
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failureCount[p][move_to(m)]++;
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assert(piece_is_ok(p));
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assert(square_is_ok(to));
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failureCount[p][to]++;
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}
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/// History::move_ordering_score() returns an integer value used to order the
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/// non-capturing moves in the MovePicker class.
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int History::move_ordering_score(Piece p, Move m) const {
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assert(piece_is_ok(p));
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assert(move_is_ok(m));
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int History::move_ordering_score(Piece p, Square to) const {
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return history[p][move_to(m)];
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assert(piece_is_ok(p));
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assert(square_is_ok(to));
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return history[p][to];
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}
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/// History::ok_to_prune() decides whether a move has been sufficiently
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/// unsuccessful that it makes sense to prune it entirely.
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bool History::ok_to_prune(Piece p, Move m, Depth d) const {
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assert(piece_is_ok(p));
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assert(move_is_ok(m));
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bool History::ok_to_prune(Piece p, Square to, Depth d) const {
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return (int(d) * successCount[p][move_to(m)] < failureCount[p][move_to(m)]);
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assert(piece_is_ok(p));
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assert(square_is_ok(to));
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return (int(d) * successCount[p][to] < failureCount[p][to]);
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}
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@ -34,19 +34,22 @@
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//// Types
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////
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/// The History class stores statistics about how often different moves have
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/// been successful or unsuccessful during the current search. These
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/// statistics are used for reduction and move ordering decisions.
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/// The History class stores statistics about how often different moves
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/// have been successful or unsuccessful during the current search. These
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/// statistics are used for reduction and move ordering decisions. History
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/// entries are stored according only to moving piece and destination square,
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/// in particular two moves with different origin but same destination and
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/// same piece will be considered identical.
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class History {
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public:
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History();
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void clear();
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void success(Piece p, Move m, Depth d);
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void failure(Piece p, Move m);
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int move_ordering_score(Piece p, Move m) const;
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bool ok_to_prune(Piece p, Move m, Depth d) const;
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void success(Piece p, Square to, Depth d);
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void failure(Piece p, Square to);
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int move_ordering_score(Piece p, Square to) const;
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bool ok_to_prune(Piece p, Square to, Depth d) const;
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private:
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int history[16][64]; // [piece][square]
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@ -264,7 +264,7 @@ void MovePicker::score_noncaptures() {
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else if (m == killer2)
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hs = HistoryMax + 1;
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else
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hs = H.move_ordering_score(pos.piece_on(move_from(m)), m);
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hs = H.move_ordering_score(pos.piece_on(move_from(m)), move_to(m));
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// Ensure history is always preferred to pst
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if (hs > 0)
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@ -287,7 +287,7 @@ void MovePicker::score_evasions() {
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int seeScore = pos.see(m);
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moves[i].score = (seeScore >= 0)? seeScore + HistoryMax : seeScore;
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} else
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moves[i].score = H.move_ordering_score(pos.piece_on(move_from(m)), m);
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moves[i].score = H.move_ordering_score(pos.piece_on(move_from(m)), move_to(m));
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}
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}
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@ -2332,7 +2332,7 @@ namespace {
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return false;
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// Case 4: Don't prune moves with good history.
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if (!H.ok_to_prune(pos.piece_on(move_from(m)), m, d))
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if (!H.ok_to_prune(pos.piece_on(mfrom), mto, d))
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return false;
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// Case 5: If the moving piece in the threatened move is a slider, don't
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@ -2379,13 +2379,13 @@ namespace {
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void update_history(const Position& pos, Move m, Depth depth,
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Move movesSearched[], int moveCount) {
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H.success(pos.piece_on(move_from(m)), m, depth);
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H.success(pos.piece_on(move_from(m)), move_to(m), depth);
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for (int i = 0; i < moveCount - 1; i++)
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{
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assert(m != movesSearched[i]);
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if (ok_to_history(pos, movesSearched[i]))
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H.failure(pos.piece_on(move_from(movesSearched[i])), movesSearched[i]);
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H.failure(pos.piece_on(move_from(movesSearched[i])), move_to(movesSearched[i]));
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}
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}
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