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https://github.com/sockspls/badfish
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Better naming of pseudo-legality and legality testing
No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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4f14bd5032
commit
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6 changed files with 42 additions and 42 deletions
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@ -385,20 +385,20 @@ int generate_legal_moves(const Position& pos, MoveStack* mlist) {
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// Remove illegal moves from the list
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for (int i = 0; i < n; i++)
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if (!pos.move_is_legal(mlist[i].move, pinned))
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if (!pos.pl_move_is_legal(mlist[i].move, pinned))
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mlist[i--].move = mlist[--n].move;
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return n;
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}
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/// generate_move_if_legal() takes a position and a (not necessarily
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/// pseudo-legal) move and a pinned pieces bitboard as input, and tests
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/// whether the move is legal. If the move is legal, the move itself is
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/// returned. If not, the function returns MOVE_NONE. This function must
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/// move_is_legal() takes a position and a (not necessarily pseudo-legal)
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/// move and a pinned pieces bitboard as input, and tests whether
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/// the move is legal. If the move is legal, the move itself is
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/// returned. If not, the function returns false. This function must
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/// only be used when the side to move is not in check.
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Move generate_move_if_legal(const Position& pos, Move m, Bitboard pinned) {
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bool move_is_legal(const Position& pos, const Move m, Bitboard pinned) {
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assert(pos.is_ok());
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assert(!pos.is_check());
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@ -413,7 +413,7 @@ Move generate_move_if_legal(const Position& pos, Move m, Bitboard pinned) {
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// If the from square is not occupied by a piece belonging to the side to
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// move, the move is obviously not legal.
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if (color_of_piece(pc) != us)
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return MOVE_NONE;
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return false;
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Square to = move_to(m);
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@ -424,13 +424,13 @@ Move generate_move_if_legal(const Position& pos, Move m, Bitboard pinned) {
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// en passant square.
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if ( type_of_piece(pc) != PAWN
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|| to != pos.ep_square())
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return MOVE_NONE;
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return false;
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assert(pos.square_is_empty(to));
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assert(pos.piece_on(to - pawn_push(us)) == pawn_of_color(them));
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// The move is pseudo-legal. If it is legal, return it.
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return (pos.move_is_legal(m, pinned) ? m : MOVE_NONE);
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// The move is pseudo-legal, check if it is also legal
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return pos.pl_move_is_legal(m, pinned);
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}
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// Castling moves
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@ -440,7 +440,7 @@ Move generate_move_if_legal(const Position& pos, Move m, Bitboard pinned) {
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// the right to castle kingside.
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if ( type_of_piece(pc) != KING
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||!pos.can_castle_kingside(us))
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return MOVE_NONE;
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return false;
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assert(from == pos.king_square(us));
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assert(to == pos.initial_kr_square(us));
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@ -464,7 +464,7 @@ Move generate_move_if_legal(const Position& pos, Move m, Bitboard pinned) {
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if (s != from && s != to && !pos.square_is_empty(s))
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illegal = true;
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return (!illegal ? m : MOVE_NONE);
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return !illegal;
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}
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if (move_is_long_castle(m))
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@ -473,7 +473,7 @@ Move generate_move_if_legal(const Position& pos, Move m, Bitboard pinned) {
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// the right to castle kingside.
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if ( type_of_piece(pc) != KING
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||!pos.can_castle_queenside(us))
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return MOVE_NONE;
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return false;
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assert(from == pos.king_square(us));
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assert(to == pos.initial_qr_square(us));
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@ -498,14 +498,14 @@ Move generate_move_if_legal(const Position& pos, Move m, Bitboard pinned) {
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|| pos.piece_on(to + DELTA_W) == queen_of_color(them)))
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illegal = true;
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return (!illegal ? m : MOVE_NONE);
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return !illegal;
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}
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// Normal moves
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// The destination square cannot be occupied by a friendly piece
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if (pos.color_of_piece_on(to) == us)
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return MOVE_NONE;
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return false;
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// Proceed according to the type of the moving piece.
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if (type_of_piece(pc) == PAWN)
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@ -515,7 +515,7 @@ Move generate_move_if_legal(const Position& pos, Move m, Bitboard pinned) {
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if ( ( (square_rank(to) == RANK_8 && us == WHITE)
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||(square_rank(to) == RANK_1 && us != WHITE))
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&& !move_promotion(m))
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return MOVE_NONE;
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return false;
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// Proceed according to the square delta between the source and
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// destionation squares.
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@ -528,14 +528,14 @@ Move generate_move_if_legal(const Position& pos, Move m, Bitboard pinned) {
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// Capture. The destination square must be occupied by an enemy
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// piece (en passant captures was handled earlier).
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if (pos.color_of_piece_on(to) != them)
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return MOVE_NONE;
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return false;
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break;
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case DELTA_N:
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case DELTA_S:
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// Pawn push. The destination square must be empty.
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if (!pos.square_is_empty(to))
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return MOVE_NONE;
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return false;
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break;
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case DELTA_NN:
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@ -545,7 +545,7 @@ Move generate_move_if_legal(const Position& pos, Move m, Bitboard pinned) {
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if ( square_rank(to) != RANK_4
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|| !pos.square_is_empty(to)
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|| !pos.square_is_empty(from + DELTA_N))
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return MOVE_NONE;
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return false;
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break;
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case DELTA_SS:
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@ -555,20 +555,20 @@ Move generate_move_if_legal(const Position& pos, Move m, Bitboard pinned) {
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if ( square_rank(to) != RANK_5
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|| !pos.square_is_empty(to)
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|| !pos.square_is_empty(from + DELTA_S))
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return MOVE_NONE;
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return false;
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break;
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default:
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return MOVE_NONE;
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return false;
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}
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// The move is pseudo-legal. Return it if it is legal.
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return (pos.move_is_legal(m, pinned) ? m : MOVE_NONE);
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// The move is pseudo-legal, check if it is also legal
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return pos.pl_move_is_legal(m, pinned);
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}
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// Luckly we can handle all the other pieces in one go
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return ( pos.piece_attacks_square(from, to)
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&& pos.move_is_legal(m, pinned)
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&& !move_promotion(m) ? m : MOVE_NONE);
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&& pos.pl_move_is_legal(m, pinned)
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&& !move_promotion(m));
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}
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@ -37,6 +37,6 @@ extern int generate_noncaptures(const Position &pos, MoveStack *mlist);
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extern int generate_checks(const Position &pos, MoveStack *mlist, Bitboard dc);
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extern int generate_evasions(const Position &pos, MoveStack *mlist);
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extern int generate_legal_moves(const Position &pos, MoveStack *mlist);
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extern Move generate_move_if_legal(const Position &pos, Move m, Bitboard pinned);
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extern bool move_is_legal(const Position &pos, const Move m, Bitboard pinned);
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#endif // !defined(MOVEGEN_H_INCLUDED)
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@ -116,7 +116,7 @@ Move MovePicker::get_next_move() {
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if (ttMove != MOVE_NONE)
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{
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assert(move_is_ok(ttMove));
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if (generate_move_if_legal(pos, ttMove, pinned) != MOVE_NONE)
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if (move_is_legal(pos, ttMove, pinned))
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return ttMove;
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}
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break;
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@ -125,7 +125,7 @@ Move MovePicker::get_next_move() {
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if (mateKiller != MOVE_NONE)
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{
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assert(move_is_ok(mateKiller));
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if (generate_move_if_legal(pos, mateKiller, pinned) != MOVE_NONE)
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if (move_is_legal(pos, mateKiller, pinned))
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return mateKiller;
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}
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break;
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@ -333,7 +333,7 @@ Move MovePicker::pick_move_from_list() {
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moves[bestIndex] = moves[movesPicked++];
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if ( move != ttMove
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&& move != mateKiller
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&& pos.move_is_legal(move, pinned))
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&& pos.pl_move_is_legal(move, pinned))
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return move;
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}
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}
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@ -357,7 +357,7 @@ Move MovePicker::pick_move_from_list() {
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moves[bestIndex] = moves[movesPicked++];
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if ( move != ttMove
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&& move != mateKiller
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&& pos.move_is_legal(move, pinned))
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&& pos.pl_move_is_legal(move, pinned))
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return move;
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}
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}
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@ -390,7 +390,7 @@ Move MovePicker::pick_move_from_list() {
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move = badCaptures[badCapturesPicked++].move;
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if ( move != ttMove
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&& move != mateKiller
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&& pos.move_is_legal(move, pinned))
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&& pos.pl_move_is_legal(move, pinned))
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return move;
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}
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break;
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@ -408,7 +408,7 @@ Move MovePicker::pick_move_from_list() {
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moves[bestIndex] = moves[movesPicked++];
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// Remember to change the line below if we decide to hash the qsearch!
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// Maybe also postpone the legality check until after futility pruning?
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if (/* move != ttMove && */ pos.move_is_legal(move, pinned))
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if (/* move != ttMove && */ pos.pl_move_is_legal(move, pinned))
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return move;
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}
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}
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@ -423,7 +423,7 @@ Move MovePicker::pick_move_from_list() {
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{
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move = moves[movesPicked++].move;
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// Remember to change the line below if we decide to hash the qsearch!
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if (/* move != ttMove && */ pos.move_is_legal(move, pinned))
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if (/* move != ttMove && */ pos.pl_move_is_legal(move, pinned))
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return move;
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}
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break;
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@ -456,18 +456,18 @@ void Position::find_checkers() {
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}
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/// Position::move_is_legal() tests whether a pseudo-legal move is legal.
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/// Position::pl_move_is_legal() tests whether a pseudo-legal move is legal.
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/// There are two versions of this function: One which takes only a
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/// move as input, and one which takes a move and a bitboard of pinned
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/// pieces. The latter function is faster, and should always be preferred
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/// when a pinned piece bitboard has already been computed.
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bool Position::move_is_legal(Move m) const {
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bool Position::pl_move_is_legal(Move m) const {
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return move_is_legal(m, pinned_pieces(side_to_move()));
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return pl_move_is_legal(m, pinned_pieces(side_to_move()));
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}
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bool Position::move_is_legal(Move m, Bitboard pinned) const {
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bool Position::pl_move_is_legal(Move m, Bitboard pinned) const {
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Color us, them;
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Square ksq, from;
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@ -217,8 +217,8 @@ public:
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bool piece_attacks_square(Square f, Square t) const; // Dispatch at run-time
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// Properties of moves
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bool move_is_legal(Move m) const;
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bool move_is_legal(Move m, Bitboard pinned) const;
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bool pl_move_is_legal(Move m) const;
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bool pl_move_is_legal(Move m, Bitboard pinned) const;
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bool move_is_check(Move m) const;
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bool move_is_check(Move m, Bitboard dcCandidates) const;
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bool move_is_capture(Move m) const;
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@ -161,14 +161,14 @@ Move move_from_san(Position &pos, const std::string &movestr) {
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if(movestr == "O-O-O") {
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Move m;
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while((m = mp.get_next_move()) != MOVE_NONE)
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if(move_is_long_castle(m) && pos.move_is_legal(m))
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if(move_is_long_castle(m) && pos.pl_move_is_legal(m))
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return m;
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return MOVE_NONE;
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}
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else if(movestr == "O-O") {
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Move m;
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while((m = mp.get_next_move()) != MOVE_NONE)
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if(move_is_short_castle(m) && pos.move_is_legal(m))
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if(move_is_short_castle(m) && pos.pl_move_is_legal(m))
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return m;
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return MOVE_NONE;
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}
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@ -358,7 +358,7 @@ namespace {
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n = 0;
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while((mv = mp.get_next_move()) != MOVE_NONE)
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if(move_to(mv) == to && pos.piece_on(move_from(mv)) == pc
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&& pos.move_is_legal(mv))
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&& pos.pl_move_is_legal(mv))
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moveList[n++] = mv;
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if(n == 1)
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return AMBIGUITY_NONE;
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