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Convert gains to use a piece-to mapping
Instead of piece-from-to, in this way it is similar to what we already do for history. Almost no change, but seems a bit simpler in this way. After 995 games at 1+0 Mod vs Orig +207 =596 -192 +5 ELO Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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3 changed files with 12 additions and 12 deletions
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@ -42,7 +42,7 @@ History::History() { clear(); }
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void History::clear() {
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memset(history, 0, 2 * 8 * 64 * sizeof(int));
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memset(maxStaticValueDelta, 0, 16 * 64 * 64 * sizeof(int));
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memset(maxStaticValueDelta, 0, 2 * 8 * 64 * sizeof(int));
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}
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@ -101,15 +101,15 @@ int History::move_ordering_score(Piece p, Square to) const {
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/// gain of a move given the delta of the static position evaluations
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/// before and after the move.
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void History::set_gain(Piece p, Square from, Square to, Value delta)
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void History::set_gain(Piece p, Square to, Value delta)
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{
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if (delta >= maxStaticValueDelta[p][from][to])
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maxStaticValueDelta[p][from][to] = delta;
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if (delta >= maxStaticValueDelta[p][to])
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maxStaticValueDelta[p][to] = delta;
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else
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maxStaticValueDelta[p][from][to]--;
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maxStaticValueDelta[p][to]--;
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}
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Value History::gain(Piece p, Square from, Square to) const
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Value History::gain(Piece p, Square to) const
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{
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return Value(maxStaticValueDelta[p][from][to]);
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return Value(maxStaticValueDelta[p][to]);
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}
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@ -50,12 +50,12 @@ public:
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void success(Piece p, Square to, Depth d);
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void failure(Piece p, Square to, Depth d);
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int move_ordering_score(Piece p, Square to) const;
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void set_gain(Piece p, Square from, Square to, Value delta);
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Value gain(Piece p, Square from, Square to) const;
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void set_gain(Piece p, Square to, Value delta);
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Value gain(Piece p, Square to) const;
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private:
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int history[16][64]; // [piece][square]
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int maxStaticValueDelta[16][64][64]; // [piece][from_square][to_square]
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int maxStaticValueDelta[16][64]; // [piece][from_square][to_square]
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};
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@ -1607,7 +1607,7 @@ namespace {
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if (predictedDepth >= OnePly)
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preFutilityValueMargin = FutilityMargins[int(predictedDepth)];
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preFutilityValueMargin += H.gain(pos.piece_on(move_from(move)), move_from(move), move_to(move)) + 45;
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preFutilityValueMargin += H.gain(pos.piece_on(move_from(move)), move_to(move)) + 45;
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futilityValueScaled = ss[ply].eval + preFutilityValueMargin - moveCount * IncrementalFutilityMargin;
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@ -2704,7 +2704,7 @@ namespace {
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&& pos.captured_piece() == NO_PIECE_TYPE
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&& !move_is_castle(m)
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&& !move_is_promotion(m))
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H.set_gain(pos.piece_on(move_to(m)), move_from(m), move_to(m), -(before + after));
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H.set_gain(pos.piece_on(move_to(m)), move_to(m), -(before + after));
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}
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