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Simplify bonus for bishop on long diagonal
Removing 2 conditions, and increase the ThreatbyPawn to compensate. Passed STC http://tests.stockfishchess.org/tests/view/59dbde900ebc5916ff64be6d LLR: 2.95 (-2.94,2.94) [-3.00,1.00] Total: 14236 W: 2615 L: 2483 D: 9138 Passed LTC http://tests.stockfishchess.org/tests/view/59dc26470ebc5916ff64be92 LLR: 2.96 (-2.94,2.94) [-3.00,1.00] Total: 16552 W: 2136 L: 2010 D: 12406 Bench: 5234652
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1 changed files with 7 additions and 10 deletions
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@ -31,11 +31,10 @@
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namespace {
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const Bitboard LongDiagonals = 0x8142241818244281ULL; // A1..H8 | H1..A8
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const Bitboard Center = (FileDBB | FileEBB) & (Rank4BB | Rank5BB);
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const Bitboard QueenSide = FileABB | FileBBB | FileCBB | FileDBB;
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const Bitboard CenterFiles = FileCBB | FileDBB | FileEBB | FileFBB;
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const Bitboard KingSide = FileEBB | FileFBB | FileGBB | FileHBB;
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const Bitboard Center = (FileDBB | FileEBB) & (Rank4BB | Rank5BB);
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const Bitboard QueenSide = FileABB | FileBBB | FileCBB | FileDBB;
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const Bitboard CenterFiles = FileCBB | FileDBB | FileEBB | FileFBB;
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const Bitboard KingSide = FileEBB | FileFBB | FileGBB | FileHBB;
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const Bitboard KingFlank[FILE_NB] = {
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QueenSide, QueenSide, QueenSide, CenterFiles, CenterFiles, KingSide, KingSide, KingSide
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@ -222,7 +221,7 @@ namespace {
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const Score CloseEnemies = S( 7, 0);
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const Score PawnlessFlank = S( 20, 80);
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const Score ThreatByHangingPawn = S( 71, 61);
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const Score ThreatBySafePawn = S(182,175);
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const Score ThreatBySafePawn = S(192,175);
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const Score ThreatByRank = S( 16, 3);
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const Score Hanging = S( 48, 27);
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const Score WeakUnopposedPawn = S( 5, 25);
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@ -354,10 +353,8 @@ namespace {
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// Penalty for pawns on the same color square as the bishop
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score -= BishopPawns * pe->pawns_on_same_color_squares(Us, s);
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// Bonus for bishop on a long diagonal without pawns in the center
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if ( (LongDiagonals & s)
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&& !(attackedBy[Them][PAWN] & s)
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&& !(Center & PseudoAttacks[BISHOP][s] & pos.pieces(PAWN)))
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// Bonus for bishop on a long diagonal which can "see" both center squares
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if (more_than_one(Center & (attacks_bb<BISHOP>(s, pos.pieces(PAWN)) | s)))
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score += LongRangedBishop;
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}
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