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Trivial formatting in ucioption.cpp
No functional change.
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1 changed files with 30 additions and 30 deletions
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@ -54,36 +54,36 @@ bool CaseInsensitiveLess::operator() (const string& s1, const string& s2) const
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void init(OptionsMap& o) {
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o["Write Debug Log"] = Option(false, on_logger);
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o["Write Search Log"] = Option(false);
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o["Search Log Filename"] = Option("SearchLog.txt");
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o["Book File"] = Option("book.bin");
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o["Best Book Move"] = Option(false);
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o["Contempt Factor"] = Option(0, -50, 50);
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o["Mobility (Midgame)"] = Option(100, 0, 200, on_eval);
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o["Mobility (Endgame)"] = Option(100, 0, 200, on_eval);
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o["Pawn Structure (Midgame)"] = Option(100, 0, 200, on_eval);
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o["Pawn Structure (Endgame)"] = Option(100, 0, 200, on_eval);
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o["Passed Pawns (Midgame)"] = Option(100, 0, 200, on_eval);
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o["Passed Pawns (Endgame)"] = Option(100, 0, 200, on_eval);
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o["Space"] = Option(100, 0, 200, on_eval);
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o["Aggressiveness"] = Option(100, 0, 200, on_eval);
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o["Cowardice"] = Option(100, 0, 200, on_eval);
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o["Min Split Depth"] = Option(0, 0, 12, on_threads);
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o["Threads"] = Option(1, 1, MAX_THREADS, on_threads);
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o["Idle Threads Sleep"] = Option(true);
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o["Hash"] = Option(32, 1, 16384, on_hash_size);
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o["Clear Hash"] = Option(on_clear_hash);
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o["Ponder"] = Option(true);
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o["OwnBook"] = Option(false);
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o["MultiPV"] = Option(1, 1, 500);
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o["Skill Level"] = Option(20, 0, 20);
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o["Emergency Move Horizon"] = Option(40, 0, 50);
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o["Emergency Base Time"] = Option(60, 0, 30000);
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o["Emergency Move Time"] = Option(30, 0, 5000);
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o["Minimum Thinking Time"] = Option(20, 0, 5000);
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o["Slow Mover"] = Option(80, 10, 1000);
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o["UCI_Chess960"] = Option(false);
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o["Write Debug Log"] = Option(false, on_logger);
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o["Write Search Log"] = Option(false);
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o["Search Log Filename"] = Option("SearchLog.txt");
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o["Book File"] = Option("book.bin");
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o["Best Book Move"] = Option(false);
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o["Contempt Factor"] = Option(0, -50, 50);
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o["Mobility (Midgame)"] = Option(100, 0, 200, on_eval);
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o["Mobility (Endgame)"] = Option(100, 0, 200, on_eval);
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o["Pawn Structure (Midgame)"] = Option(100, 0, 200, on_eval);
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o["Pawn Structure (Endgame)"] = Option(100, 0, 200, on_eval);
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o["Passed Pawns (Midgame)"] = Option(100, 0, 200, on_eval);
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o["Passed Pawns (Endgame)"] = Option(100, 0, 200, on_eval);
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o["Space"] = Option(100, 0, 200, on_eval);
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o["Aggressiveness"] = Option(100, 0, 200, on_eval);
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o["Cowardice"] = Option(100, 0, 200, on_eval);
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o["Min Split Depth"] = Option(0, 0, 12, on_threads);
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o["Threads"] = Option(1, 1, MAX_THREADS, on_threads);
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o["Idle Threads Sleep"] = Option(true);
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o["Hash"] = Option(32, 1, 16384, on_hash_size);
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o["Clear Hash"] = Option(on_clear_hash);
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o["Ponder"] = Option(true);
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o["OwnBook"] = Option(false);
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o["MultiPV"] = Option(1, 1, 500);
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o["Skill Level"] = Option(20, 0, 20);
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o["Emergency Move Horizon"] = Option(40, 0, 50);
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o["Emergency Base Time"] = Option(60, 0, 30000);
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o["Emergency Move Time"] = Option(30, 0, 5000);
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o["Minimum Thinking Time"] = Option(20, 0, 5000);
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o["Slow Mover"] = Option(80, 10, 1000);
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o["UCI_Chess960"] = Option(false);
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}
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