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simplify castling part of generate_all.
somewhat more compact, generates same code. close https://github.com/official-stockfish/Stockfish/pull/2580 No functional change.
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1 changed files with 4 additions and 11 deletions
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@ -214,9 +214,6 @@ namespace {
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template<Color Us, GenType Type>
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ExtMove* generate_all(const Position& pos, ExtMove* moveList, Bitboard target) {
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constexpr CastlingRights OO = Us & KING_SIDE;
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constexpr CastlingRights OOO = Us & QUEEN_SIDE;
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constexpr bool Checks = Type == QUIET_CHECKS; // Reduce template instantations
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moveList = generate_pawn_moves<Us, Type>(pos, moveList, target);
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@ -232,14 +229,10 @@ namespace {
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while (b)
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*moveList++ = make_move(ksq, pop_lsb(&b));
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if (Type != CAPTURES && pos.can_castle(CastlingRights(OO | OOO)))
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{
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if (!pos.castling_impeded(OO) && pos.can_castle(OO))
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*moveList++ = make<CASTLING>(ksq, pos.castling_rook_square(OO));
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if (!pos.castling_impeded(OOO) && pos.can_castle(OOO))
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*moveList++ = make<CASTLING>(ksq, pos.castling_rook_square(OOO));
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}
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if ((Type != CAPTURES) && pos.can_castle(Us & ANY_CASTLING))
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for(CastlingRights cr : { Us & KING_SIDE, Us & QUEEN_SIDE } )
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if (!pos.castling_impeded(cr) && pos.can_castle(cr))
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*moveList++ = make<CASTLING>(ksq, pos.castling_rook_square(cr));
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}
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return moveList;
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