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Fix KingDanger[] array initialization
Use integer arithmetic instead of floating point arithmetic. Floating point arithmetic was causing different results for some 32-bit compiles No functional change Resolves #249 Resolves #250
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1 changed files with 6 additions and 6 deletions
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@ -912,14 +912,14 @@ namespace Eval {
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void init() {
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const double MaxSlope = 8.7;
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const double Peak = 1280;
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double t = 0.0;
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const int MaxSlope = 87;
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const int Peak = 12800;
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int t = 0;
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for (int i = 1; i < 400; ++i)
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for (int i = 0; i < 400; ++i)
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{
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t = std::min(Peak, std::min(0.027 * i * i, t + MaxSlope));
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KingDanger[i] = apply_weight(make_score(int(t), 0), Weights[KingSafety]);
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t = std::min(Peak, std::min(i * i * 27 / 100, t + MaxSlope));
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KingDanger[i] = apply_weight(make_score(t / 10, 0), Weights[KingSafety]);
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}
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}
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