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Good bishops on the main diagonals
Bonus in midgame for bishops on long diagonals when the central squares are not occupied by pawns. Author: ElbertoOne Passed STC: LLR: 2.96 (-2.94,2.94) [0.00,5.00] Total: 10801 W: 1955 L: 1786 D: 7060 http://tests.stockfishchess.org/tests/view/59cf5c1d0ebc5916ff64b9da and LTC: LLR: 2.97 (-2.94,2.94) [0.00,5.00] Total: 83978 W: 10685 L: 10303 D: 62990 http://tests.stockfishchess.org/tests/view/59cf6f6c0ebc5916ff64b9e4 Bench: 5620312
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1 changed files with 20 additions and 9 deletions
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@ -31,6 +31,16 @@
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namespace {
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const Bitboard LongDiagonals = 0x8142241818244281ULL; // A1..H8 | H1..A8
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const Bitboard Center = (FileDBB | FileEBB) & (Rank4BB | Rank5BB);
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const Bitboard QueenSide = FileABB | FileBBB | FileCBB | FileDBB;
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const Bitboard CenterFiles = FileCBB | FileDBB | FileEBB | FileFBB;
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const Bitboard KingSide = FileEBB | FileFBB | FileGBB | FileHBB;
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const Bitboard KingFlank[FILE_NB] = {
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QueenSide, QueenSide, QueenSide, CenterFiles, CenterFiles, KingSide, KingSide, KingSide
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};
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namespace Trace {
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enum Tracing {NO_TRACE, TRACE};
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@ -204,6 +214,7 @@ namespace {
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// Assorted bonuses and penalties used by evaluation
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const Score MinorBehindPawn = S( 16, 0);
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const Score BishopPawns = S( 8, 12);
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const Score LongRangedBishop = S( 22, 0);
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const Score RookOnPawn = S( 8, 24);
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const Score TrappedRook = S( 92, 0);
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const Score WeakQueen = S( 50, 10);
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@ -338,10 +349,18 @@ namespace {
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&& (pos.pieces(PAWN) & (s + pawn_push(Us))))
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score += MinorBehindPawn;
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// Penalty for pawns on the same color square as the bishop
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if (Pt == BISHOP)
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{
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// Penalty for pawns on the same color square as the bishop
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score -= BishopPawns * pe->pawns_on_same_color_squares(Us, s);
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// Bonus for bishop on a long diagonal without pawns in the center
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if ( (LongDiagonals & s)
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&& !(attackedBy[Them][PAWN] & s)
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&& !(Center & PseudoAttacks[BISHOP][s] & pos.pieces(PAWN)))
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score += LongRangedBishop;
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}
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// An important Chess960 pattern: A cornered bishop blocked by a friendly
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// pawn diagonally in front of it is a very serious problem, especially
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// when that pawn is also blocked.
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@ -396,14 +415,6 @@ namespace {
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// evaluate_king() assigns bonuses and penalties to a king of a given color
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const Bitboard QueenSide = FileABB | FileBBB | FileCBB | FileDBB;
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const Bitboard CenterFiles = FileCBB | FileDBB | FileEBB | FileFBB;
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const Bitboard KingSide = FileEBB | FileFBB | FileGBB | FileHBB;
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const Bitboard KingFlank[FILE_NB] = {
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QueenSide, QueenSide, QueenSide, CenterFiles, CenterFiles, KingSide, KingSide, KingSide
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};
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template<Tracing T> template<Color Us>
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Score Evaluation<T>::evaluate_king() {
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